twoshoedlou 2021-04-26 16:36
Looking forward to playing this!
Foon → Ludum Dare Explorer → LD48 → Labyrinth
By brendev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 313 | 3.61 | 23 | |
| Fun | 382 | 3.42 | 23 | |
| Innovation | 484 | 3.14 | 23 | |
| Theme | 638 | 3.23 | 23 | |
| Graphics | 78 | 4.18 | 24 | |
| Audio | 325 | 3.35 | 23 | |
| Mood | 61 | 4.04 | 23 |
Looking forward to playing this!
Reply to this message to notify me when the downloadable link is out, the screenshots look pretty cool so I'm interested in playing :)
Hey reply to this comment when you sort it out, would love to play the game. :)
Hi all (@twoshoedlou, @orbitalblueprint, @vrerabek), I got the Windows build added (took a bit longer than expected as I had to download Unity for Windows again!). Linux build coming soon and I'll look into web as well, but first I'm making a gameplay video.
I'll be looking at y'alls games soon as well, I'm excited to start playing others :v:
Nice sound and graphics.. minotaur was cool!
The concept of this game was super unique! No other game Ive seen in the jam has done anything like this. But, The audio has to be the one thing in the game that offput me. It felt like all of it was competing over each other, and ended up sounding like a mash of sounds. Otherwise, great game!
Nice - tense action in a very atmospheric setting.
I appreciated that this game does NOT waste time. It gets started the second you consent, and the retry starts over from right where you died.
Took me a life or to to understand what was going on, but then I got it pretty quickly.
It was an interesting tension about where to look. If I look behind me I can see glimpses of the minotaur right as he gets really dangerous, but then I'm backpedaling blindly, and sometimes into a dead end. If I look ahead of me at where I'm going, I'm getting really paranoid about the monster. It created a nice horror movie just-a-glimpse-of-the-monster feeling.
From the fact that I was rated on time, I didn't really explore the space. I ended up settling on a loop to memorize and run. That way I could run it backwards blind and know I wouldn't get stuck. And just when I thought I had it beat the floor opened up and I fell into a tiny room I couldn't escape -- that sure showed me!!
Atmosphere was really nice, sound was great especially for a compo, and the controls were nice and responsive. Well done!
Nice game! The sound and graphics (and the minotaur) really set the atmosphere. This reminds me of Temple Run. Would be nice if you add some collectibles like coins/gems for scores.
@pkenney thanks for the feedback! In designing the game one of my goals was the try to get the player to explore as I personally love just running around. The world is actually procedurally generated in a completely random fashion, such that once a room is out of sight (3 forward, 1 diagonal, 1 up/down is all in sight), then the room is removed and generated as something else if you try to go to it. The hard part for me was to get the player to be forced to run around (as I do think that is the most fun part of the game). As @andykswong mentioned collectibles would be a good way to do this, but I've personally never been a huge fan of collectibles. Not sure if either of yall have any other ideas for forcing the player to run around?
Also because I ran out of time, there is a very low chance (it's actually never happened to me during testing) that you could get stuck in a room where you cannot escape. So I guess you're the unlucky one lol, but it's a bug in the procedural generation code.
This minotaur was very **ANGRY**, but that was fun! The controls is simple and responsable, 3D is good and this is only action ! Good job !
This game looks great, plays well and feels intense. I really liked it. One time I fell inside a corner it seemed and couldn't get out, but apart from that I had no problems.
I feel like very few games ever force the player to look up for any reason, so those falling spikes make this game stand out to me. I found myself chaotically looking between the ceiling and the upcoming rooms to watch for obstacles. It's a nice change of pace. I also love the movement, art, and sound! Very satisfying to play and look at. Great work!
Fun game loop. I wish there was more of an indication of what got you to the next level. Right now is it time?
the game started pretty abruptly and i guess maybe the minotaur didnt load in immediately? so i ended up dying without really knowing what was going on. second attempt, i survived long enough to see the minotaur start doing backflips. tried the good old right-hand rule for mazes, but i guess there wasn't a way out? also minor nitpick, but the audio was peaking a lot, which led to distortion.
that said, really cool environment, concept, and game! i actually quite liked the gameplay and it definitely captured the feeling of frantically trying to not die to a minotaur! nice work!
Wait...what!? What just happened? The game started, I was just about to hit move forward and look around when I died in 3 seconds according to the in game timer. I didn't see what hit me until the next time. Then I had to restart like 4 times because the minotaur kept spawning right in my face and I could not escape in time. lol Finally I caught a break and was able to run far enough into the Labyrinth to feel like I was making progress only to hit a wall and die because there it was soon as I turned around. :)
A couple of things that I think would've help me engage with the game more: 1. Have the starting point of the minotaur always be at least like 4 rooms away from the player 2. Since, at least for the jam the minotaur always knows where you are at, make him slower to give the player a chance to run away since they are bound to hit a dead end anyways and the minotaur will find them 3. Use 3D sound to help the player know the general direction of the minotaur and maybe hint at which is the right path to go to since there's no mini-map showing me where I've been already. Ooh, maybe a mini-map ;)
Now, I say all this things fully aware that they take time to implement and not with the expectation that you should've done it for the jam but rather more of a "if you would like to continue to work on this project (which you should) allow me to recommend some things" :D
Having said all of that, the models look great! The lighting and mood was just right and the post-processing/particles effects really sell it. Nicely done :D
Other comments already pointed out that the beginning is a little too abrupt. Genuinely super terrifying though, really felt the anxiety when I suddenly noticed the minotaur chasing me! Really hoping to see this fleshed out after the jam because god damn, this has potential.
Hey all, thanks for the feedback! I really do appreciate it, and after seeing some play testing from friends as well there's definitely some room for improvement and polish. It's interesting to see how different play styles bring out unintended consequences. I'm looking forward to playing all your games as well :smile:
@prodigalson the Minotaur (with the exception of the first round, I wanted to scare people haha, not sure if it worked out though) always spawns 3 rooms away (which is actually the max amount as the world is procedurally generated in a 5x3x5 size). You're the first one who had the issue of him spawning in your face more than once, I'll look into that, it may be a bug (or just the spikes). The Minotaur is also slower than the player, but I've noticed that people don't seem to realize that until a few rounds in. I'm wondering if there's a design choice I could make to make that easier to convey to the player.
@meij I had no idea he could do backflips, guess I should look for bugs a bit better. Maybe if I add to the game I'll make that a new attack.
@goggleskitty I'm glad the spike design worked for someone! When making the game I had the problem were I would always just see the Minotaur's feet and it made the surprise of seeing him a lot less... surprising lol
@crychair So there's actually no levels, the world is just endless and procedural. It's meant to be a highscore arcade style, not a level based game.
Anyways, off to play and rate your games!
Nice game. Very intense and I really enjoyed playing this. It's quite hard to navigate in this labyrinth, because it's constantly changing, but still fun to play.
P.S. First minotaur encounter was extremely scary and horrific
This was an interesting game. I liked the look of it and the procedural generation, but it feels a bit aimless because of it. That and the spikes feel a bit cheap sometimes. Also I think the sound needs to be turned a bit down. The angry minotaur was REALLY loud. But overall it was a nice jam game.
Really nice! I would like it if there were more different death messages.
Really nice game! I liked the graphics - all those sweet lighting & particle effects - and the mood was excellent. The gameplay was a bit weird - I didn't understand what was going on most of the time, mostly wandering around aimlessly. The minotaur was approprietly scary, however. The spikes killed me way too suddenly at time, but other than that, great entry! This was my highscore:
Screenshot 2021-05-04 211706.png
Very interesting interpretation of the theme using a labyrinth. And these rocking when cornering looks really good with all visual. But hard. And fun :)
good "terrified run for your life" game. having to navigate the maze while watching the ceiling for falling spikes was a fun mechanic.