evolus 2019-04-29 10:55
Cool Card Game
Foon → Ludum Dare Explorer → LD44 → Dungeons of Taradith
By drunkardwolf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 332 | 3.65 | 38 | |
| Fun | 203 | 3.68 | 38 | |
| Innovation | 408 | 3.27 | 38 | |
| Theme | 53 | 4.09 | 38 | |
| Graphics | 415 | 3.76 | 38 | |
| Audio | 569 | 2.90 | 37 | |
| Humor | 803 | 2.34 | 34 | |
| Mood | 693 | 3.15 | 37 |
Cool Card Game
I enjoyed playing this game :)
A few feedbacks: - "Sacrifice" (should not be "sacrafice") - Our current card pool is unclear, I kept track mentally of my bought games, but as I used cards, I'm not sure when I can redraw them (I guess after the shopping phase?) - and I don't really understand the coloring line (I think there are 3 phases, but I'm not really sure) - you explain it in your description, but while playing it feels more like "2 ennemies and then shopping" - the burn is a nice touch, but I only guessed what it did: 1 dmg/turn ? - the "play turn" button was cropped on my screen - you might want to tune down your itch.io frame size ? on my screen I had to scroll, it's not very comfortable so I played in full screen (which was ok :v:). - you might want to opt out of Audio as there is no sound, *and maybe humor ?* (as it's a pretty "serious" (tactical) game (I didn't see hidden jokes ?))
Theme is respected :thumbsup:
I love the slay the spire vibes. Good job, I had fun
Dungeons Of Taradith by Joseph Whitehead - Google Chrome 2019-04-29 12.55.00.png
I got to a point where I always started with these 4 cards :laughing: I like the game, it looks very well polished. There's just missing variety in cards and, more importantly, enemies.
The game was amazing! Here are my thoughts: - It starts to get repetitive from the 5th round as (for me at least) the only enemy was a goblin with 5hp, Variety in Enemy's may help - The bar in the middle is a nice touch but feels like it should have a purpose other than decoration. - The text explaining what the health and how to play is very small and hard to read.
Great Job! Check out my game: https://ldjam.com/events/ludum-dare/44/infernum
overall a solid game but could be more challenging
A bit easy I think, but overall a really fun game.
Nice concept, well executed!
More cards and enemies and you have amazing game.
Indeed it's too easy without more cards and enemies but i like what you achieved so far. The whole system seems to be implemented pretty solid and "only" needs more content :)
I liked this game! I wish I knew more about what was in my deck when reaching the store, so I could optimize my deck more. But a solid effort.
VERY cool. I think this is one of my favorite games I've played so far here. Simple concept executed very well. It felt very rewarding to begin to understand the mechanics and craft my deck (I died to the first enemy my first playthrough haha). Ended up on floor 21 with 40-ish health! Great work, would love to see something like this on mobile. :)
Very fun, I like the concept!
As an aspiring board game designer, I like seeing how others design their card games. From what I can tell, you're inspired by the deck-building genre, is that correct?
The game has a ton of potential if it saw expansion down the line. As it stands, it has a pretty fundamental issue: It's easily solvable. The main mechanic of building a deck is rendered pointless when you're given free reign to basically trim your deck down to an unstoppable engine of destruction like I did (screenshot included). This implies an issue with balance, which could actually be addressed by removing the ability to sacrifice cards. An alternative way to deal with this is to find a way to bog down the player deck as they progress, like say with useless "injury" cards. One of the ways Dominion (one of the founders of the deck-building genre) addresses the issue of runaway engine building is by adding useless cards to the player's deck, like "curse" or victory point cards. Could be an idea to consider if you take this design further.
Anyway, cheers!
Here's the deck I "solved" the game with:
1x Hit 2x Bash 1x Energize 1x Backstab 1x Slash
taradith.jpg
@squishywizard44 thanks for playing. Yeah, I think your right about sacrificing cards, it was a mechanic I put in to try and add an element of risk/reward. Will probably change it if I continue to work on the game. Thanks again for playing and taking the time to comment.
I like this game, the sound effects really add to the game making everything feel weighty. I think it has a ton of potential. Mostly I think you need a larger variety of cards and enemies.
Nice concept and cool look. Maybe needs a bit of more work on the mechanics side to be truly fun to play beyond the first few goes. Good work!
Reminded me a lot of heartstone.
toit
Very fun game! Card designs and game balance are perfect. Great job!
Reading through the comments already left and I echo what a lot have already said, more variety in cards and monsters. I will also add that the boxes explaining about the cards and how to use them could have been a lot bigger. Other than that I found the game quite enjoyable and after having played a bunch of deckbuilders this LD I'm totally thinking about making one myself next LD! :laughing:
Wow! This was a lot of fun. Great take on the theme, and a very well made game too.
The concept is pretty strong, the graphics are smooth and the audio feeling is pretty satisfying. There's just one thing: I think the game is way too easy. I reached floor 30 by spamming cards and buying nothing. The curve of difficulty is the only problem for me, and the skill cap is really low. Nevertheless, this game can have a future, with more and more cards, it could be really interesting. Good job.