makerart 2017-12-05 08:25
It's fun and that is what important! Best theme realisation! You should make it with multiplayer mode! I want to play it more, other games will be waiting....
Foon → Ludum Dare Explorer → LD40 → Crashball
By samuli-salonen and Jahu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.37 | 10 | ||
| Fun | 3.85 | 9 | ||
| Innovation | 3.71 | 9 | ||
| Theme | 3.50 | 8 | ||
| Mood | 2.83 | 8 |
It's fun and that is what important! Best theme realisation! You should make it with multiplayer mode! I want to play it more, other games will be waiting....
It's a pretty sweet game, I had fun dropping balls everywhere seeing what would happen. About making it more enjoyable: the game rules are not very intuitive and it didn't feel like I had much agency over the things that were happening. It's hard to invest effort in the game because there are so many type of balls and not so much room to place them. There could be more space for challenge if the player has more control and possibilities.
But honestly, I think you did a very good job, just seeing everything break and bounce around is a lot of fun in itself!
It was pretty fun just watching the interactions with the balls, but I didn't understand the scoring system very well. Where are the time penalties coming from? The game was not too simply, just hard to understand. My high score was 249.
A fun small game, takes a while to learn the point system. Only thing to complain about was the physcics got clunky from time to time
Really interesting and innovative. One of the only jam games I found truly relaxing and enjoyable and wanted to play for hours. There's the fun of making experiments to see what happens, the fun of destroying and bouncing things around, and the fun of puzzle trying to figure out a good drop sequence. And nice physics that are fun to watch. As a complaint, I find the "time to drop" does not behave intuitively, or maybe it is buggy. Sometimes dropping a ball makes this bar go down instead of up, so you lose instantly after a drop. I never have more than maybe six balls on the board, so I don't understand how the drop penalty could be so extreme, it seems like a bug. Just wishing a session could go on for hours to a get lots of interesting combo strings!