based-on-life 2025-04-08 01:56
Reminds me of Spyro with the level design. Really fun world that you've built, and really cute design for the robot. Only issue is that the camera seems to malfunction if you move it around too much
Foon → Ludum Dare Explorer → LD57 → Adventures MZ-015
By maxdrago
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 746 | 3.05 | 21 | |
| Fun | 634 | 3.07 | 21 | |
| Innovation | 735 | 2.73 | 21 | |
| Theme | 825 | 2.50 | 21 | |
| Graphics | 528 | 3.47 | 21 | |
| Humor | 555 | 2.50 | 19 | |
| Mood | 751 | 2.94 | 21 |
Reminds me of Spyro with the level design. Really fun world that you've built, and really cute design for the robot. Only issue is that the camera seems to malfunction if you move it around too much
Cute game, but unfortunately the camera had the best of me. It seems to get stuck sometimes after too much manipulation. But I enjoyed the experience, especially the design and the robot, even though I couldn't get to the end. I think better controls and camera handling, plus a soundtrack would have greatly improved the overall feeling, but already very nice, especially for a solo dev !
@based-on-life @civ92 Thank you! Apparently it's some kind of problem with the web version. So far I found this way of solving it, but whether it will work for everyone is a question.
Press ESC
Click anywhere on the web page
Click on the game window again
Fun little collectathon! lovely art and cool that you can explore 2 paths! The super long spiralling tower was a big endurance test though, and made me wish there was a sprint button.
This is a great little game! throw some happy upbeat overworld type music and it would fit perfectly as N64 style game! Only issue I had was I got 20 crystals exactly and I needed to get more to leave the classic off by 1, I explored both paths though, which was a bunch of fun, if you wanted to expand on this more maybe adding in a time trial and potentially a leaderboard would be cool! Nice work!
It's rare to see a 3d platformer in a gamejam. It did feel a bit too big and empty, I agree with @patatje that I wish there was a sprint button. I also found the camera occasionally painful, but honestly that's keeping with the tradition of 3d platformers. A great achievement for 72 hours.
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Very relaxing parkour/collecting game and cute character model for the robot. I ended up with 7 extra fuel crystals! Also the map is very well thought-through. You don't get lost and frustrated. :)
What a fun, and complete entry! I was really surprised at how long the game was, given that it was like, all level design! Speaking of, the map was nice and varied, though maybe a bit generous with the fuel, at least if you go through both routes. Well done making such a complete (and 3D!) game in such a small amount of time.
Cool game, made me feel like this is how Deep Rock Galactic was prototyped. I was trying to figure out the jump timer, sometimes I could get 2 jumps sometimes 3-4.
Thanks for the game!
Nice 3d platformer. Left side long jump was difficult until I realized I could do a quick triple jump/boost for height/distance. Like the branching paths and that I can reach end game. Nice job!
A cute little title, looks great and plays very smoothly. (I did get the camera locking bug in the web build, but it seemed to go away after a couple of times - appreciated the heads-up.) I was conflicted about the number of resources: on one hand, I always find it annoying whenever a game world has exactly the amount of resources that are needed for my quest, it feels cheesy and immersion-breaking. On the other hand, somehow I also felt disappointed when I realized that I don't need to bother trying to get the crystals from the trickier locations, as there's plenty of low hanging fruit around :)
I think this is a good base for a larger game - a bit of story could really tie it together, something about how we crash landed, or what mystery the area holds. Maybe the giant staircase tower thingie could have something interesting at the top, rather than a single crystal.
mz-015 has left the planet :) Nice foundation for a the ultimate segway man platform puzzle game Would've liked to see something like a powerup pickup for more jumps, seemed I could randomly either double or triple jump Also was a little misleading needing 21 fuel for the ship, had 0 left and almost closed out assuming there was no ending, or maybe the text just didn't update when I inserted the fuel. Nice submission overall, had a very retro feel, down to the jarry camera around geometry ;)
Very pleasant entry, I have played web version but managed to re-align mouse, understandably. Graphics and level design as some 90-s 3d console game vibes. Controls were smooth, agree that some upgrades would be nice. Good luck!