teekeks 2017-12-05 06:22
A shoot them up with a twist. Nice!
Foon → Ludum Dare Explorer → LD40 → Shall they up?
By lereveur
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 774 | 3.22 | 61 | |
| Fun | 610 | 3.27 | 60 | |
| Innovation | 679 | 3.05 | 61 | |
| Theme | 465 | 3.55 | 61 | |
| Graphics | 1001 | 2.52 | 60 | |
| Humor | 849 | 2.30 | 51 | |
| Mood | 1020 | 2.50 | 53 |
A shoot them up with a twist. Nice!
A nice little game ! Eveyrthing would of felt a tad more polished if you added some simple sound effects ! Still, I enjoyed playing it, cheers :) !
Very interesnting approach about the enemies that can't be killed with the new weapon. It adds to the challenge! I would love to see this game with new sprites, and some kick*ss sound effects too.
Fun and challenging! Would be a tad better with sound though like @noa-calice said!
This was pretty cool after I figured out what was going on. Switching weapons based on what enemies your facing while also trying to aim and dodge projectiles is hectic but fun.
At first I thought that I had lost every time that it showed my score and asked me if I wanted to use a new weapon.
The preview for the missile confused me (it orbited me so I thought it was like a shield). The spread shot seems really strong, but the enemy spread shot is hard to dodge because of how large the player's hitbox is.
I liked the concept, but I was also a bit confused to exactly what I needed to do. After a couple of games, I think I understood. I liked the game, and I think with some sound effects, and a bit more defined graphics, this could be a nice shooter. Congrats!
I'm so bad at this game aha, I have so much difficulties to know what could be the best moves with just this unique axe. That been said it adds some good difficulty, not so balanced but near ! Also the idea about weapons attributed to ennemis is great
Very fun. Being able to move vertically even a little bit could've expanded the selection of strategies. Good job.
Interesting, it could be expanded!
It wasn't until I read through the comments I realized you needed to cycle through weapons. I couldn't figure out why I'd say "yes" to using a weapon but never get it. Also the arrow keys didn't work for me. Overall a neat idea with a bit of polish I think it could be a fun game.
Needs work, but overall good!
You'd think that with all those cool weapons the game would end up being easier. Nope. They're a trap. Each new one places a new brick in a bullethell of the player's own making.
The premise and the game were simple, but their effectiveness is still a thing to behold. The game was challenging, yes, but not necessarily unfair (except on the early stages, where I did feel that I couldn't kill the purple enemies fast enough).
Jolly good submission there. Glad to see that tried and true mechanics can still be fun with such a spin. In behalf of our team, we hope to see more of you later! Keep up the good work! :whale:
Fun! I like the weapon varieties, it created some good challenges with which enemies to prioritize.
Ok, graphics are placeholders. But the idea is really cool, it was fun to play, and I like that we get the choice to take a weapon or not! The introduction text made me laugh. And suggestion though : it would be cool, when you kill a special foe, if he didn't come back straight away, but a few seconds later.
Great idea. I made a few playthroughs to try skipping some weapons corresponding to some of the harder enemies, which was great. I would say that the controls were a little clunky for the amount of precision the player was expected to have, especially for the very tight patterns of the spread shot enemies. Overall very well done though.
I want to see this with the polish it deserves. The idea is golden, the humor is good, but... Explosions, particles, screenshakes and punchy music are non-negligible parts of shmups.
Man, solid game! I really enjoyed it and I mean it! You got the theme on point!
Here is my final score:
Screenshot_25.png
Nice game. Moving up and down would be nice.
Moving up and down would be nice. [2]
I liked the trade off! The colors were helpful in knowing which enemy was invulnerable to which weapon. More feedback would have been nice, but good job that you got your own engine running!
Nice! One additional possibility for a bullet hell! I like the idea that you actually change the attack waves by your weapon choice. Good job with the own engine. Some sound effects would be helpful, though.
I love the integration of the theme! Very fun and very creative. Sound could add a very nice effect. I didn't like how the bullets from just the default weapon had some randomness to where they shot, it makes it virtually impossible to aim. Very awesome game!
I like your take on this one! Having more weapons and enemy types really made it worse lol. I found myself switching through the weapons trying to find the one that would kill the most enemies and there wasn't a time where a specific weapon would work for everyone so you did a great job balancing that mechanic. The AI was good too, they would stick to their patterns and then they would chase me! Awesome entry can't wait to see what you do next LD!
I was a bit confused at first, but once I started to understand it I had more fun! Cool concept!
That was an interesting idea. I liked being able to switch weapons, but at the same time this caused me issues as I probably spent more time looking for the perfect weapon than I did in actually shooting the enemies.
Shame there's no sound, but it's a neat idea.
Really enjoyable game, well executed too :)
WTF? =) I just went to see ... and woke up in 2 hours! GJ!
I like it. Weapon switching felt a little cumbersome to me. Maybe having a set number of weapon slots I could switch immediately to would help there instead of having to scroll through them all?
Nice work!
A little more feedback on enemy damage would really help -- the first time I played, I couldn't tell if I was damaging the purple enemy. After that though, I thoroughly enjoyed playing this game. It's one of the most fun I've played this jam. The link between the weapon type and enemy behaviour was, in the end, distinct, but different enough to be interesting. Great game!
fun game of course, i'm a bullet hell player and still enjoy this much.....
feedback is the "hit collision" is too big, i mean....the whole body, usually (or some) "stg" or bullet hell, have a little dot that which is "the collision thingy", touch that and boom, you're gone (or decrease health in this game)
sorry i just compare it with touhou project and mahou otome since bullet hell and stg is my passion
but great stuff tho, multiple types of enemy, multiple "bullet type" and stuff, give this game an audio and it'll be super awesome, great game :D
oh and the control, i'm not used that up/down arrow as "change weapon", i want to rush thing but this game only control the x axis.....but still fun tho
lotta fun, little polish
Hi all! I didn't react at your (wise) feedback before, but I read all that you said. Thank you all a lot for having tested my game, and the precious feedback. I added a little post jam improvement, I did not do a lot, but I added one or two things with some of your feedback in mind. I hope you'll like that, and sorry but there is still no sound (yet). :P (I can't promise that I will set another post jam improvement, but I'm seriously considering it)
Hi! I extended the post-jam version with a bunch of little things. I hope you'll enjoy ;)
Great concept ! It was a little bit hard at first, I wanted to try subtile weapon combinations to check what was the more efficient to killem all ... Then i felt a bit frustrated by the weapon slow cooldown, spacebar constantly pressed, and discovered that i could mash the key that changes the weapon instead, then the game became almost too easy, but i'm feeling good when stomping frenetically some fire button :) I took the risk and scored something like 11 000. Great job ! Cheers !
Your game followed the theme to a T! I played through with no upgrades, and it was easy. I went back through getting every new gun and oh boy it was tough. I would say make the player hit box a bit smaller, but other than that good Job!
I like the idea but I am not sure about having to ask every time if you want a new weapon, I felt it broke a bit the pace of the game. If the game needs to advance, then so be it. Also, the controls would sometimes conflict with the controls of the browser itself, even on Firefox. Eventually, after the third enemy the game quickly turned into bullet hell, with those purple enemies that shoot directly at you, it became difficult for me to keep track.
5.134 Points :D Neat game, but some kind of hit feedback would've been great! The post jam version feels a little better in that regard as I could make out if at least my gun does any damage. Thanks!
Good enough for a space shooter project in less than a few hours. Controls are effective as I expected. Well done ++
Nice solid game and very innovative idea. Enjoyable in a frenzied sort of way. I felt it got very difficult very fast so you might want to make it more gradual. Also, as others mentioned, it conflicts with the browser's controls which adds another unnecessary level of difficulty :D
Congratulations on your entry. Good job :)