michaelsonbritt 2017-12-07 11:16
Super great. You cracked the code and figured out how to turn Unity's chronically wonky hit detections into a truly hilarious mechanic. Scattering garbage all over the floor ... picking up wrong items constantly ... leaving stuff on the edge of the bin because it won't fall in properly ... dropping items on the ground in order to dash for more followed by regret when accidentally picking up dropped items at some critical later moment. All in all, the game leaves me feeling like a derpy, inadequate first-gen robot just desperate not to get fired. And that's pretty hilarious.