FoonLudum Dare ExplorerLD43 → Electrocuted

Electrocuted

By odlog-oglog, gelgavish and ovid

View on ldjam.com

CategoryRankScoreCount
Overall9302.8628
Fun8282.8028
Innovation8202.7628
Theme9782.4628
Graphics8342.8028
Audio5462.8627

Comments

luther-1 2018-12-04 06:10

This game was fairly fun to play as an exploration based puzzle game, but falls short in terms of fitting the theme. Unfortunately I just can't see how losing energy from damage and from walking is really a sacrifice. Some of the pixel art in the game feels a bit lacking but can be excused because of the lack of time. As a general statement I think that power stations are placed in odd intervals. I found that my power would sometimes be 7/10 when I reached a new one and sometimes it would be 1/10. Additionally, in the last level I found that by just pushing the box to the right without stopping you would be able to reach the next power station before you died, making the level feel a bit boring. Finally, I think that replacing the power number at the top left with a bar changing size and colour above your head would be a nice alternative. Overall the game was OK and I think that mixing the power draining aspect with the exploration was a very good idea. The controls were solid and I never had a problem with the collision on objects. The levels were open yet still had a good sense of direction, I never felt like I didn't know what I had to be doing. A few adjustments to the game and some general polish would do this game well.

bastilo 2018-12-04 12:49

This is a nice game!

myrrhe 2018-12-04 19:33

That's a cool little game, but I think I missed the sacrifice part…

Anyway, the music is cool, the graphics are a bit simple, but correct and understandable.

The robot is pretty maneuverable, and the levels seems balanced !

kenn50games 2018-12-04 19:34

I liked the game and the graphics were good. I found it a bit boring because of how slow it was. If you want, you can rate our teams game: https://ldjam.com/events/ludum-dare/43/bee-defence

matank 2018-12-04 19:42

Fun puzzle game! I think it would be nice if the levels were designed to be a bit more tight - basically place the chargers to I really have to think through how I'm traversing the level otherwise I'm out of energy. I found in most cases I could make tons of mistakes and still have enough energy to reach the next charger.

sam-minh 2018-12-04 19:49

Interesting premise for the sacrifice theme. The hallways were very long which resulted in the player not having a good overview of the puzzles and it also made traveling time very long.

designernap 2018-12-04 20:19

Cool entry and I like that there is audio that suits the game. A little frustrating to have to replay several times and the levels are a bit expansive BUT a good entry :) Echoing some of the comments above on how it fits the theme a bit but its a nice presentation. Well done!

odlog-oglog 2018-12-05 09:27

Thank you all for the positive comments :) . Yes,we know that the game doesn't exactly match the theme but that was the only idea we could really do in terms of time. As for the level design, it's really strange and not so balanced. Only at the end we saw that the speed of the robot is too slow relative to the size of the levels.

subtlydramatic 2018-12-05 20:50

Wow, you lost 24 hours of work-time and you still submitted!? Great job! I think your game fits the theme very well. Sacrifice doesn't have to be obvious sheep slaughtering or throwing people down shafts!

Great game, simple & cute art!

mekuri 2018-12-05 20:57

Fun idea, although not really a nice fit to the theme. I found the game very easy, I managed to beat the game without dying, simply because there were chargers all over the place. It felt unpolished, but not uncommon in the dares (Our game this year is very rough :P ). There were some decent elements in the game, but the game was just too easy. A bit of polish, and some more complex levels, and this could be entertaining to play once in a while.

Thanks for sharing your game.

odlog-oglog 2018-12-05 21:21

@subtlydramatic, @mekuri thank you very much guys! :)

catbutt 2018-12-06 12:35

Beep Boop.

lalogrs 2018-12-06 13:19

The concept for the game is cool, i like the way you've imagine the theme of sacrifices transforming it into energy. Although the graphics are too simple, are understoodable, but i think the little movements of the robot sprites are too much subtle. Even so it's a good job in general

ninjacatz 2018-12-07 16:55

Cool short game, but it seems there is no particular shortage of energy. It is necessary to increase the damage traps.

flcx 2018-12-08 17:00

Not sure if I am doing something, or I hit a bug. But after I get to the teleport nothing happens. electroScreenShot.PNG

Btw music is really catchy. :)

odlog-oglog 2018-12-08 17:17

@flcx, we have covered it in the problems section, try to touch the center of the teleporter until it's teleports you,if that not working try to run the game again

flcx 2018-12-08 18:13

Got it, it worked after restart. Nice game, but consider making the puzzles a bit harder. Maybe you could add some mechanic where you could spend some of your energy for operating door,switch, etc. It would fit nicely into the theme.

hdugmag 2018-12-18 00:54

That was a neat, short, fun game straight to the point. I liked your incorporation of the theme and the minimal pixel art. Also, the music fit the tone of the game. However, colliding with lasers was pretty annoying. Other than that, well done!

fashionbatman 2018-12-30 23:25

Only real improvement would be making the levels a bit shorter or making the player faster. But good job overall, works well with the theme.