badpinkchicken 2025-04-07 12:59
Sometimes the bullet was spawn behind the enemy because it was too close.
Foon → Ludum Dare Explorer → LD57 → Canyon Cult
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 864 | 2.43 | 17 | |
| Fun | 847 | 2.43 | 17 | |
| Innovation | 863 | 2.16 | 17 | |
| Theme | 764 | 2.83 | 17 | |
| Graphics | 783 | 2.23 | 17 | |
| Audio | 561 | 1.96 | 16 | |
| Humor | 432 | 2.80 | 17 | |
| Mood | 841 | 2.50 | 17 |
Sometimes the bullet was spawn behind the enemy because it was too close.
Cool game, the swarm of enemies near the boss was chaotic but fun. Could of done with some kind of music or ambience in the background to give it a bit of atmosphere
This is cool and very chaotic! Devil Daggers vibes. Audio cues would definitely help with the awareness of enemies around you, as I found myself spinning around constantly haha
Had a mouse sensitivity issue where I could barely look around. the boss swarm while neat feels like it came a bit early and had a pretty insane difficulty curve. I did like the 2d cardboard cutout enemy vibe though haha
I think I angled my shots to be efficiently landing on every single mob but it still was not enough to fend off the boss swarm. Cool game though!
Interesting story idea, but so many mobs to shoot!!
The mouselook seemed to get stuck somewhere on Firefox, but I got it working on Chrome. Great work on managing to get a first-person game running in the LD timespan! The idea of having a ton of enemies made of paper is always fun, makes for some frantic gameplay. In this case, it was a little bit extra hard, as you both need to be always shooting at enemies to not get overwhelmed, but also looking around to avoid getting killed by an enemy behind you, as they don't really make any indicative noises. Still, FPS entries are always a nice surprise.
The mouselock issues Neon ran into were the same for me - I ended up playing the web version over on itch.io. It's super impressive that you were able to complete a 3D title for the jam - as very much a 2D dev, I'm always am always blown away when I see something like this. The visual style reminded me a lot of Cruelty Squad, the sort of low-poly, slightly off-kilter and "early PC era ugly" vibe of the whole thing actually was quite endearing, and with a second pass I think could really capture that aesthetic quite well. I appreciate the short length, and the bossfight at the end was a fitting conclusion! I do wish there was a bit more story surrounding the events of the game though. Overall, well done, and congrats!
I have never been so swarmed by stickmen, awesome
I was not prepared for the insane amount of enemies during the boss swarm! I died with only a few left and it made me sad. Missed having some feedbacks to improve the experience. Overall, funny 2D enemies!