- Isometric is not a good view for a gridbased game controlled with wasd. - Controls take some getting used to. - Look at Steven's Sausage Roll for a good control scheme. - The robot is cute! - Overall clean design. - Good feedback for when you can't move a box. - Moving costing energy and rotation being free creates some interesting choices.
- Tutorials take up a significant percentage of the levels. You probably ran out of time in the jam, but next time maybe explore your existing mechanics instead of adding more. - Ideally you'd space out the introduction to the mechanics with a few actual levels in between each one. - Once you get to the actual levels, the game is pretty fun and an interesting challenge. - That said, the input and movement really turned me off. I would have liked to play all the levels but it simply takes too long play through a level. - In a puzzle game your input should be fast. Usually in gridbased puzzles, movement between tiles should take about ~.2 seconds or even less. - You have a bug where you have to make an input twice in order to turn. - The main character could be more distintive.
LD39 — Running out of Power (4)
IthasPotential... by Will Goad 2017-08-01T09:50:53Z ♥ 1
Pure ludo.
Möbius Trap by RedNW 2017-08-01T09:10:00Z ♥ 1
- The screen seems a little small. The laser and missile ships both have ranges that are larger than the screen. - Love the design of the laser ship.
Swing by Lovro Kalinovčić 2017-08-01T08:47:52Z ♥ 1
- Isometric is not a good view for a gridbased game controlled with wasd. - Controls take some getting used to. - Look at Steven's Sausage Roll for a good control scheme. - The robot is cute! - Overall clean design. - Good feedback for when you can't move a box. - Moving costing energy and rotation being free creates some interesting choices.
Zoomie by GlitchGames 2017-08-01T08:34:10Z ♥ 0
- Tutorials take up a significant percentage of the levels. You probably ran out of time in the jam, but next time maybe explore your existing mechanics instead of adding more. - Ideally you'd space out the introduction to the mechanics with a few actual levels in between each one. - Once you get to the actual levels, the game is pretty fun and an interesting challenge. - That said, the input and movement really turned me off. I would have liked to play all the levels but it simply takes too long play through a level. - In a puzzle game your input should be fast. Usually in gridbased puzzles, movement between tiles should take about ~.2 seconds or even less. - You have a bug where you have to make an input twice in order to turn. - The main character could be more distintive.