Lovely Kana by FireSlash 2017-12-05T07:50:10Z
Mmm... Hamburger clouds.
Foon → Ludum Dare Explorer → Users → instantnoedel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Ashleys BrainDOS | unfinished | ||||||||||
| 2021 | 49 | Unstable | 👥 | Behold! The Cosmic Eye | jam | 3.00 | 3.00 | 3.00 | 3.00 | 4.00 | 4.00 | 3.00 | 4.00 | |
| 2021 | 48 | Deeper and deeper | 👥 | Lemon Biscuits for Tulip | jam | 873 | 3.53 | 2.88 | 2.78 | 2.68 | 4.26 | 3.61 | 2.81 | 4.09 |
| 2020 | 47 | Stuck in a loop | おかしいな夢 (okashii na yume) | unfinished | ||||||||||
| 2020 | 46 | Keep it alive | Mystery Accident at Soothing Junction | unfinished | ||||||||||
| 2019 | 45 | Start with nothing | 👥 | Big Brain Incorporated | unfinished | |||||||||
| 2019 | 44 | Your life is currency | 👥 | Super Important Neko Mission: Cucumber Attack!! | jam | |||||||||
| 2018 | 43 | Sacrifices must be made | 👥 | ColorWise King | unfinished | |||||||||
| 2018 | 42 | Running out of space | 👥 | The pedestal | jam | 3.05 | 3.06 | 2.11 | 2.33 | 3.27 | 2.43 | 2.29 | 3.12 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Symbiosis | unfinished | |||||||||
| 2017 | 40 | The more you have, the worse it is | 👥 | Hairball | jam | 1150 | 2.19 | 2.05 | 2.88 | 3.00 | 1.75 | 2.20 | 2.91 | 2.41 |
Mmm... Hamburger clouds.
Amazing game, dragon is adorable. Just snacking away on those villagers burning everything to the ground feels waaaay too good. Great music as well. Super impressive, great job!
Y-y-your breasts are amazing...
A game to my heart's desire! It took me a while to get used to it, which reminded me of playing Metroid for the first time. A little feedback on how many hitpoints I have got left would've been nice. On my first try I got stuck in the sword area, it took me a while to figure out you could stand on the flat flying enemies before getting the freeze gun. You have no idea how many times I died just trying to jump out of there!
I really liked how you could combine all the power-ups as the game progressed – making the carpet carry my bombs and flying around throwing swords everywhere was a lot of fun. I got stuck between the ceiling and the carpet once but that's what the perish button is for, I guess. I might have missed the end screen because I was spamming the X button so much on the final boss battle, but really, amazing game, I love it so much...! The sound effects are really good and the art style is just mindblowing. I don't think music is really necessary, but I'm really looking forward to the cutscenes!
OH MY GOD!! It's cute and stylish, very sweet and super challenging! Absolutely amazing introduction. Pretty relentless level design but it felt good. You'd say things should be easy if enemies only push you around...! The spawn points are well placed and made my infinite deaths very bearable. Brought back very nostalgic PS1 memories. Gotta love all those mushies everywhere!
I got stuck under one of the monsters once and the whole game just crashed but overall I haven't had so much fun with a game in a long while! Thank you so much!
"Your task is simple"... (>w<) It's pretty cool how it all seems a little overwhelming in the beginning but after a while things start to make sense, until it all breaks down again in the end. Good stuff!
Hilarious! Throwing babies around was just too funny. Smashing into the ground with a whole mountain of babies on my back also felt pretty good. Walljumping is kind of awkward, but I got used to it after a while. There wasn't really much of a challenge, but it was still a lot of fun!
What a sweet and lovely dungeon crawler! It is not too hard yet still very challenging. Everything feels well balanced, though maybe things gradually got a bit too easy towards the end where you get quite powerful and have many healing oppertunities. I got pretty exited when I made it to the fifth floor. Died lots, but made it out with 1200 gold. Enjoyed this one very much, thank you!
It's a pretty sweet game, I had fun dropping balls everywhere seeing what would happen. About making it more enjoyable: the game rules are not very intuitive and it didn't feel like I had much agency over the things that were happening. It's hard to invest effort in the game because there are so many type of balls and not so much room to place them. There could be more space for challenge if the player has more control and possibilities.
But honestly, I think you did a very good job, just seeing everything break and bounce around is a lot of fun in itself!
Wow, amazing game! It took me a while to get used to setting a charge before shooting, but the mechanics work really well. Gameplay is smooth and fun, it's nice and quite lengthy. It's not quite challenging, especially the heal gun made things a bit easy, but just working my way through all the levels was really worthwhile. Awesome final boss. I'd really like to see more of this!
Playing this feels nice and smooth, the progression is very well balanced and the game is challenging and fun, it reminded me of Osmos quite a bit! Everything looks very polished and finalized, including a tutorial and options... but I have to say I do not like your outlook on life! What's this about being unimportant, consuming those smaller and weaker than you and life bringing you down!? Enjoyed the game anyway, very good job!
Great music and sound effects. If only taking care of people was this easy. Gameplay is kinda straightforward, just run around and take care of the one who needs it the most. I thought it was really cool how you could recognize who needed your attention by listening to their cries. Things get pretty hectic after a while. I had no idea but it turns out I love taking care of space babies!
Lovely art style! Some of these character combinations are just impossible. 27 jumps
That clown is really, really cute.
The bullet physics were weird but fun, especially with all the different weapon types, and platforming was okay. There were some fun possibilities in the game design, for instance I could fly over enemies or around the side of the level using the minigun, which was a pretty cool. (:
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The graphics are simple and straightforward, just like the level design. Maybe a background or some different tiles would've given this game a little more variation, but all in all it's an enjoyable game!
The game has a nice learning curve. Gameplay is lots of fun and the graphics too
Had a lot of fun just building and watching the screen fill up with garbage. I thought the gui was pretty self explanatory, though I couldn't really figure out the functions of the buildings in my first playthrough. Amazing art and the interface feels solid.
Love the pixel art and the music! It took me a while to figure out where to put the ingredients and where to put the trash, but after I figured it out it was fun running around. The trash seemed to spawn a little too fast to make it feasible to throw it all into the fire so gameplay wise the balance was a bit off, but on my second playthrough I managed to make it to the end anyway. Thank you for this game, it has great atmosphere and I enjoyed this entry a lot!
Got under 25000 light years on my fifth try! Had to get used to the controls but after a while it felt pretty intuitive. Solving this game isn't too hard but it's a lot of fun. The restart button on the end screen doesn't seem to work but it wasn't that big of a deal. Like this one a lot! ^^
A nice and little game with very smooth controls and nice animations! The combat mechanics are straightforward but fun, although punching everyone becomes a little repetitive after a while.
Short and very likable! I was really getting into it and liked the graphics! The simple color scheme works good and everything looks smooth and is nice to look at.
I felt very smart figuring out the game mechanics and had fun solving the small puzzles. The platforming was a little clunky at times but I didn't have a lot of trouble moving around and finding the way.
Great job on this jam!
Great exploration based concept! It reminded me a lot of games as Blueberry Garden and other exploration based flash games from many years ago.
The simple but very effective graphics really evoke a great atmosphere and mood. There are so many secrets and surprises to discover! I liked especially finding stuff hidden out of bounds and the abstract conceptual solution to the space station too.
A really good and friendly game which I think anyone can enjoy :D
The game looks visually stunning! The screenshake, fluorescent lights and other effects all blend together beautifully with the background.
The mechanics worked, picking up stuff, walking around, carrying stuff around and interacting with objects all is very solid and smooth.
There also is a lot of dialogue which I like. It really made me think all of this is part of a much larger world beyond the edges of the screen!
Though I could not figure out what to do after making tea for grandfather I enjoyed the small experience as a whole.
It took me a while to get the hang of it, but when I figured out how to retrieve the oxygen tanks it was really fun and satisfying. The graphics are fun too, cute and cool.
Sometimes it was a little too dark to see where I had to go or I had some bad luck with too many object blocking the way. So some runs it was hard, but the well balanced increments of oxygen and fun surprise objects floating around made for a well rounded experience.
I really liked the last object especially!
It's a seemingly simple game but I really like it A LOT! Such a sweet turn based combat rpg. The graphics look really awesome and the little squishing animations really add to the eye candy.
I had fun slaughtering monsters and growing stronger. It feels so cool, the idea of going deeper and deeper into hell with the intent of finding and destroying Lucifer.
The gui and the game fits on my small square screen well, which I really appreciate, since a lot of games only look good on large widescreen monitors.
When I started playing I did have a little trouble with the gui and buttons. I was confused if my turn had ended already and wasn't quite sure if my attacks were hitting. "Why they are doing no damage, did they miss?", I asked myself, because I saw no animations playing.
So it's hard to see if it's your turn or if inputs, attacks and skills are registering, though I could figure it out and it was quite playable. Especially when I noticed you could hover over certain icons to get more information. This made me understand that sometimes when you attack, the damage is negated by the enemies defense.
I also spend a lot of time fighting the first two enemy times until I released I had to invest my sins to proceed deeper into hell.
When I got used to it it was actually no longer a problem for me and I started to have even more and more fun as I was making progress! Resting and shopping, upgrading my skills and attacks, destroying everyone who opposed me, it's great! Haha.
The mechanics are well balanced. Some enemies are strong, which makes for exciting battles while other easier battles allow you to increase your health and strengths for your future endeavors. This all really hooked me and reeled me in! The information about what your opponent is about to do next really allows to strategize your next move and feel really clever about outmaneuvering your enemies.
The final battle was awesome! :D A little bit of sound would probably make the game come alive even more. I am really looking forward to your future productions!
Very beautiful and atmospheric! We played it together and have been entranced from the very beginning.
The extreme minimalist environment creates tranquility and bliss. The music is beautiful too and very calming. This is a very nice place, to it's very nice to be here!
Had a great time exploring this little world! Graphics and platforming are very solid, the music too. It was just like exploring the caves in Metroid 2!
When we started playing the game and talking to the characters we got very invested in our investigation. The characters are funny and wear creative outfits. The candy theme and the jokes are clever and have a lot of personality to them.
Sometimes the wrong character is highlighted or a button doesn't do anything when pressed. We also got stuck on our second day of investigating because the next scene button disappeared.
It's a lot of fun to put the clues together and pay careful attention to the dialogue to not miss any important hints about the mystery and what's going on. We will probably play again to see if we can figure it out!