Lunch Money by drstik 2014-12-09T02:33:00
Cool concept. Could use some bgm. Good job.
Foon → Ludum Dare Explorer → Users → Moraleidahgo
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2014 | 31 | Entire Game on One Screen | Baulders | jam | Humor | 4.61 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Polarity | jam | 313 | 3.45 | 3.50 | 3.45 | 2.09 | 3.80 | 3.63 | 2.13 | 3.39 | 35 | ||
| 2014 | 31 | Entire Game on One Screen | Baulders | jam | 14 | 4.17 | 3.94 | 3.78 | 4.17 | 4.06 | 4.39 | 4.61 | 4.17 | 22 |
Moraleidahgo leaves an average of 5.0 feedback comments each event.
Cool concept. Could use some bgm. Good job.
Really hard for me, but very fun.
LD32 — An Unconventional Weapon (8)
Ex-Sword-Stential Crisis by Team Ex-Sword-Stential 2015-04-21T04:56:00
Awesome. Quite hard, but awesome.
Bass.Drop(); by DaniDK 2015-04-21T04:51:00
All the good vibes.
The Island by xWarZonex 2015-04-21T02:00:00
Love the graphics and the overall feel of the game. Also very humourous. Could be a bit more polished programming wise. On my second run I coundn't die and had several collision bugs.
Concrete Escape by Davikin92 2015-04-21T01:53:00
Simple, but yet a cool entry. Could be more polished and have a better difficulty ramping.
Alien Escape by Tiago Ling Alexandre 2015-04-21T01:50:00
The isometric view makes it hard to see where you're going. Also had some problems with the pathfinding, the character couldn't move to an unoccupied tile right in front of them.
Shield of Light by rmc 2015-04-21T01:43:00
Really cool idea, but I felt like the difficulty scaled too fast in the beginning and then it flattened. If there's any intention to keep working on the game after the jam you might wanna introduce more enemies and mechanics.
A Snowball's Chance by diiq2 2015-04-20T23:45:00
Love the concept, although the difficulty scales a bit too fast and I can't really see the theme in the game. Love the volumetric lights, this shows great potential.
PHARBA by Awpteamoose 2015-04-20T23:11:00
Really cool concept. Would like to see this moving forward after jam.