FoonLudum Dare ExplorerLD57 → Darkest Depths

Darkest Depths

By rrsmtz and reed-molbak

View on ldjam.com

CategoryRankScoreCount
Overall2683.7522
Fun3203.5522
Innovation2123.6522
Theme1394.1522
Graphics5613.4022
Audio3593.3921
Mood2173.9222

Comments

willby 2025-04-08 02:49

I always love a good strategy based game, the encounters were pretty cool, I got a bit too comfortable with them and ended up with the giant squid taking part of my submarine. The text based system added a lot of story potential.

soaringmoon 2025-04-08 05:06

An FTL-like strategy game with random events. Control points weren't as obvious as I would have liked. Maybe changing the button to another color on mouse hover would help.

jernskegg 2025-04-08 16:46

The game is cool, I can just imagine in a future update where there would be some sprites of fish, or material. floating infront of the window for some added details.. Maybe it's to much :D

d-omino 2025-04-08 16:53

a real cool strategy, and first time seen such an interesting theme realisation. actually reminded of arcade machine games, really like that genre.

mgear 2025-04-08 16:55

with some polishing this would definitely be interesting game!

tymus 2025-04-08 19:41

cool vibe, really enjoyed the sonar mechanic,felt nice bouncing around in the dark for a while, kinda feel like the random event could be more rewarding when they're positive, I kinda felt like I was better off just ignoring them since I got so many giant squids didn't reach the end but I'll try again later :>>

randomhuman 2025-04-08 20:22

Really good, music makes it feel really tense and sells the action without it having to be portrayed graphically.

aynu 2025-04-10 05:38

Nice realy good!

buckmeister 2025-04-10 20:37

Very nicely done! With some little polish and variety, this could grow into a commercial game!

dxk2294 2025-04-12 02:20

A really nice take on the theme! I agree with the previous commenter that it reminds a lot of FTL. It was a bit challenging, especially the squid events I felt were too harsh, but I really got lost in the game. Great job, hope to see this idea get developed further!

scriveneroflight 2025-04-15 02:04

I liked this one a lot--the turn-based movement, resource gathering, and building was different from a lot of what I've played - and it all worked very well. The art was really nice, and the overall atmosphere and feel of it was spot on. Great work!

jacobingalls 2025-04-15 03:59

Screenshot 2025-04-14 205724.png

Nice! Really liked the column to column story telling. I got a bit confused at the end because it didn't look like I should go right to win. I assumed there was a cell I needed to be in; e.g. a win cell. I liked the idea of encounters, but they seemed bad so I avoided them. Perhaps encounters should be mostly good-ish but maybe really bad. (perhaps I just got unlucky too).

reed-molbak 2025-04-16 22:57

@jacobingalls nice work! We left the ending for the very end of development and never got to it, so it's just the placeholder text 🙈.

The encounters were a tough design call; I tried to make most of them a bit of a mix (you take damage, but get some food or something), but in practice...yeah I skip them too. I think maybe a choice system could help, where the encounters either let you pick something, or maybe impacts the game in a more neutral long-term way (like, raise the probability of both food and monsters).

yurissmile 2025-04-22 01:17

Really like this simulation style strategy game!