FoonLudum Dare ExplorerLD39 → The Factory

The Factory

By jack-d-taylor

View on ldjam.com

CategoryRankScoreCount
Overall4123.1626
Fun4622.8726
Innovation2943.1626
Theme3323.5026
Graphics3173.2926
Humor3822.1120
Mood3023.0023

Comments

jorjordandan 2017-07-31 18:10

Nice work - I really like the mood :)

kosmo 2017-08-02 05:25

I like the concept -- trying to do a 3d stealth game for compo is rough. So, I'll admit that I tend to jump into a game first then check back at the LD entry page to see what was clarified there. In your game, you only mention WASD and E -- not Space or Shift (which are crucial to playing).

I played about 4 times and only the 4th time did I actually find any boxes outside of the original box. I think it may have been good to make the power boxes stand out more or give me a way to deduce where they are (like maybe something about how the buildings are powered/lit up).

Overall though, good job.

jack-d-taylor 2017-08-04 08:59

Kosmo, thanks for your comment. Yeah, for the in-game tutorial I've forgotten to mention Shift and Space before submission (actually, initially it was missing at LD page too, because I've probably been thinking about WASD more like "everything you normally do in shooters").

Regarding the boxes - I've planned to add a minimap in game with rough location of these boxes, but haven't been able to manage that in time. And power lines to buildings were also planned, but again, I've missed it by just a couple of hours. However, my time-management this LD was a lot better, than the previous ones, so hopefully next time I will be able to manage these little pieces of convenience in time.

tijmentio 2017-08-16 19:18

i tried to fix that factory a few times by i kept getting surprise bashed by assholes in cars that keep driving after committing a felony. the fuckers. some landmarks could help with the navigation, cus you know after getting hit i was so disorientated and stressed out - blood everywhere - i cried... found a white box ("nice!") and then the factory died. rip

xaedes 2017-08-16 19:22

Interesting idea how you put the theme together with a stealth/lockpicking-type game! Had some problems finding the white boxes. I think I sometimes got lost in the everywhere same looking town. Some random decors and dirt would help that.

Overall good game

valphera 2017-08-16 19:28

Cool idea and nice stealth game, it could be fun if we could sneak or crawl to hide and also have an indicator of where the fusibles are, i only found two (one on the roof and one near a street) but I still had fun, it's a pretty impressive work for a jam. The graphics are simple 3D models but it's not ugly so, nice work.

lythom 2017-08-16 19:37

** What I liked **

__ + __ Fun game of exploration __ + __ Overall realization (controls, gameplay feeling) __ + __ Blocks of building that turn off that help spot zones where remaining boxes are

** What imo could be improved **

__ - __ Impossible to succeed on first run __ - __ End being a memory game of all spots, got bored before I found all of them

** Overall **

Good game ! Not much 3D games out there with such a big area to explore, even if I didn't get to find every box, I still had pleasure exploring this game. good work =)

luckyfeathers 2017-08-16 21:06

Good overall game. It's essentially just a find-all-x-items-in-y-amount-of-time-game, like many others this Ludum Dare, but I preferred this storyline over many others. Game looks good and runs smoothly, but I would have preferred some music and sound effects. If the cars made sounds you could hear if they were coming closer. I also dislike the core game mechanics a little bit. It doesn't really make any sense that you die if they see you standing in the street. I'd suggest adding more cars, but only have them reducing your stealth bar if they see you near the boxes. Just my opinion though :)

themonsterfromthedeep 2017-08-16 21:51

I like the idea for the game and it's very close to playable, but it's just so hard to find the white boxes that it's very hard not to lose.

A really nice touch I liked was the boxes that were stacked that allowed you to get on the roof. Made the game feel a bit bigger.

phi 2017-08-16 22:08

I found the target clear and easy to understand. However, I never managed to find more than two of the boxes. The stealth mechanism works well and is well balanced with the field of view. The graphics are simple but effective, and with some spooky ambient sounds would make for a really nice moody atmosphere. I like the combination of exploration, puzzle (though maybe a little less "predictable" behavior with the switches could enhance this factor) and parkour. As expected with a Unity compo game, the physics act weird sometimes, but I haven't actually had many problems with this at all. I'd love to see this fleshed out into a little more polished game! For a compo entry, awesome job!

odd1in 2017-08-17 00:24

I couldn't really get far but I found a box towards the left of spawn but every time I try to flip the switches I failed and the game was over. The game was very difficult but I liked the art style and innovation.

joe-cowman 2017-08-17 00:53

Great job! Loved the look of the city. Could've done with some music to really complete the ambiance! Controls were good, a little floaty. I'd look into tweaking the friction between the player and the ground to make things tighter.

neon 2017-08-17 01:42

I really enjoy how the game looks. The gameplay itself seems like a cool idea, but lacks *something*. Maybe some parkour element to make the movement more exciting? That'd be very out of Ludum Dare scope though. Some sfx would've definitely added to the game as well.

That said, the graphics were enough to make me just sneak around the city for a while. Couldn't find more than two switch boxes though.

doc-ill 2017-08-17 02:43

Good job. I find that making stealth games can often be very time consuming, and you did very well given the constraints of this jam. That said, there are a couple of areas for improvement:

The game would greatly benefit from having a droning sound for the trucks, as it was very easy for them to sneak up on you.

While I found the art eye catching (particularly the glow of the buildings), it was very difficult finding the switch boxes. It would be a huge "quality of life" change for the player if the boxes could stand out a bit more (maybe have a blinking green light on each box?).

Again, good job!

tiberiusuciu 2017-08-17 05:19

I like these kinds of games. In fact, my game is also about stealth so props for the mechanics ;)

I wish there was some sounds in this game. The game was a bit hard because there are alot of things to maintain (Stealth, Power Running out). Maybe make the difficulty increase gradually.

Otherwise, Good job!!