no-grapes-games 2019-04-30 10:04
I liked it even though it wasn't finished. The equipment system and the dismemberment is very impressive. Good work!
Foon → Ludum Dare Explorer → LD44 → Samurai Zombie Girl
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 995 | 2.90 | 22 | |
| Fun | 888 | 2.87 | 22 | |
| Innovation | 308 | 3.40 | 22 | |
| Theme | 577 | 3.32 | 22 | |
| Graphics | 741 | 3.21 | 23 | |
| Audio | 644 | 2.54 | 22 | |
| Humor | 708 | 2.55 | 21 | |
| Mood | 746 | 3.07 | 22 |
I liked it even though it wasn't finished. The equipment system and the dismemberment is very impressive. Good work!
@no-grapes-games Thank you very much.
The idea is really cool. Couldn't figure out how to get any equipment to eventually do any attacks.
@rob-avery Some enemies drop their weapons. If you kill enemies and pick up their limbs, you should be able to go to the flesh merchant, sell your inventory, and buy a weapon.
Pretty interesting mechanics here! I found it hard to get a body again after dying outside of using Cheap Healing, which doesn't seem to give you a strong enough body to do much.
@sylvie Yeah, you kind of have to grind for limbs, and go back and sell them as often as possible, so you have enough money to buy better stuff. The difficulty curve is probably pretty messed up, and it was hard to balance it well because each individual limb had different health and attack power. You really have to stun-lock enemies, because a lot of them can kill you in one hit if they hit you right. The difficulty curve is probably the thing we'd fix first if we had a chance.
Very nice dismemberment mechanics! It seems like the armors are pretty useless I still got oneshot by those blue guys using the gold armor...
@corbak That happened to me too. The game definitely needs to be rebalanced.
I enjoyed the feel of hitting enemies with my weapons, melting them with the heavy attack was especially satisfying. It sounds like you know this, but the balance is _way_ off in this game, to the point where even after buying the best armor and weapons, I still couldn't really go anywhere because getting hit even once meant losing my arms and my weapon with them (which meant death moments later).
I got the humanize buff, figuring it would be a game win condition, but it just turned me pink, not sure what it was for. Gave up after that.
The graphics and animation are pretty solid, I don't feel the music really fits the game (it's too sad for a game this hectic)
Solid work for one weekend!
@squirmonkey Unfortunately, there's no way to actually win. We actually switched the music mid development, because it was making us too sad, but we switched back to this one because we thought it was better. Maybe we should have gone with different music . . .
I found the hit reg to be really finicky. This lead to a lot of cheap deaths and missed hits. Music is REALLY loud and pretty monotonous... I would have liked an option to turn it off (or at least lower it!).
@fireslash Sorry about that.
Way to many buttons! The control systhem could be simpler, I think. But iactually really lked the graphics! Feels very old style! Liked it. Butwhen i realized i had no money i didn't understand how to exit the shop
@johannimations Sorry. You press X to exit the shop. I definitely agree we had too many buttons. Most of them were for handling the inventory system, and if we had more time, we probably would have tried to come up with a more intuitive inventory system that used less buttons. I'm really glad you liked the graphics!
When I tried to run the Windows build there was the following error:
___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shd_Collectible
D3DXCompile failed - result
at gml_Script_DrawLimb ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_DrawLimb (line -1) gml_Object_o_Limb_Draw_0
Anyway, nice art and concept! As stated, a bit complicated to control (also got stuck on the merchant), and for some reason the game ran very slowly for me, but I could play it (maybe it became too easy because of that). Great job!
@nihilaleph That's odd. Did it happen immediately, when you started it? From what I've read, though, it might be that you don't have a DirectX runtime. It seems Game Maker games need you to have it for your computer to be able to render shaders. Maybe we should add that to the itch.io page. Anyhow, I'm glad you liked it. We probably should have simplified the controls, and maybe added a back button to the merchant just in case the player doesn't know to use X.
@robotsoulsgames Could be, I'm using very low spec right now, not even a GPU :sweat_smile: I guess you could just add in the Help that X closes it (although I remember trying to press every button but nothing happening... Maybe I just messed something up :stuck_out_tongue_closed_eyes: )
@nihilaleph You actually have to press X twice, once to exit the sub-menu (healing, weapons, or armor), and again to exit the shop. I'll admit it's not very intuitive.
The amount of upgrades is pretty impressive for a game jam ! Getting stronger and stronger is always a nice lense in game design, so it felt nice, even if start feel a bit slow to me. Graphics and feedback are really ok for a jam, and this is quite a long playthrought, well done : )
@hpmnk Thank you.
That was nice interpretation of Dororo and pretty interesting. Really cool that you implemented a difference with every missing limb.
Also when you do a heavy attack without any limbs it looks like she attacking with her tits, lol. (It's not bad or anything, just looks funny)
@sun-wukong Well, it takes inspiration from Dororo, but I wouldn't call it an interpretation of Dororo.
It's actually her head that has a hitbox when doing that attack, but we did want our game to have sex appeal.
I was a little skeptical at first after seeing the initial pace of the game, but it didn't take me long to understand what a few of the people above have said, the combat was actually very satisfying. The heavy attack had weight to it, the opponents splattered in a satisfying way, and the whole limb system was suuuuper impressive to me. And that was just the core gameplay! I liked how you went for the whole inventory and upgrade system and I would love to see what you can do w a full version of this game.
@peachtreeoath We're not really sure about making a full version. The limb system was definitely the core aspect of the game, that made it unique, but it also created a lot of problems and limitations. We definitely learned a lot from it, though. Thanks!