Altar of Abaddon by Issac 2018-12-06T12:52:06Z
The growing screen is genious and pushes you to keep playing. Good Job!
Foon → Ludum Dare Explorer → Users → FenixDev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | š„ | Into The Slime | jam | 912 | 2.90 | 2.60 | 2.86 | 3.10 | 2.53 | 1.69 | 2.13 | 2.23 |
The growing screen is genious and pushes you to keep playing. Good Job!
Nothing to add to the great feedback up there. Loved the idea since the first "wip post"!
Feels and looks nice! The ship destruction system is quite good.
Cool concept. The controls were a little weird at the begining since you do not move following the direction of the ship.
Details appart, great job!!
Oh man! This graphic style is my weakness. This prototype is really fun, you should try to add some more content (like different enemys and any form of healing) and publish it as a mobile game.
Really good job!
The AI is great! The game itself is very solid. The first run isn't very intuitive but the core gameplay is fun. If I had friends this would be a great minigame to laugh and scream at each other with.
Great job!
My nose is bleeding because of the cuteness levels. You guys did a great job on this project and the result talks for itself.
I will only point out that I missed the backpack looking in the direction where the camera is looking while you are moving too, not only when you are standing.
Details appart the game is really enjoyable.
PS. Me alegra ver jammers EspaƱoles por aquĆ.
Since every one has already pointed out the camera issue I wont say anything but good job and congrats on getting this solid result.
Thank you! @ianlux
Yes @jk5000, there is a limit of movements of 15. It is not very clear since the game doesn't show you the counter of movements left (we thought this would add some difficulty to the game). But it is indicated in the first level when you are being told the movement controlls. We will try to make things clear in the next one.
Thank you for playing!
Welp @cevantime, you are right. We spent too much time on the optimization of our own level creation system that we didn't have time nor energy to spent on more and deep level design.
Thank you for playing!
Hey @fluffi!
The delay had the intention to wait for the animations of the slime, but as you had already seen we couldn't add them to the game on time. We probably should have removed it.
Although, thank you for your feedback! We will have all those details in mind for the next project.
Hey @ori! I'm glad you enjoyed it!
Thanks for your suggestion @xorboo!
I am glad you like it! @nightvision65 ^^
Thank you @sapphiris!
The puzzle design and amount of content are really good! Also there are little details that makes this one enjoyable. A few retouching here and there and this game could be have really solid result.
Good Job!