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Random Access Aliens

By edve98

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sun-wukong 2016-08-29 16:00

Is it beatable?

edve98 2016-08-29 16:04

@Sun-Wukong Sadly no. At first I was thinking about making a few levels to beat, but I ran out of time :(

vaiaphraim 2016-08-29 16:19

Windows user here - your engine seems to work well in the command shell :)

Cool game, I enjoyed it a lot. Maxing out the splash damage and kiting the aliens is really fun! Too bad you don't seem to gain any score for blasting them - but it shows that the objective is to survive.. no more, no less, as well as you can.

differentname 2016-08-29 16:19

It's tough to tell what's going on in a game when you have to look at a legend to tell what anything is. I don't know how anyone does it with more complex games like rogue. I was confused by the grenade at first, because the game let me aim with the grenade even though I didn't have enough AP to throw one. I managed to kill a few aliens though. Can the ! spawning places be destroyed? I was trying to blow one up, but nothing seemed to happen to it. I guess if it was possible to damage it, it would change to a damaged icon like the aliens do?

multitudes22 2016-08-29 16:35

It was fun, but a bit odd to play. I couldn't help feeling like there was something missing to the game. But then again, it is 48 hours, so good job!

edve98 2016-08-29 16:44

@Vaiaphraim at first I was thinking of giving some points for that (or killing multiple aliens with single grenade) but I really ran out of time - I was working hard until the deadline.

@DifferentName yeah the problem with aiming was not fixed due to time shortage. And !'s cannot be destroyed. The game thinks of them like walls :P

amras0000 2016-08-29 16:51

Your engine's missing one very important aspect: numpad control. You don't understand how restrictive it feels to have to aim on a grid in 4 directions.

Aside from that, the engine's cute, legible enough. The lack of color's a bit offputting but it's ld so I'm not expecting too much there.

There's not a lot going on in the game, which is fine if you're just showing off the engine. If you'd had time to make the enemies path around the walls (and gotten more of them to spawn!) it might've been fun to clump them together and watch them all explode. Really, having enemies that are substantially faster than you, which swarm the screen uncontrollably, and which have to move around the same walls you do would've added a lot.

edve98 2016-08-29 17:26

@amras0000 it does have numpad support, I just didn't add that to the game. When I think about it it makes a lot of sense to have numpad as controls.

Color is there in the engine but not for Windows so I didn't bother to add it to the game (even if I did I would've probably chosen the worst colors possible, haha).

And I was trying to add normal path finding but it didn't work as intended an hour and a half until the deadline. I Decided to scrap it and finish off things that were really important (like grenades actually doing damage).

onyon 2016-08-29 17:50

Feels great that you created the engine just for this! I like the ascii-like art. Sad you ran out of time cause I'd be looking forward to seeing more. Good job.

lordvorath 2016-08-29 19:10

Nice work making the engine ad-hoc for the occasion! I Like ASCII graphics in general so that's cool, unfortunate that you ran out of time, would have loved to see more content. What else to say, it's a simple game but nicely executed. Maybe a bit lackluster in the theme department but that's optional so...

amine-tcherak 2016-08-29 19:23

Good Works nice Game ..

ryte2byte 2016-08-29 19:34

Ya know, I don't think I've played an ASCII game with WASD controls before, lol.

Kudos on building a whole engine during LD! Great way to leverage the theme.

edve98 2016-08-29 20:11

Oh, I didn't make the the whole engine during LD. I made it *for* it a few weeks before it started (well, I continued with what I had since last LD). Did I say anything that suggest I made it during LD? English isn't my native language so that could've happened.

blinry 2016-08-29 20:24

I'm familiar with Nethack and other Rougelikes, so I enjoyed the old-school style! Nice interpretation of the theme, well done! We had a laugh about "TODO: Write tutorial" and that large A's became small a's when damaged ;-) Without looking at the website, the goal was unclear. We would have liked sound effects and more gameplay elements. Good job writing your own game engine!

petterbergmar 2016-08-29 21:48

Nice ascii art!

mrbrenan 2016-08-29 21:55

As a windows user I don't have any problem.
I love Ascii art and turn based game so I love your game.
Good job guy :)

aroscillo 2016-08-29 22:38

Cool game!

ahputek 2016-08-29 22:45

Fun little game! Good job! :)

kraiom 2016-08-30 02:27

I really like what you did here. Fun to play, and I appreciate the tactics feel of it. Would love to see more content, though. Maybe don't let drones and grenades ignore walls, that'd create some interesting tactical ideas. But I realize the time constraint.

Again, cool game, really like the feel of it!

~ kraiom/guiocm

fib 2016-08-30 02:32

It was really hard to learn at first. But once I figured it out I really enjoyed the ascii art aesthetic. Solid entry & bonus points for writing your own engine.

piotrek 2016-08-30 21:11

Gameplay feels really dynamic as for turn based game.
Good job.

tmpxyz 2016-08-31 04:23

It would be more fun if there're guns and more kinds of aliens

rakart 2016-08-31 13:55

Reminds me of the cataclysm DDA days (in the aesthetic way), good job on the engine.
Too bad the gameplay is a bit bland, it could really be an awesome game with mechanics.

Congratulations anyway, game works fine on Windows.

jimbly 2016-09-02 03:41

Interesting little game. Played rather slowly, even for a turn based game - faster explosions would have gone a long way. I totally did not understand the AP system at the beginning, got very confused as to why I suddenly could not move (thought I was stuck in a wall!), then tried shooting, and it would let me do that either, so some feedback about "out of AP" when trying to do either of those would have been slick.

rockhoppergames 2016-09-02 14:50

Same as Rakart, I'm reminded of Cataclysm (and rougelikes in general) too. The base gameplay is fun, but I think the pacing could be tuned up a little. It takes a lot of time running away before you get a real chance to strike back, and a lot of that time is just busy work. Personally, I'd experiment with turning up the spawn rate a little bit and seeing how that works. Alternatively you could try the you move/they move style of rougelikes, and see if that does away with the slowdown of having to end turn after every few steps. Despite this, I thought it was still a tops game!

epb9000 2016-09-06 06:30

There's nothing quite as satisfying as taking out 7 alien drones with one grenade. I'll admit that it got a little tedious having to kite for 10 turns for a limited chance to strike back, but this was still solid fun.