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Darkest Depths
Darkest Depths
By rrsmtz and reed-molbak
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 268 | 3.75 | 22 | |
| Fun | 320 | 3.55 | 22 | |
| Innovation | 212 | 3.65 | 22 | |
| Theme | 139 | 4.15 | 22 | |
| Graphics | 561 | 3.40 | 22 | |
| Audio | 359 | 3.39 | 21 | |
| Mood | 217 | 3.92 | 22 | |
Comments
willby
2025-04-08 02:49
I always love a good strategy based game, the encounters were pretty cool, I got a bit too comfortable with them and ended up with the giant squid taking part of my submarine. The text based system added a lot of story potential.
An FTL-like strategy game with random events. Control points weren't as obvious as I would have liked. Maybe changing the button to another color on mouse hover would help.
The game is cool, I can just imagine in a future update where there would be some sprites of fish, or material. floating infront of the window for some added details.. Maybe it's to much :D
d-omino
2025-04-08 16:53
a real cool strategy, and first time seen such an interesting theme realisation. actually reminded of arcade machine games, really like that genre.
mgear
2025-04-08 16:55
with some polishing this would definitely be interesting game!
tymus
2025-04-08 19:41
cool vibe, really enjoyed the sonar mechanic,felt nice bouncing around in the dark for a while, kinda feel like the random event could be more rewarding when they're positive, I kinda felt like I was better off just ignoring them since I got so many giant squids didn't reach the end but I'll try again later :>>
Really good, music makes it feel really tense and sells the action without it having to be portrayed graphically.
aynu
2025-04-10 05:38
Nice realy good!
Very nicely done! With some little polish and variety, this could grow into a commercial game!
dxk2294
2025-04-12 02:20
A really nice take on the theme! I agree with the previous commenter that it reminds a lot of FTL. It was a bit challenging, especially the squid events I felt were too harsh, but I really got lost in the game. Great job, hope to see this idea get developed further!
I liked this one a lot--the turn-based movement, resource gathering, and building was different from a lot of what I've played - and it all worked very well. The art was really nice, and the overall atmosphere and feel of it was spot on. Great work!
Screenshot 2025-04-14 205724.png
Nice! Really liked the column to column story telling. I got a bit confused at the end because it didn't look like I should go right to win. I assumed there was a cell I needed to be in; e.g. a win cell. I liked the idea of encounters, but they seemed bad so I avoided them. Perhaps encounters should be mostly good-ish but maybe really bad. (perhaps I just got unlucky too).
@jacobingalls nice work! We left the ending for the very end of development and never got to it, so it's just the placeholder text 🙈.
The encounters were a tough design call; I tried to make most of them a bit of a mix (you take damage, but get some food or something), but in practice...yeah I skip them too. I think maybe a choice system could help, where the encounters either let you pick something, or maybe impacts the game in a more neutral long-term way (like, raise the probability of both food and monsters).
Really like this simulation style strategy game!