The Swordest Sword by basmanovdaniil 2017-12-25T12:49:28Z ♥ 1
Allow me to throw some ideas and opinions into the ring :D
-To solve the spin to win mechanic abuse, use two "stamina" bars that represent your left or right swing. When one goes down the other goes up, a simple balancing act that encourages creative play. (when not swinging they'll gradually return to equilibrium)
-Remove the delay of enemy death and/or add some knock-back.
**You have game with some great potential,** I'd love to play and/or work on it :p
LD41 — Combine 2 Incompatible Genres (6)
Rude Bear Rogueolution by alexrose 2018-04-30T06:31:26Z ♥ 1
Love me some rhythm games, + this game has a lot going right for it. Bossman just needs to add a way for me to see where my button presses are landing in relation to the beat tho. Am I early or late?
Someone Is Wrong On The Internet by huminaboz 2018-04-30T06:01:58Z ♥ 2
Beat in one try(just barely) the crickets at the end cracked me up ^-^
Great work! Easily the funniest game I've played so far this jam.
Cardey (VR Only) by shadowbrain 2018-04-30T05:30:43Z ♥ 1
I got to the end! ^-^ (i'd rather not talk about how many cards I threw tho :p) + I kept grabbing cards hoping that I'd be able to get a hole in one if my wrist stack was long enough to reach lol
>Dude, all you need to do is juice it up. + the ability to stick(embed) cards into things would be dope.
Bright Voice by NORRIMO 2018-04-30T04:34:53Z ♥ 1
Raise the stakes, right now you can brute force the puzzles with no gameplay consequences. (which is probably fine for the first few levels)
\+ *Have you considered assigning color to the different tones there's a good reason why simon says does it. Maybe including a unique visual/gameplay element that also helps to differentiate them. (if you are building a memory based game, make things memorable)*
++ *The beam gun feels a little tacked on, something with more physicality could be more satisfying and I'd love to see what you could come up with* ^-^
Rocket Artist by DekuJuice 2018-04-25T01:43:51Z ♥ 1
dude! I made a thing in Scratch 8 years ago that involved a rocket making art with its smoke trail. Funny to see that concept used in a game mechanic. :p
\+ I'd consider rebinding the thrust to the up arrow, and brake to the down.
Ghost Writers by Robson 2018-04-24T23:40:08Z ♥ 1
looks sharp! i love the concept :0
*Ignore the rest if you are not looking for advice, I just like to run my keyboard mouth on the internet. - Movement needs sfx to help players get the timing right, ~maybe slow it down a bit too. - Make it clear to the player where you can place and where you can't, by using a visual element backed by a sfx indicating when you can't place somewhere. - Walling players off is pretty game breaking. However it could be cool if the bombs functioned as more of a basic player ability with it's own input and cooldown. - Being unable to place letter blocks on exploded tiles leads to too many dead end matches