seanw 2017-12-04 17:26
Fun game! Reminds me of that Lunar Lander game. Interesting take on the theme! I found it a little hard to control at first but eventually I got a little better at it. My high score was 25 I think!
Foon → Ludum Dare Explorer → LD40 → APOLLO v-1.0
By grey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 374 | 3.63 | 29 | |
| Fun | 279 | 3.63 | 29 | |
| Innovation | 716 | 3.01 | 29 | |
| Theme | 399 | 3.63 | 29 | |
| Humor | 877 | 2.22 | 26 | |
| Mood | 498 | 3.38 | 28 |
Fun game! Reminds me of that Lunar Lander game. Interesting take on the theme! I found it a little hard to control at first but eventually I got a little better at it. My high score was 25 I think!
Mannn this is hard haha Nice visuals, would have liked to see some particles though, I think that would fit so well with this Fantastic sound, suits the game well Pretty challenging, couldn't get past 25 before giving up Overall I enjoyed this one :smile:
The game might look simple, but it's pretty damn polished for what it is! The music is pretty great, and the sound effects are cool, although the hissing of the rocket engines can get a tad annoying at times. Rather challenging game, too... Can't tell when I'm moving TOO fast! All in all, great work!
Perfect take on the theme, simple and concise graphics, and the music was great! The gameplay was pretty fun too, I played quite a few times and got a high score of 50
Classic, unforgiving. Solidly executed!
Liked the retro visuals, fun physics although at times it feels like I can hit the walls pretty hard and not die. my high score was 35. Fun game!
Pretty fun game! Maybe make it a bit easier to control, could really help it through I think. Nice idea with adding weight, I think it could be nicer if there was some sort of visual indication there.
There's a bug: if you press "w" immideatly after start you lose. Also it's kinda hard to tell when you are going too fast. But overall pretty nice little game
Hey that's a good concept ! However I get stuck between asteroids. That was a nice experience ! :p
A lot of people are saying that the music is great. Thank you, however I am not the artist. I found this song [here](ttps://freepd.com/Electronic/Fall%20Falling), made by an artist called Kevin MacLeod. The font used was not made by me either, but by [OmegaPC777](https://www.dafont.com/de/pixeled.font)
I love it! I just got it on mac and it worked great! Tons of fun! Very challenging! I couldn't stop! I could only get like four red cubes... :joy:
Loved playing this game and I'm really impressed by the movement of the ship! Congrats!
PD: Highscore 60.
@carpin My highscore is 140. Did you collect 60 dots or score 60 points?
Solid game! Gets quite challenging after a while.
After a few tries, my best was capped at 40. I'm so bad at this :I
Regardless, I found the game to be that kind of entertaining-because-it's-challenging. The controls are a bit floaty (yet they somewhat feel good given the design), and the game feels very rewarding. It does keep getting harder and harder, so it fits the theme perfectly.
The aesthetics are superb. Very retro, very vivid.
If there's one thing that I don't get is that the instructions say that there's an upgrade every 15 points. I got to 40 and never noticed anything of the sort. Did it mean after 15 dots? In which case, given how I suck at this, odds are that I'll never see them.
Anyhow, fantastic work. In behalf of our team, I wish you a snazzy LD. Keep up the good work! :whale:
@moski Thank you for your feedback! :smile: What I meant by 15 points is the score shown at the bottom (5 points per red dot). Every 15 points you get a slight boost in thrust and torque, making it a bit easier. I probably should have made the upgrade sound a bit louder... :confused:
Great game! However, the controls felt a bit sensitive. Other than that, well done! Very retro feel, and I enjoyed it!
It was fun! The floaty controls made it a lot more slow and calculating than I expected, but it was fitting for space. I was really bad at it with my left hand, so I moved my right hand over to WAD and it was much easier for me after that. I actually found that the beginning where the ship was lightest was pretty hard, then after getting a few points it was at a sweet spot, then it got more difficult from there. The most fun part for me was hitting the thrust at just the right time to make the rocket almost hover; the times when I timed it right it felt very satisfying.
It would be neat if there was a way to show the ship's current speed, so you could know if you were going too fast to hit something before you hit it. I was never quite sure if I was going to lose, but the neat glitch effect that happens when you lose was fun so I didn't mind much. My high score was 65. Thanks for making the game!
@coderk Thank you for your feedback! I noticed that too, an I will definitely try to improve that after voting has finished. Great that you enjoy it! ^^
@fractalsunrise I love hovering like that as well. Try flying low, do you notice something? :stuck_out_tongue_winking_eye:
Wow, quite difficult as you get heavier and heavier; but I loved the overall feeling of the flying and the sound-effect for the thruster, if theres any small complaint I have it is that the sound-effect of the thruster is quite loud, could tone down the volume just a tiny bit, but all-in-all quite addictive!
Great work! :D
Fun! I would have liked to be able to use my mouse to direct the ships direction but maybe that would have been too easy.
Found it a bit difficult to control at first, but got a bit more used to it soon enough. Sound effects and music added to the experience. Overall it was a simple, fun game.
Presentation was simple, but very effective. Gameplay was fun but perhaps rewarded caution a little too much. Would have liked to get a little more feedback as to when you 'crash' or not. Very nicely done!
This is a really neat game :). I think the trick is to only tap the controls.