graebor 2015-08-25 01:56
Simple but quite fun. The animation and sound of the monster have a lot of personality!
Foon → Ludum Dare Explorer → LD33 → A Meal For The Gods
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 101 | 3.76 | ||
| Humor | 161 | 3.56 | ||
| Graphics | 169 | 4.12 | ||
| Overall | 255 | 3.54 | ||
| Innovation | 259 | 3.36 | ||
| Mood | 320 | 3.39 | ||
| Fun | 456 | 3.15 | ||
| Theme | 461 | 3.54 | ||
| Coolness | 1415 | 45 |
Simple but quite fun. The animation and sound of the monster have a lot of personality!
I haven't successfully thrown a single villager in that mouth. :( I love this game so much, I just wanna see how it's possible.
That was a treat, thanks for making it!
I liked it... Kinda like Clumsy Ninja but into a dragon mouth. On my Mac hard swings with the would cause the game to minimize and then crash, but I got the idea. Nice work!
This was great! Took me a playthrow to get the throwing mechanics down, I was trying to fling the mouse too fast. Slow and stead over the rock was the trick. I liked the assets, the lighting was nice, and the audio was perfect for setting the atmosphere. Great job!
A simple bit of fun.
I really like the overall design of the game. The visuals, the audio and of course the physics oriented gameplay feel really nice together.
I did find it quite difficult to actually get the people to properly fling into the mouth. I found out later that it was much easier for me if I grabbed them by their body rather than their heads. The heads are the obvious thing to grab though because of the proportions.
The people felt really "heavy" to drag and it was quite easy for them to kind of slip out of your control because of that weight. I had to kind of drag them back a bit before I flinged forward otherwise they wouldn't have enough momentum to get even remotely close. I also found the perspective to be somewhat confusing at first, since you're dragging left and right but there's some depth there that's hard to gauge. You do get somewhat accustomed to it over time though.
I wasn't sure if it ended at some point or not. I played it over a couple of times and enjoyed myself. It's fairly difficult but also ends up being pretty rewarding when you do start getting the hang of it. I found the satisfaction bar perhaps drains too quickly though for most people to be able to manage it without spending a fair amount of time failing (which might be frustrating to some).
- Dylan
Really Good. Liked the models a lot, they looked really good
Not able to play. I not get it. All my villagers have fallen! Very hard...
Love the art-style and how much personality the monster had :) I was god-awful at actually throwing villagers but had a great deal of fun trying!
Really liked the art style. Throwing physics objects with some weight to them is always a good time if you ask me. Some of the lines of the sacrificial villagers were pretty amusing. Fine work.
Very nice art-style, was entertained
Fun game, but tough to get a feel for the physics. Nice art style and goofy audio. Great work!
Cool idea, but as said before: it was quite hard flinging the villagers (as my first intuition was grabbing them by the head, and even when grabbing the body, they always fell before I could feed them to the dragon). The animations, audio and 3d models looked really great though, the screenshake is really well done! Great job!