FoonLudum Dare ExplorerLD37 → Red and Blue VR

Red and Blue VR

By beep2bleep

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Comments

thygrrr 2016-12-12 12:24

Beautifully simplistic graphics. Worth firing up the ol' Vive for. :)

Thanks for making games for niche platforms. <3

beep2bleep 2016-12-12 18:46

Thanks, I just made primitive shapes with Pro Builder basic and materials that were all metallic and no roughness. It ended up looking better than I had anticipated. I think I might use it as an art style.

mvieira 2016-12-17 12:44

I didnt play since I dont have VR but I say your gameplay and it is a great idea for the Ludumdare. My first time seem a VR game here. Great Job

neon 2016-12-17 18:25

​The ships and their effects look nice, and the look overall is pretty good. The game did lag a bit for me though, but I suppose that's understandable since I'm on the very low end of VR-capable graphics hardware. (GTX 960)

The gameplay itself was a bit confusing, mostly because of the lack of feedback when I was doing damage or damage was being dealt to me.

mrwillowb 2016-12-22 05:38

Nice vr bullet hell, good fun.

hitchh1k3r 2017-01-01 16:50

Interesting twist on The Lab's "Xortex" mini game. It's an innovative idea, but I'm not convinced the two colors adds much more then cognitive load to the game... but perhaps that's because it was too much for me. The trail renderer was nice, but I think some particles could have helped give it a bit more of a polished look. Also the shooting sound effect was too loud, and being (one of?) the only sound(s) in the game it may have detracted more than helped (though I guess it let me know I was shooting without a bullet or laser pulse).

My favorite part was when time froze after you lost, and you could walk around the level looking at it's current state from different angles. It did cause Unity's trail renderer to bug out though. ^_^

For 48 hours this was a colossal effort. Good job, and thank you for making this!

PS. I didn't notice any lag on an AMD FX-8350 (4.0 GHz, 8 thread) and RX 480 (comparable to a GTX 780).