dark-blue-dragon-games 2021-04-27 01:19
Overall fun game! I loved the art but I do feel like it needs some particle effects or something to make the character feel more part of the world.
Foon → Ludum Dare Explorer → LD48 → Forbidden crystal
By hexkritor, jarnero, Andrey_Birchenko, Leeric, Nevernox, sofignedova, September and AlexandrinaIV
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1534 | 3.12 | 31 | |
| Fun | 1629 | 2.77 | 31 | |
| Innovation | 1893 | 2.08 | 31 | |
| Theme | 1501 | 3.12 | 31 | |
| Graphics | 726 | 3.82 | 31 | |
| Audio | 1108 | 2.83 | 30 | |
| Humor | 1370 | 1.98 | 28 | |
| Mood | 1582 | 2.87 | 30 |
Overall fun game! I loved the art but I do feel like it needs some particle effects or something to make the character feel more part of the world.
@dark-blue-dragon-games Oh, thank you for a feedback. We will work on it! Thats a very great that you has fan.
We as a developers really appreciate it:3
Very beautiful game! Would be nice to add hit sound fx
Character looks excellent, walking animation a bit rough, striking animation is great!
The art, with more polish could be really high class.
He needs some oil for his armor though x)
Game Looks and sounds rly nice
but
there is no "i got damaged" sound so it toke me a while to notice why i even died game mechanics/design is lacking compare to the graphics, It looks so nice but feels like a beginner jumping square game.
very cool art, but it does have a bunch of bugs.. xD i got stuck in a falling animation while mining and couldnt progress through.. while attacking your character is still sliding forward... but i loved the character design and animations
Hey! Nice work everybody! A classic take on the theme, nice graphics and ambiance (these little sunrays hitting from the sky feel soooooo good). The controls would need to be refined a bit, but darn it, making pleasant sidescroller/platformer controls is a hard journey in itself. Also, I sometimes had a hard time knowing if I could interact with an element or not. Anyways, keep making games :v:
@dimonoider Do you mean that you cant feel the impact when its hit rock\wall or mobs? We will work harder on it. Thank you so much!
Really like the game. I am not sure how much of the world I have seen but I found e text saying Victory so I guess I went deep enough.
Like others said: The game would really profid from more feedback. Damage Sounds/Particle FX etc. But for a Jam game it is really well done
Look like you have a big team) Nice art and good work, if you really made it in 72 hours)
nice graphics but a bit buggy. I had to restard the game 3 times. Also I did not understand to collect the crystals at the start. Then I had now idea how to continue in the elevator.
Great graphics. I just think that there could be more details in environment :D
really nice art ! missing some post processing effects, and I think that you can improve the level design. Good job, nice team work :)
Спасибо за отличную игру! Сыграл и на itch.io и тут. Здесь билд, конечно, поинтереснее) P.S: Пару моих личных придирок: У вас там в description написано forgotten crystal, но он же у вас forbidden или это шутки ради?) И там между sound designer и lvl artist дефис, насколько я знаю, не ставится. Но это все настолько незначительно, что легально и забить :)
Nice work guys! Graphic looks great. You should improve feeling and impact of character.
@luddegodofpain Thanks a lot! We worked really hard with animations. Ofc there is some problems with it.
About oil - ha-ha. Our sound-designer will think about it%)
@mero Yep, we have no time to add this in game, but thanks for a feedback. I am a gamedesigner and it was a painful decision that we should work more with art then with some basic stuff. Anyway thats a new game expirience isnt it? Hope that is wasnt such painful as mine...
@dobrila THAT WAS OUR PLAN. XD . Anyway - thanks for a feedback. We hope you really enjoy it! About bags - we will fix it at **POSTJAM version**.
@paulloz Hey, dude! Thank you a lot.
Special thanks for our Art-lead Ruslan. He leads us and made this light what you likes^3
Any tips about controls?
We didnt find some "classic" controls for platformers, so maybe you can help us?
Anyway... **about making games - we will, ofc;3**
@bender-biber Thanks a lot. Yep, man. Thats all what we have when its only 72 hours. Maybe you would to play **POSTJAM version** with some new lvls and content?
First of all in this game should be a nice story. And Elevator should be something like a HUB when you can go to the next lvls + read some story of the world. What do you think about it? Does it will be interesting for you?
Ofc we will fix all FX and add a new one. Only 3 days is not too much, you know^(
Anyway - hope you enjoyed it. See you^3
@anton-surkov Of course we made it in 72 hours! We all true indie developers:)
Ну и если бы было больше времени - успели бы больше, поверь...
@kevin-meissner Hey! Yes, you are right - we forgot about some writing on the wall with it. About bags - can you please answer whats happend 3 times in details? Maybe we can fix this. What platform did you played? And thanks for playing - you a hero that didnt give up and do it 3+ times, really.
@michal Thanks! We will add more details in **POSTJAM version**
@jamero im an arist so i enjoy the art one of the best here :)
@lorwon Yes, we will work with it. I tryed my best with lvl-design but that was not enough^( Thank you!
@mediocreative Спасибо тебе огромное. Мне лично и всей команде очень приятно. Поправили описание, благодарю за внимательность! Посмотрим, надеюсь проект доживет до постджема, т.к. для 2 и 3 локации уже есть всё, осталось только собрать.
@mero Thats very nice! i will check out your game. You interested me. I am sure that your art is such beautiful as your comments:3 "sounds of steps"
@aleh Hey! Yes, we f&ck it up with the gameflow and immersive... but that was really hard with 5 artists, you know!:) Anyway - thank you!
@jarnero yeah i know. The same problem on my game, need more time for polishing
Nice grahpics! If you add some VFX effects, it will be amazing!
@rollcreators - Thanks, we thinked about this already.
Controls felt clunky. Game overall fun though
Интересный, но явно недополированный платформер. Очень много шероховатостей, начиная от того что не понятны границы хитбокса шипов и заканчивая тем, что у перса проигрывается анимация бега тогда, когда он стоит на месте. Жаль, что не получилось вставить весь запланированный арт, тогда бы игра вышла еще сочнее. Удачи в допиливании!
In general, it is very interesting, the control is comfortable and the graphics are at a high level. Mechanics are also in place, it remains to pay attention to the level design.
@eugenik Do you mean that all conrols are need to be customizable or some of them feels unconfortable? Pls answer, becouse it is important for us!
@ekaterina Катя - спасибо огромное за фидбэк. Да, с шипами нужно поработать, чтобы они быть более понятны для игрока. Это взяли на заметку. У перса проигрывается анимация бега тогда, когда он стоит на платформе - это баг, мы в курсе, работаем над этим. Нам всем тоже очень жаль, но мы хотим сделать постджем версию с исправлением косяков, так что можешь следить здесь или на итче - думаю, доделаем. Спасибо ещё раз:3
@fearawl Hello! Thank you, sir! We didnt have lvl-designer as well... so that was my first try as a lvl-designer and first serious work with Unity... Heh. So nice that you like it. We want to finish it at **POSTJAM version**. Will you be interested?
I will not repeat myself and quote previous commentators. I think it's already clear which points to focus on. Nevertheless, I will once again praise the graphics. And the sound!
Отличный визуал, неплохой платформинг. Есть немного шероховатостей, но тем не менее все равно очень круто!
I see how much love and struggle you have put in this game. With some polishing it will be a great game in Steam.
Good atempt to make a platformer game. Your art on a very good level. My unsolicited advice: put a story in your game, even you have a lack of time and don't have much content. Currently, you have game with two abstract levels. If you say that main character goes into deep mine to save his brother (really simple plot) - it gives a sense of what happening and what we are doing. But if you put a pinch of humor - your game will impact players much more.