FoonLudum Dare ExplorerUsers → Ch48

Ch48

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202557Depths👥Excapadejam3793.633.623.253.853.782.903.55
202354Limited SpaceYOOBDcompo963.863.863.233.733.923.003.38

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ch48

LD57 — Depths

Sammich Snatcher by Stacy Davidson 2025-04-12T19:30:17Z

It took a rage quit and coming back to this game the next day, but something clicked overnight, I came back and I reached level 2 first try - turns out, when you're not rushing to catch the raccoon, the game is actually very beatable!

The platforming feels a bit unforgiving at times (I don't want to be yet another proponent of coyote time and less punishing fall damage, but I can't help myself), but I loved the art and the general vibes. Solid entry, thanks for the game!!

Cheese is the Reason by AXLplosion 2025-04-20T20:21:26Z

This is the one, this is **the** LD57 game

I usually look for things to nitpick, but other than one super minor bug (the dialogue portrait being wrong in one of the cheese fried rice guy interactions) I actually can't seem find anything negative to say about this, it's a **MASTERPIECE**

My compliments to the rats, shoutouts to Jerma985

Deep Dish Pizzagram by Thoastbot 2025-04-13T14:57:06Z

I really like your take on the theme, using "depths" to mean *layers of chicago pizza* is really creative.

As for the game - I can't really say much, maybe except for the fact that I wished the functions were a bit more explained and not.. vibes-based, I guess? Being able to go through layers easier would be a big plus as well.

But I'm really glad there's an actual pizzagram and you can look through others' creations. Shoutouts to whoever made the 144 layer deep dish!

Overall - great idea, but feels a bit.. UNDERBAKED! Ha haha.. Ha.. Come on now, it wasn't that bad of a joke.

Thanks for the game, keep on making stuff <3

From The Depths by Whysguy52 2025-04-13T14:27:53Z

I can tell this game is a product of passion just from the description alone. That is not to say I didn't have a fair share of issues with the gameplay, but I see you included most of them in the description too! How's that for self-awareness? lol

One thing I didn't see mentioned is how a lack of player feedback and an abysmally small melee range make for combat that feels... floaty and unresponsive at best.

Another thing that was missing for me was a minimap or some other way to tell where you are in relation to other rooms - it's really easy to get lost in the maze of identical halls.

Either way, good job and thanks for the game, keep on making things <3

Doom Scroll Hell by XOREAXEAX 2025-04-13T10:10:22Z

This game just oozes style!! You did a great job on the music and the art, and the flame particle effects and filters just tied it all together

It would be nice if the controls were a bit less fiddly - swiping with the mouse felt a bit unwieldy, and was the main thing keeping me from truly getting into the flow of things. Adding keyboard controls or on-screen buttons would make it way better IMO. Bet it would work great with touch controls, though

Lovely entry, thanks for the game!!

DEPTH FIRST by PassbyKamenRider 2025-04-12T19:27:22Z

It took me a couple deaths, but I got the hang of the mechanics. In hindsight, I shoulda read the darn description, buuuut maybe consider adding a little tutorial? If you plan on expanding this game further, that is.

The puzzles themselves were super engaging and scratched my brain just right. The story, however, was a bit forgettable - but the character designs stuck with me, so you're doing something right!

Thanks for the game!

Pogo-Lift by Patatje 2025-04-13T12:47:07Z

This is a highlight of this LD for me. The main character and the game's general energy remind me of RunMan and the gameplay is OH so satisfying!! You may consider giving the player a bit more of a "grace" window and easing off on the difficulty, if you plan to expand on this project in the future.

Thanks for the game, keep on making stuff <3

Excapade by Ch48 2025-04-13T21:33:34Z

OK, TIME TO REPLY TO SOME FEEDBACK REAL QUICK!!

Excapade by Ch48 2025-04-13T21:35:07Z

**@kseon** and **@voidsrc**

The fast digging is a quirk of the GameMaker HTML5 export. We're planning to keep developing the game after the jam ends, as a standalone thing and not a browser game - so this issue will essentially fix itself!

Excapade by Ch48 2025-04-13T21:36:11Z

**@norabacu**

That *is* a skill issue (no shade though)

Excapade by Ch48 2025-04-13T21:38:59Z

**@mikemikemakes**

In this build of the game there really isn't much point in engaging in combat, other than to appreciate @clink's enemy designs *(which IMO is a really good reason in and of itself, wink wink)*

In the post-jam build there will be proper rewards for fighting enemies, though!

Excapade by Ch48 2025-04-13T21:43:01Z

**@voidsrc** and **@sheepolution**

Sound's coming in the full game, too!

(And cheers from you-know-where!)

Excapade by Ch48 2025-04-13T21:47:59Z

**@chispalbc**

Wish we had some more time to juice it up, I was *this* close to adding fade-ins and fade-outs. Alas, pizzazz has to wait for the post-jam release..

And yep, in the jam build the enemies all move at random. Honestly, I'm just glad there's 3 types of monsters and not just Pottergeist

Excapade by Ch48 2025-04-14T09:30:05Z

**@cherrybcake**

We didn't even implement a death screen, "u died lol" was an attempt to implement *some semblance* of a loss state with like 10 minutes to go lmao

Stolen Heart by LyaMgtt 2025-04-20T22:09:19Z

You put a really solid spin on the Slay the Spire formula; the main thing I felt was missing was more variety in the way the cards worked - there's only so many times I can get excited for cards that plainly deal damage or grant shielding

The game could also use some more feedback for the player - some animations and the like, y'know?

Really hoping you keep expanding on this idea in the future, your project looks very promising - thanks so much for the game!

MindDive by Tikotey 2025-04-10T20:09:39Z

Finally, Cruelty Squad but EPIC!!

. by protzz 2025-04-13T12:44:11Z

@protzz no need to post the scripts on git, you can just zip up your game's files (uncompiled) and post them on itch, same page as your game. Let the people learn how you did things, so they can hone their craft too, y'know? After all, it's quite impressive what you accomplished in a mere 48 hours - it would be invaluable to the community to know how exactly you did it!

Also, reconsider this stonewalling of requests. They don't come from a place of malice - it's just that as it is now, your game doesn't comply with the Compo rules, and that might get you disqualified from the jam altogether.

. by protzz 2025-04-13T19:54:56Z

"I just hope we can keep the spirit of this event intact" - I don't mean to be rude, but.. I don't think you understand the spirit of this event at all.

This is not a competition with actual stakes. This is an event where the grand prize is *a shoutout on a twitter account nobody but your fellow devs follow*. Most games that get lots of traction in LD go nowhere, and there are games that get barely any traction and abyssmal grades, and still get big in the end (take Hollow Knight as an example).

You have to face the fact that your game being in Compo is unfair towards other people in the Compo category, who followed all the rules to a tee, including **uploading their project files on time, as proof that all the assets were made within the 48 hours**. Just because you claim to have made your game alone in 48 hours doesn't mean you qualify for Compo. The fact that you absolutely REFUSE to do that takes away a huge chunk of your credibility. Besides, your worrying about other people "stealing your assets" really shows how low you think of your fellow developers and artists. In fact, in my 8 years of making Ludum Dare games, I've never seen a more disgraceful approach to this event than what you've shown so far.

Also, breaking the rules in an event with no prizes other than clout is just.. bad for publicity, y'know? This is a terrible look that's gonna make your game very difficult to market and sell to people who care about artistic integrity even a tiny bit, not to mention it'll scare away any potential publishers.

This is all just a case of honesty and fair play. The longer you continue to be dismissive of yourself breaking the rules and of the community's concerns, the more flak you'll catch from everyone.

Be better.

. by protzz 2025-04-13T20:33:21Z

It's not about being sorry, it's about doing the right thing

Cavedude by field-of-king 2025-04-13T12:49:40Z

The core mechanic of the game (touching stone walls to regain your mid-air jumps) kinda feels like it's a bug that got turned into a feature. Which is in no way a bad thing. The platforming felt challenging, but rewarding. The game definitely needs a bit more feedback and maaaybe less button mashing? It really depends on what you want to have in the end, though.

Overall - a memorable entry that left a very good impression on me. Thanks for the game!!

Light - Ludum Dare 57 by based.on.life 2025-04-12T19:22:47Z

This game has mood for DAYS - the quiet voice reading out the poem felt SO GOOD, I got SHIVERS at first. Good stuff!!

The gameplay felt a bit unresponsive at times - the experience would greatly benefit by giving the player more feedback on their actions, aaand maybe a bit more wiggle room when encountering enemies?

Overall, one of the highlights of the jam for me. Thanks for the game!

The Depths Below the Tower by Kseon 2025-04-12T19:19:23Z

The puzzles were a bit hit or miss - the itch embed kept lagging which made me me fail one of the puzzles multiple times.. The art was stellar though, thanks for the game!

SKYLINE EXCAVATOR by swordguy47 2025-04-10T20:20:44Z

The digging section is insanely satisfying, great game!!