FoonLudum Dare ExplorerUsers → Xorboo

Xorboo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201843Sacrifices must be made👥GameDev Sacrificesjam3713.593.243.424.154.283.843.643.89
201431Entire Game on One ScreenOJiJijam2333.553.294.073.043.173.233.5248

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Xorboo

LD31 — Entire Game on One Screen

Baulders by Moraleidahgo 2014-12-09T02:40:00

I laughed so hard there! Awesome job!

Carillon by cdwaddell 2014-12-09T02:48:00

Timing concept is really good

OJiJi by Xorboo 2014-12-09T02:28:00

p1x3lruckus, sorry, the contour is not very good for this level =( It is the last level of the game, so dont be very sad, you didnt miss much!

Backstage by merzlot 2014-12-09T13:13:00

Monster movement AI looks a bit buggy, but overall its awesome and fun!

Louai Munajim by digibody 2014-12-09T02:47:00

Really sad it isnt fool. I like the animations and movement, it reminds me of old console games.

Road to Heaven by frenzyasii 2014-12-09T02:00:00

This sprinkles from FIRE towers that collect souls are totally awesome. Placing towers under the buttons are quite sad though

LD43 — Sacrifices must be made

The Resistance by Sebastian Lague 2018-12-04T19:15:33Z

A really good gameplay idea selected for the theme. The only suggestion as that screen buttons should be mapped to some keyboard keys, so player won't have to use the mouse at all.

Sacrilicious by garethiw 2018-12-05T23:21:31Z

A hint over the volcano was a really nice touch, i liked the game!

How to ruin your life in 48 hours by Yaroslav Kravtsov 2018-12-04T09:54:27Z

* Bananas in the bathtub, feels just like home * Who even keeps their phone on during a game jam? * Z-Fighting couch * Egg stuck in hand

5/5 would starve again, absolutely cute mini-games, although current state UI is "hidden" in the corners and kinda hard to keep track of.

Sacrifarm by martincohen 2018-12-05T13:00:59Z

Game gives a really good feedback on players actions, and with nice graphics and music it makes it a really good entry. Only complaint is that auto-shooting so i can hold mouse button instead of smashing it would be better.

The War of the Four Races by wrexialmt 2018-12-08T17:52:02Z

Really fun game, its kinda hard to keep track of who hunting who without any special indicators, but still its interesting simply to watch on the screen, without even halving anyone, and placing bets on who will win :)

Quantic Paouf IV by shubart 2018-12-08T01:12:42Z

I liked the gameplay and how is it played, and both black holes and shadow zone work nicely. Although it is easy to "cheat" simply flying to the end through obstacles and gathering a bit of particles in the end. Removing hp recovery or adding timer/particle requirement could fix that probably :)

Forgotten Heritage by ded 2018-12-04T10:13:00Z

Well, that was unexpected, but mood change from "ugh, this darn grass" to "oh no help!" works really well.

And as mentioned, restart button could've been nice, also it's not clear if the fight is endless or i'm just that bad.

GameDev Sacrifices by GerodruS 2018-12-04T09:57:20Z

@yaroslav-kravtsov You should check how do sacrificed items change while moving to the next boss, you might have sacrificed something that you couldn't keep working on a game after it.

Music is done by @NikolsaNNN

GameDev Sacrifices by GerodruS 2018-12-05T17:17:20Z

@drikdrok I agree, when player is running to the next boss we "evolve" things in the bottom part too quickly and it is confusing which one lead to losing (but basically the one that turned red is the reason). I suppose we should have added a thing that you have sacrificed to the end screen (in addition to the "final" reason of losing).

About pixi - this was our first experience with it, so i can't say too much, but still. Overall it is okay, but it heavily relies on using external libraries. For example there are no tweening or timer functionality in the engine, and i've found at least 4 tweening libraries. Its better to know what to use before the jam in this case :) I would still prefer Defold engine for lightweight html games like this one

GameDev Sacrifices by GerodruS 2018-12-08T18:58:38Z

@rac-games @flying-dog-fish Thanks for feedback. We made i small update and added it as a Post-LD version, because the UI in the first release were quite confusing. Overall there are no specific goal of the game, except for avoiding the outcome where you didn't make the game at all. But what important is to "minimize the losses" and try to make the game as good as possible, so the final choices would be as good as possible. There is no "points" to maximaze, more like a story selection.

Shooty Shapes by Andrew Castillo 2018-12-04T02:49:38Z

* So, an asteroids game? * Why is it like that? * Wait, wtf? * Oh, now i get it!

Pretty humorous (and sadly true) story given under a disguise of a simple game with nice minimalistic graphics. Extra kudos for ads, although it could have more memes there.

One downside - sometimes it feels that gameplay itself takes a bit more time than it actually deserves, for jam entry it would be nice to get the full story a bit quicker (and a way to know that the story is finished)

Mountain Rescue 2019 by farfin 2018-12-05T23:27:40Z

Graphics give a nice GameBoy'ish feel, i like it.

aberth: simple text based choose your own adventure by jfraser314 2018-12-04T17:16:05Z

Interesting and catchy story and really unexpected way to tell it, really liked that.

The Devil's Grind by Hakita 2018-12-04T10:22:15Z

>Do you svear allegiance? >*presses No I don't know what i expected :3

Good and cleanly implemented idea, which aesthetically looks really well. Only problem is that the battle seems to be full-random, which might be a bit annoying (also angels' action indicators are not updated).

Sacrifice Plains by thegreentofu 2018-12-04T17:29:57Z

UDnDUbC.png

Final boss seems to be "unbeatable" :(

Save the Town! by Sam Reid 2018-12-04T17:07:12Z

Loved the "hand-made" art and sounds, reminded me about And Yet It Moves. Difficulty level is too low for the first 4.5 waves (and it takes quite some time), and then there is a giant zombie (~4 screens in height) that i didn't manage to kill. Also manually selecting all units in the beginning seems redundant, as there are no need to re-select them.

Dungeon Escape 3D by Zelberor 2018-12-04T22:34:23Z

With some dark ambient music and at least some sounds from nearby orcs it would be amazing, but even without it its quite good for a compo entry. And idea of a map-from-a-texture is always pleasing to see in the game :)

Dungeon Escape 3D by Zelberor 2018-12-04T22:47:26Z

@zelberor oops, I saw just 1 author of the game and automatically supposed that it is a compo.

Fight For Your Light by Raivk 2018-12-06T14:06:41Z

All negative things were already said before me (controls, duh), so i'll just compliment excellent visuals and audio one more time i suppose, can't believe a 2-man team managed to do all this in 3 days :3

My Little Daily Sacrifice by Gludo 2018-12-04T19:03:16Z

Game gives a nice "tycoon manager" feel from the beginning and it plays really well because of it. Although bank deposit seems to be meaningless (or i missed something) as you can just wait until you have 5k to deposit them all. Unity's webgl take up to 40% of CPU and mouse lags quite a lot - having an additional win build would be nice :)

The Apostle by Norfma 2018-12-06T14:13:17Z

Character animation feels a bit sluggish, but i liked the idea and all of possible sacrifices are fun, i couldn't stop till i sacrificed everything :3 Although it would be nice to have more than one level, because even in grayscale it is possible to differ lava and water textures.

PuzCol (Solo) by harshyyness 2018-12-05T13:05:30Z

I really like the puzzle idea and music/visuals, too bad it has just 2 levels - i would've gladly played more.

One annoyance though is that there is a huge (like ~1 second) delay between landing and when i can jump again. Its sad when i fall of and have to re-run everything just because the jump button didn't work when i wanted to.

Into The Slime by FenixDev 2018-12-06T14:17:24Z

Awesome idea and nice, although easy, levels. Probably would be nice to have some "negative" sound to blue tile, to give the player a feel that he is sacrificing something important

Dare to Risk by Morris Beardbarian 2018-12-08T01:07:15Z

Beautiful idea, although quite uncomfortable UI. This type of games could be really nice in multiplayer

How much are you willing to sacrifice? by Ridderfar 2018-12-05T12:55:51Z

Visuals and synchronization with music is awesome. The problem is not the difficulty itself, but lack of checkpoints - it is kinda annoying to spend a minute walking over the same obstacles. Also floor obstacle colliders are quite large - they trigger even when i'm visually not standing on them.