FoonLudum Dare ExplorerLD44 → Shinigami's new assignment

Shinigami's new assignment

By sun-wukong

View on ldjam.com

CategoryRankScoreCount
Overall4073.5624
Fun4433.4024
Innovation8552.7924
Theme7783.0624
Graphics604.4324
Audio2423.6124
Humor943.8124
Mood1123.9324

Comments

jsec 2019-04-30 10:30

I loved art style!

volatile-dove 2019-04-30 10:47

Good graphics ! The introduction particularly is super cool. And the shadowy people in the street.

skylark721 2019-04-30 11:29

Unfortunately I couldn't get passed the 3rd level (with 2 souls). The first soul seems to be on a building with 2 platforms, but I can't jump on them, no collision. The nearby buildings seem to be too far from it as well. Am I missing something? Please let me know, since I'd like to continue playing.

The artwork is really nice, I like the little Shinigami Shina. :) I enjoyed the conversation between her and Enma and it was what kept me playing, to see more of their interaction. The combat mechanics could use a little improvement in my opinion. Being unable to move while attacking lead to a lot of damage by crows that could have been otherwise avoided.

sun-wukong 2019-04-30 11:35

@skylark721 Hmm, that strange, I did playtest all levels for them to be at least passable. I'll look it up.

purrseus 2019-04-30 11:41

A really fun and particularly well realised game that feels extremely polished! Gameplay is smooth and feels even smoother because of the outstanding art direction. Very, very well done!

The mood you manage to conjure is incredible. It's even better because of the goofy contrast with the dialog scenes. Trying to impress ~~Bowsette~~ Emna was an amazing experience!

sun-wukong 2019-04-30 11:53

Skylark72, I've looked it up and there is really missed collision on one platform but the path to all souls on level is there so it should be passable. I'll fix that collision in update.

Purrseus, thanks.

joeyasagiri 2019-04-30 13:37

Really cute art and I like the theme, but sadly the level design combined with the enemies and zoomed in camera make for a pretty frustrating experience, especially all the random leap of faiths that are required to get some of the souls. The jump is also a bit stiff and trying to hit the crows can be very annoying too.

I overall liked it but it would have helped if you polished it up by having less levels that are better designed instead of having a bunch of mediocre levels. More dialogue during the cutscenes would have also been nice.

yngvarr 2019-04-30 18:03

Holy cow! You enimated literally _everything_ in the game! This is incredible! And it adds a lot to overall feeling! The combat is a bit difficult to handle, which turns a game into a dodging challenge. ;-) Still it is an enjoyable solid platformer!

plexsoup 2019-04-30 20:07

Brilliant game. Loved the animations and artwork. Game-feel is really solid. It all felt super-polished. I'm not sure if the scythe contributes to the game much. Dodging enemies was more fun than killing them.

captaindreamcast 2019-04-30 22:59

What a cute story! I was always looking forward to the next cutscene, I thought those were really well done. The art was superb, the animation on Shina especially, the walk cycle seemed incredibly smooth. The shadowy people worked great for the mood as someone mentioned before, that along with the music really pulls you in. So yeah, great job again!

synystercola 2019-04-30 23:16

Love the art style. Nicely done overall! The sounds were a bit loud though. And it was a bit diffult to figure out that the darker shaded things are baddies and can damage you. I loved it though! :)

robotsoulsgames 2019-05-01 02:54

I really wanted to like this game, because I love cartoon art styles in games, but I just couldn't. The art for everything in the game, other than they main character, just felt lazy, and most of the difficulty came from bad controls, and the fact that your character's attack has such a bad hitbox. I feel like I would have rather just played a visual novel with this style, because the gameplay just ended up being frustrating.

suchista 2019-05-04 17:59

The art is fantastic! Gameplay is also fun, nice levels with good variety. And the dialogues are fun :) Very good game, I love it!

pusheeneiro 2019-05-06 21:14

Very nice main character graphics.

miu 2019-05-07 15:14

I think the crows are a little too quick to attack but else the game is great

sun-wukong 2019-05-07 22:34

@miu, and they are already nerfed lol.

emanon 2019-05-08 05:02

Solid platformer. Really enjoyed the art style, and impressed with the amount of content you managed to pack in.

You mentioned this but yeah the game doesn't really use the theme in an interesting way which is a bit of a shame. Other criticisms:

- Level design: I feel like most of the levels are far too big. There are cool elements in the levels, but I feel like large parts of the levels aren't interestingly used and it basically becomes a chore to explore them looking for the souls. - Controls: I think the platformer controls could have been a bit more tight -- one example is it feels very weird that there's no aerial drag at all. I don't really mind the hitbox / ending lag of the attack move, it made it an interesting challenge, but I would have liked it better if the jumping felt tighter.

pyrian 2019-05-08 07:30

Wow this is pretty. Adore the aesthetics, although I kind of wish maybe the main character was a little more like everything else in-game. Gameplay is reasonably solid, level design is okay. I'm getting a pet peeve about attack cooldowns that are not indicated in any way, it's hard to know when I can swing again. The crows are frustrating, I wish they had a "telegraph" animation that indicates when they're about to dive. Maybe there could be something in the level design that gives clues towards where the souls are hiding?

Anyway, absolutely gorgeous game, but the gameplay could surely use some polish. Thanks, had fun with it!

sun-wukong 2019-05-08 17:09

@emanon, thanks. I know, level design isn't my strong point. Also there was an aerial drag first but believe me, it felt even more weird than now.

@pyrian, there supposed to be a contrast between colorful living main character who lives in the astral plane and the shadow of the physical world that she travels in. I planned to give some lore about it first but forgot it after all. Also crows actually have preparing animation, but I suppose it is not obvious after all.

redz0ner 2019-05-08 17:13

Very cool graphics and music