kritz 2019-04-30 01:32
My goodness the art is good. Very good use of the theme, very unique! Overall solid game!
Foon → Ludum Dare Explorer → LD44 → Fields of Sacrifice
By entirelybees and isvan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 705 | 3.29 | 38 | |
| Fun | 946 | 2.79 | 38 | |
| Innovation | 523 | 3.13 | 38 | |
| Theme | 248 | 3.73 | 39 | |
| Graphics | 147 | 4.21 | 39 | |
| Mood | 545 | 3.32 | 39 |
My goodness the art is good. Very good use of the theme, very unique! Overall solid game!
Very unique graphic style. Funny that the idea of the game is similar to mine, because the current topic resembles the previous one.
I really like the graphics.
The art style is excellent though I am not sure what was going on lol
Love the artwork, and the sacrifice mechanics are fun to play with. I the game gave a little more feedback about what's going on, it's a bit confusing that there's no visual indicator when characters take damage.
Saw you massage, thanks for comment. Yes thats realy funny, we have a very similar games. But you have more variety, thats cool.
Really cool and original art style ! It's kinda sad that there is no feedback when dealing or receiving damage though.
Art is really superb. All elements are done in truly Middle Ages style, although font is hardly readable. You get the theme! A can sacrifice my tongue!!!
The idea with sacrificing body parts is great! Bonus points for the field of vision trick :)
I love the kinda hand drawn assets
Art style gives me maaaajor Dante Alighieri vibes. Awesome stuff!
I like that you pretty much went "all the way" in terms of sacrificing limbs. ie. Sacrificing a leg to limit movement, or sacrificing BOTH legs to not be able to move at all. Really made it feel like the later sacrifices were really impactful!
I also like the way you implemented blindness. Half blindness especially was a neat effect. I liked it to the alternative of just a black shadow.
It would be super neat if there was a bit more enemy variety, both in their attack patterns and in their placement, but given the amount of time we had this is super impressive!
I really love the artwork and I also like the sacrificial upgrades as it had a nice balance to power/benefit. I managed, somehow, to make myself immortal on wave 5 so I managed to buy all the upgrades. However, in doing so I got stuck in a corner on wave 7 (I assume an enemy is behind a pillar somewhere) so I'm not sure if there is an ending or not. Either way, great game!
Thanks for rating our game!
I like the game, the graphics is good but I think you may need to smooth the game out, also you may need to change how the enemies spawns cuz they sometimes spawn in a line.
Very beautiful art style! The gameplay needs a bit more feedback for the player, it's kind of to know when you hit something and when something hits you.
I really liked how you animated the characters and the illustration style. Would have loved having the hero flipped when moving in different directions and also some visual feedback about hits, but overall charming!
Great game, I really like the "sacrifice your body parts" mechanic, especially the eyes!
But I do not think that it is similar to the game from my team.
Nice and interesting project. Love the art but guess need more hitbox improvement. Keep it up guys !
Interesting in both concept and aesthetic, a curious idea executed to detail. Some more polish would help the mechanics, but thats would be nitpicking, great work!
Art looks like the action is going on pages of an old book. I like it
Loved the art style and how the sacrifices affect gameplay was my favorite part!, I only missed sounds but in general this is a pretty fun game
The aesthetics are really nice.
I'm as well very into the aesthetic of the game. Going medieval was a really smart and bold move.
The mechanic is also quite enjoyable. I just found the map to be a bit too large, as I have often spend much time looking for demons…
Great work overall!
Great art, I just wished you added some audio. The movement of the enemies also seems to be a bit buggy and they cluster together a lot.