FoonLudum Dare ExplorerLD57 → Rolling In The Deep

Rolling In The Deep

By chybby, jelliott and braiizen

View on ldjam.com

CategoryRankScoreCount
Overall1323.9630
Fun2963.5830
Innovation1223.8730
Theme1794.0830
Graphics2494.0330
Audio2943.5330
Humor2133.4428
Mood2263.9029

Comments

peppersalt07 2025-04-09 00:43

the shifting orientation idea is really fun, but a lot of the parkour needs to be tweaked to either have more forgiving hitboxes (and more consistent ones, such as a cylinder for the player instead of a capsule, since capsules can slide unintentionally off corners depending on how kinematics are calculated) and/or common parkour mechanics such as coyote time; the rotating section needs some clear indication of which way gravity points (like a hanging object or falling boxes or something), since currently the only way to find out is to fall and reset your progress. It also wasn't clear the reason for why jump became disabled at one point. I was unable to finish the game due to how unforgiving it is, but it might just be a skill issue on my side.

itisthelaw 2025-04-09 02:36

I agree with the the previous commenter that the parkour could use more forgiving hitboxes (and in the first parkour section I wasn't even totally sure I was supposed to be parkouring), but I really liked the style and vibes overall, particularly the sound effects! I did finish the game--it took me 19 minutes.

keeta 2025-04-09 04:05

I love the dialogue and overall feel of this game. Cool idea that there's one level which keeps changing. I did get lost a couple of times, but the hints got me going in the right direction. The music is also great - fits the goofy vibe of the game very well.

ashe-liu 2025-04-09 05:00

It is too easy to fall down, and the instruction is not very clear. But the mood and graphics fits the scene quite well

pres2300 2025-04-09 05:18

Wow, this was great! I got some REPO/Lethal Company vibes with the visuals. I really appreciated that I was given hints if I got stuck. This was super well done, and I'm impressed you were able to make this game for a game jam. Nice work!

Screenshot 2025-04-08 221843.png

qhboiboi 2025-04-09 06:06

The idea of a rotating submarine is so fresh and interesting! Although the constant rotating of the pipe is giving me some motion sickness, glad to have made it to the end! i got stuck on a few parts not know what to do, but it was overall fun and creative!

3deimos 2025-04-09 07:19

Rotated submarine is cool. My inability to orient in it was a bit downside but its a skill issue :) Overall very nice

virtual-turtle-studio 2025-04-09 08:07

Really cool concept and very well executed! The game is really elaborate for a gamejam, well done! I loved the level design and feel of the game. The humor was on point as well. It was really clever how you designed the spaces to be navigational in multiple directions, that must have been a challenge. Sometimes the parkour was a little too finnicky in my opinion, but I still managed to make it all the way through. The turning of the ship was pretty disorienting at times too - but it did add to the overall experience and story of the game, which were very unique. Well done!!

pacific14 2025-04-09 09:08

I like your game, and how dо you reveal the theme of the jam

axlplosion 2025-04-09 09:15

I really like the lighthearted vibes of this, a first-person game in a sinking submarine makes me think horror, but turning it into a casual platformer was a hilarious move. Big fan of the music and the writing too! Great work :smile:

skrelevsky 2025-04-09 09:24

Cool idea! The game made me a little seasick, there are small moments with an understanding of further actions, but this does not prevent the game from being cool.

anhell06 2025-04-09 15:35

It's a cool concept, I liked the visual similar to the one we did. Parkour should be made a little more careful, but the music and humor perfectly convey the atmosphere. Very cool job!

penguinmunch 2025-04-09 15:52

Great concept and impressively done in a game jam! I definitely got a little dizzy a few times, but I'm not sure if that can be fixed. Slower rotation, maybe? Either way, great job!

scrawach 2025-04-09 20:41

Nice story, I like it. Impressive massive 3D work! Good entry.

adamg 2025-04-10 02:22

The visuals definitely stand out. I enjoy when people do a more story based game jam entry, they aren't as common. I liked the world being turned around as you went, but I definitely got lost a lot, a little more clear idea of where to go could have been nice.

shamedoor 2025-04-10 06:33

Hi! That was such a cool idea! I loved the atmosphere, especially the visuals. The part where everything was spinning around was awesome... and then I came here to tell you and just noticed the title hahaha

anson-rutherford 2025-04-10 21:28

Throwing another tally into the "made me seasick" column, but I think it's fair to chalk that up to authenticity :) Really appreciated the premise, I think I was very well executed on. Only thing I'd say is that I did find myself sometimes confused about where I was meant to go or the layout of my surroundings, I wonder if some UI could have helped with that, either mapping or some sort of "this way up" indicator? I could see something like that just making the nausea worse though lol. I enjoyed the visual filtering as well, helped give the game a lot of personality. Great game!

rensun 2025-04-15 00:22

Your game came out very enjoyable indeed! The location flipping mechanic came out really cool, and really amused me in places haha. It came out really cool you guys are great! It's really very cool work! So best of luck to you)