FoonLudum Dare ExplorerUsers → snek

snek

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201739Running out of Power👥Scrap Huntjam1123.873.342.953.874.472.453.78

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by snek

LD39 — Running out of Power

Swing by Lovro Kalinovčić 2017-08-01T08:47:52Z

- Isometric is not a good view for a gridbased game controlled with wasd. - Controls take some getting used to. - Look at Steven's Sausage Roll for a good control scheme. - The robot is cute! - Overall clean design. - Good feedback for when you can't move a box. - Moving costing energy and rotation being free creates some interesting choices.

IthasPotential... by Will Goad 2017-08-01T09:50:53Z

Pure ludo.

Möbius Trap by RedNW 2017-08-01T09:10:00Z

- The screen seems a little small. The laser and missile ships both have ranges that are larger than the screen. - Love the design of the laser ship.

Zoomie by GlitchGames 2017-08-01T08:34:10Z

- Tutorials take up a significant percentage of the levels. You probably ran out of time in the jam, but next time maybe explore your existing mechanics instead of adding more. - Ideally you'd space out the introduction to the mechanics with a few actual levels in between each one. - Once you get to the actual levels, the game is pretty fun and an interesting challenge. - That said, the input and movement really turned me off. I would have liked to play all the levels but it simply takes too long play through a level. - In a puzzle game your input should be fast. Usually in gridbased puzzles, movement between tiles should take about ~.2 seconds or even less. - You have a bug where you have to make an input twice in order to turn. - The main character could be more distintive.

Scrap Hunt by snek 2017-08-01T09:25:42Z

We fixed the gamebreaking bug (can’t move after depositing scrap).