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Welcome to My Room - VR

By xanderhd

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Comments

neon 2016-12-15 17:33

That was a fun 10 minutes spent throwing things around and listening.

The positional audio was a cool effect. Picking things up felt very good and the interactibles were fun indeed. Could've used some sound effects (like the zippo-kind-of-cube would've been more authentic with a "click" sfx), but the commentary track in the background was definitely a fun listen.

A new experience for me in VR was that I collided with things! Made moving around the cluttered room really feel like moving around in a cluttered room ? The moving speed could've been a bit faster, and it was a bit disconcerting at the start since I'm used to Unreal's editor controls which are 1:1, ie. when you drag yourself in the world, your "space grabbing hand" stays in the same position in the world.

Overall, a very nice experience, and the commentary especially was a good addition!

oyoh 2017-01-01 15:19

I can't run VR games sorry =/

hitchh1k3r 2017-01-01 19:41

You gave us one of your rooms for "One Room," neat. Good work learning how to put all this together. I found a weird set of "bugs?" I was able to walk out of the portal with the arm swinging system. When I tried to go back in it detected a wall and pushed me back. I tricked the game into letting me back in by pressing the Steam Menu button, moving IRL, and then switching back to the game. I had never though about teleporting like that until now, but it seems like something VR game developers and tool creators might want to address.