FoonLudum Dare ExplorerLD38 → A Week's Passing

A Week's Passing

By iseeicy

View on ldjam.com

CategoryRankScoreCount
Overall3623.4024
Fun6212.6824
Innovation3503.1923
Theme6032.9022
Graphics5083.1423
Audio2.1210
Humor4932.2720
Mood1613.7123

Comments

picapica 2017-04-26 15:34

When day 2 started, I was a little worried that it would all be about routine and repetitiveness, but I was pleasantly surprised! The creepy, empty, low-poly world fits the story very well. I especially liked how it got harder to wake up - it really captured how it feels sometimes. The ending felt a little abrupt to me after the slow build-up, but I appreciated that the game was telling a story.

drazil100 2017-04-27 07:27

I am sorry I softlocked during the stream like a dummy. I just finished playing the game all the way through and while there was at least one dialogue I that broke my immersion ("I knew ****** like the back of my hand") it was a really good game and fit the theme very well at the end. I am sorry again I couldn't show off the rest of the game it was great.

Only point of criticism I would give (other than making sure its impossible to get stuck between collision and stuff) is there are too many doors in the house and figuring out how to leave the house the first day is confusing.

Great work 10/10

kcreanor 2017-04-28 12:37

Really nice, enjoyed the art style's simplicity, the 2D characters really fit in well, had a pleasant chuckle when I saw the reflection in the mirror! Would love to get prompts when looking at interactive objects, but otherwise a solid game! On lunch break so haven't got round to day 3 but I look forward to playing it when I get home! Well done!

simonhutchinson 2017-04-28 21:12

Cool. I think there's a lot to the mixed 2D/3D style, and I'm always really impressed by the entries that manage to create a real narrative over the course of the weekend.

Keep up the good work.

xxdoombox 2017-04-29 23:57

cool game. the 3D world you created was done really well and was surprisingly large for a game jam. while im open to the mixed 2D/3D style and i think you were on to something with your 2D characters, it didnt really work for me. imo you should keep the 2D character but tweak it just a bit to be more cohesive with the rest of the game. i enjoyed moving through the space that you made, particularly the house felt really good. the game play was not super engaging, but exploring the world was still interesting. nice job!

iseeicy 2017-04-30 04:05

@xxDOOMbox Did you get to day 2? Also, how would you suggest I tweak the characters to fit the style a bit more?

xxdoombox 2017-04-30 13:44

i got to day 2 and did all of my morning tasks, and as they were all the same i thought that the game was a loop. although now that i see other comments, it appears that it is not. i will have to give it another play through. regarding the characters, i just felt that the 3D world was very smooth and clean feeling. the thickness of lines for example is uniform within a single object. while the 2D character is rough, with a jagged outline of varying thickness. theres nothing wrong with this, it just felt out of place to me compared to the rest of the world. but thats just my opinion, others in the comments seem to like it the way it is.

iseeicy 2017-04-30 15:35

@xxdoombox Ah, I see what you mean now. Thanks for the input!

hekst 2017-04-30 18:40

Alright, let’s do this. Starting your game now.

Heh, the paper thin character is cute. I wish cursor would become visible when intractable object is in line. Navigating around is fine, sometimes I get a prompt that says ‘press esc to show cursor’, but it easily disappears. Haha cracked up at - Learn - Second day came. Hmm I looked around in the class, then the teacher started talking and my vision is locked to the side ways….. oh, the news broke. The character is badass. Show must go on? For some reason, it wasn’t easy to ‘go to bed’. Wasn’t sure if this was part of the narrative or if it’s because I’m not clicking on the right spot? It will be so cool if it was part of the narrative. I love how what seemed like an ‘Objective’ is actually the guy’s stream of conscience. I still don’t know how to wake up, or maybe it got harder for him to wake up? Oooh, sitting in the back now, I see. Oops, typo in Friday’s dialogue. (You breifly consider doing today’s assignment)

Well, I ended up playing through the whole game. I struggled with interacting with objects in the beginning, but once I found the sweet spots I could live with them. I loved that the story was simple, down to the point, very well delivered, and concluded nicely at the end. I also liked the guy sitting in the back by the end of the week. It may be a small touch, but it shows that you cared about the details when writing the story. Although I do wish you would have picked up some random name for the teacher and *******. I’m not sure if you wanted to convey that it doesn’t matter who actually were ******* since they can be anyone around you, or if I’m over thinking it 😃 Anyways, great work!

Oh, I played it on the ‘experimental’ web version. I don’t think I encountered any issue that may be unique to this platform.

ilseroth 2017-05-01 06:05

Alright so I hit day 4 and then fell through the ground when it loaded in the walk to the bus scene. Don't have the time to start over so I'll just say that this is a fair deal of content in a short period of time, I may go back through tomorrow (2am here) and see how it ends but it's good stuff.

Small nitpick, when you deactivate the player controller during an action in the house, the animator locks in it's current position so say you brush your teeth, you can see your character running in the mirror while stationary. Make sure to either send a call to the animator to turn off the animation or simply limit the players capacity to move without actually turning the controller script off.

Thanks for the game <3

occultone 2017-05-01 07:53

I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY

I think this game is an amazing Nihilistic Experience, and nothing you say will convince me otherwise. I actually enjoyed myself, even if the plot got a little insane after day 2. I think some more stuff to break up the routine would benefit the user.

Kudos to you for full consistent 3D Environment in a Jam.

Also... maybe turn down the MouseLook Sensitivity a bit.

drazil100 2017-05-01 11:15

Just rated your game! Good luck!

local-minimum 2017-05-01 16:24

I really liked the thorough focus on all the little pieces of the day as a way to build up a fitting pace for the game and then use these mundane things to show how the protagonist was feeling. Great work with that and the story in general. The tone, the very imperative instructions about what to do as well as the dialogues. Lighting a bit dark sometimes where it was hard to see the door on the bus and some other details. For example first time I showered, it thought the game was stuck because I started the shower facing directly towards it making the screen more or less completely dark. So maybe for the exit out of those sequences, it would have been nice to have a default direction. It also makes sense with in particular showering, that you exit facing the room. I played the game on my laptop, and for most (but not all scenes), I couldn't turn while walking. which made it all a bit of a struggle in a way that didn't really help the story. The same goes for the quick acceleration walking. It would also make sense to the story if the player wasn't that fast on their feet. The absolutely best part of the game though, it was the wake-up sequences. That was a really powerful way of conveying the story.

togis 2017-05-01 16:56

This is a wonderful game. A real gem!

After seeing this on the stream of @Drazil100 a few days ago, I really wanted to test it, I'm glad @iseeicy proposed it to me yesterday.

The narration is very immersive, you slowly but surely feel the feeling of the main character as if you are him. All of this is setup in a very well crafted 3d world filled with character that may seems simple at first, but actually carry a lot of expression via animation and a lot of meaning in the story.

Playing this game was an unique experience and I enjoyed every minute of it.

Thanks a lot and congratulation!

(You can see me playing this game for the first time on the vod https://youtu.be/lXUmif8KKxM?t=4h23m34s )

blacksheepza 2017-05-01 19:35

Going to have to come back to this one, it was a bit too slow for me. Looks like you put in a lot of effort and from what I saw you did a great job :)

samusoidal 2017-05-04 23:21

I think my pug died on day 2... Overall, a good game, the storytelling was a good style, even if it was a little slow. Good job!

somnium 2017-05-06 05:19

A very interesting game, the experience was quite unique!

I really liked the art. The mood it conveyed fitted the story perfectly, and the bare bones apartment made a great backdrop for the reductive representation of everyday routine. Having the world be significantly brighter in the beginning of the game, might have stressed the development of the story even more. The navigation was a bit confusing at times. Specifically, when exiting from the bath/bus, I would expect to exit facing towards the world.

The slow deterioration of the daily routine, and the increasing hard time getting out of bed, was a powerful way to convey the protagonist's increasing struggles with his grief.

The ending was uplifting - the way the story was going, I had feared that the bus would end up playing a more horrible part... The final realization of the theme was brilliant!

A note: While I did not run into any issues with the LD version, I got stuck repeatedly in the post-LD version 1.3, when speaking with the other guy waiting on the bus on the morning of day 2 (the controls stopped responding after the conversation).

A wonderful game, with a powerful message!

>A world was shattered. >...Grief ...Unhelpful Platitudes. >......A Light in the Dark.

inigo 2017-05-15 22:42

Nice entry, the game mechanics is great, it's a pity that characters doesn't fit with the rest of the graphics, in my view. Anyway, nice entry! Good job

morrilet 2017-05-17 00:16

This was really cool. I'd seen this in a stream earlier on, but I'm glad I played it on my own. The graphics were good, but what stood out to me most was the way the characters looked. Very alien from the rest of the game. I liked that a lot. The theme came through well (especially at the end) and the sound effects were pleasant. My only complaint is that it was a little slow at times. Overall I really liked this entry, and I think that it managed to do something with the story (portray grief) that's tough to pull off in 72 hours. Great work.

stoogebag 2017-05-17 02:44

Hi!

This is nice, has a lot of promise. Some notes: - The camera is too low (about waist high). This put me off though I did get used to it. - The concept is great, but in practice I think it ended up a little slow, and I found myself getting impatient. The loads are a bit long and the bus takes forever to arrive. - Graphics are great, probably polygonal (low-poly) characters would be better though, just a question of taste - The routine mechanic is excellent, especially when you play with changes to the routine. However it did end up getting a bit boring and repetitive. - Doing things quickly messes up the messaging system. - Story was good, if a little cliche

Overall a very GOOD JOB :D not a lot of stories in jam games. try mine if you like, https://ldjam.com/events/ludum-dare/38/a-couple-of-questions-volume-ii-small-business-small-world