Alright, let’s do this. Starting your game now.
Heh, the paper thin character is cute. I wish cursor would become visible when intractable object is in line. Navigating around is fine, sometimes I get a prompt that says ‘press esc to show cursor’, but it easily disappears. Haha cracked up at - Learn - Second day came. Hmm I looked around in the class, then the teacher started talking and my vision is locked to the side ways….. oh, the news broke. The character is badass. Show must go on? For some reason, it wasn’t easy to ‘go to bed’. Wasn’t sure if this was part of the narrative or if it’s because I’m not clicking on the right spot? It will be so cool if it was part of the narrative. I love how what seemed like an ‘Objective’ is actually the guy’s stream of conscience. I still don’t know how to wake up, or maybe it got harder for him to wake up? Oooh, sitting in the back now, I see. Oops, typo in Friday’s dialogue. (You breifly consider doing today’s assignment)
Well, I ended up playing through the whole game. I struggled with interacting with objects in the beginning, but once I found the sweet spots I could live with them. I loved that the story was simple, down to the point, very well delivered, and concluded nicely at the end. I also liked the guy sitting in the back by the end of the week. It may be a small touch, but it shows that you cared about the details when writing the story. Although I do wish you would have picked up some random name for the teacher and *******. I’m not sure if you wanted to convey that it doesn’t matter who actually were ******* since they can be anyone around you, or if I’m over thinking it 😃 Anyways, great work!
Oh, I played it on the ‘experimental’ web version. I don’t think I encountered any issue that may be unique to this platform.