d-omino 2025-10-06 00:39
жеесть билд тяжёлый
Foon → Ludum Dare Explorer → LD58 → Mister H.
By egor-ae-game
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 652 | 3.11 | 29 | |
| Fun | 707 | 2.67 | 28 | |
| Innovation | 593 | 2.88 | 27 | |
| Theme | 709 | 2.92 | 28 | |
| Graphics | 291 | 3.88 | 29 | |
| Audio | 197 | 3.64 | 27 | |
| Humor | 508 | 2.70 | 24 | |
| Mood | 150 | 3.96 | 28 |
жеесть билд тяжёлый
@d-omino Yeah, there's a bit of a problem with that :)
I'm not sure if there was a bug or I just didn't search well enough, but I just couldn't figure out what to do after finding the family cemetery. I noticed the time stayed at 1:23 but not sure that was part of it. My notebook said to come back during a full moon but I didn't know what to do next. Other than that, I think the lighting and atmosphere were really well done along with the music (the music did stop after a bit, so a loop would be nice). Overall, nice entry!
@pres2300 Thank you for your feedback! I'm terribly sorry, but unfortunately, after the cemetery, I didn't have time to develop the game further! I hope in the future I'll be able to continue working on this prototype
I got a bit confused - what should I do after finding the graveyard? I ran around everywhere but couldn’t find anything else.
That said, the sheer variety of assets you’ve packed in here is seriously impressive for a 48-hour project! If you made them all from scratch, huge congrats - that’s an awesome achievement.
The game itself has real potential to evolve into something truly intriguing. I’m a big fan of these mystical detective-style experiences!
@bereg Thank you very much. Unfortunately, because I started with creating the level, I didn't have enough time to continue the story :( I created the character and the house myself. I used the trees and fences from the asset store. Yes, I also liked the atmosphere we managed to create! I will finish the project someday :)
Looks cool, doesn't seem to have much gameplay as of now, would be nice to have an indicator of where the character is going (after pressing a button), several times when I clicked inside the house he went outside and not where I expected him to go.
ah, it looked intriguing! your cover image made me remake mine hehe.
keep up, there's nice potential
I really love the atmosphere of this game!! I'm a big fan of games with this kind of perspective!
I love your DA and your game !
The controls are awesome! The character feels really alive because of them, which is a definite plus. Honestly, I was expecting a jump scare when I went into the house, as the game felt similar to the old cartoon ‘Monster House.’ Great vibe from the game, wishing you good luck with the development
Creepy. You did a good job for a horror
@ellaris Yes. For some reason, I had trouble navigating the house, most likely because of the holes in the floor.
Thank you for your time and for the feedback; I didn't manage to allocate enough time for the jam to refine the gameplay :(
@oxbuddulaj thank you!
@mc-shopot Thank you!
the game's vibes are extremely surreal and mentally overwhelming, which is kind of cool
The Mood in this game is promising. Like the player character he could become memorable. Not a full game jet, but a start is made :) keep developing this love to see where you take this.
cool gameplay i love it
haa thats hot.
i can't believe u did it just by your own...so gooood
I understand the game isn’t finished yet, so I can only say that the atmosphere is nice, but the controls feel very clunky. What was the main idea behind it?
Really like the mood and atmosphere! Has a lot of potential if you add the gameplay. Nice job with what you achieved!
It's a nicely assembled map, and the atmosphere is nice. Too bad you didn't manage to add any actual gameplay as the backstory sounds interesting. Navigating in the house was a pain as it looks like the target mouse hit point is on the terrain rather than the floor. Also the roof doesn't disappear properly in the rightmost room.
I can sense the effort and dedication you've put into the game's environmental design and character animations, but I'm puzzled because I can't seem to grasp the game's true mechanics. Frequently, the mouse seems to penetrate the models, preventing the character I control from reaching the places I want him to go. However, I still appreciate this game because it has a strong atmosphere. When its background music (BGM) comes on, paired with your scenes, it sparks my desire to explore.
very cool concept, but i don't understand what i need to do after cemetery