FoonLudum Dare ExplorerLD40 → GREED

GREED

By ethan-allwood

View on ldjam.com

CategoryRankScoreCount
Overall3103.4324
Fun4942.9523
Innovation5332.7323
Theme4183.2823
Graphics264.2623
Audio883.6923
Humor4742.1722
Mood533.7623

Comments

valkling-friend-of-all-things 2017-12-05 05:58

High points for graphics and audio. If you made that all for the Compo, good job, I'm impressed. Otherwise, this seem like part of a much bigger game that is not done yet. It's a great base for something more, but honestly kind of dull in it's current form.

benjamin 2017-12-15 12:58

Nice graphics and fight system. The problem is difficulty curve is not very good right now. You should start with much slower monsters and give some really cheap items to buy first. Also spawn some chests to some place of the dungeon to make player want to move around and seek for them.

themonsterfromthedeep 2017-12-27 17:48

The graphics in this game look awesome. The music is good, but audio would be much improved with sound effects.

I would say that the main problem with gameplay is that there is apparently no way to heal, and because you are practically guaranteed to take damage at some point no matter what fighting style you use, this is a bit of a problem. The reason I say this is because I never managed to survive long enough to purchase any of the items.

querk 2017-12-27 22:43

Awesome game. very nice graphics, and atmospheric music. Good mechanics. just a better version of my game: D

ps. sorry for my bad english

adhesion 2017-12-27 22:57

Great graphics! Solid concept though the gameplay doesn't feel that great - there's some potential to how the 2 attacks are used, but since the monsters are super fast, the stab is really risky. Out of a few runs, I also never survived long enough to buy any items. Good music btw, though some sound effects would help gamefeel a lot. Keep it up!

przekop 2017-12-27 23:10

As said before graphics are nice, but the game itself feels very unfinished.

soerensen3 2017-12-28 00:00

Nice idea and controls are a bit blocky. The movements could feel more fluent and maybe some possibility for dodging would be nice.

goat-toaster-games 2017-12-28 00:15

WHY did you not include more images and screenshots of your game??? It is graphically wonderful!! Seriously, very good looking game that I feel would've been noticed more with more images on display :)

Great concept, though I agree with some comments above that the gameplay itself doesn't feel terribly good. I agree with TheMonsterFromTheDeep in that some healing items would've been great as I also couldn't survive long enough to buy anything. Honestly though it's otherwise a really fantastic game!

Great submission! :grin:

jonathan50 2017-12-28 00:23

Nice game, it feels rather polished, and the animations are good. My biggest complaint is the delay between right-clicking and slashing, although I can't tell whether it's supposed to be there or if my netbook is just being slow.

shivur 2017-12-28 00:45

Your graphics are nice, but you have to farm way too much to be able to buy anything. Add to this that the collision with the sword doesn't works half the time and I wasn't able to buy any Item at all having tried more than ten time. I advise you to test your game before posting it, changing the price of an Item takes 10 seconds if it's well programmed.

antagonist 2017-12-28 04:30

I managed to afford an item by sitting in the corner to the bottom left of the map, hiding right behind a spawn point. If I camped out there I never got surrounded. So far I haven't managed to buy more than one at a time, but it seems like I could just sit in that corner and farm forever if I just wanted coins. I also bought an item a couple times by waiting around in the store until I could afford one, but it's risky to be out in the open.

Lots of people have said how it takes a long time to afford items, and I agree, but I wonder if the problem is actually that the common enemies have too much health. If they died in one stab it might feel better and be more manageable to get to 30 coins. Of course, the pacing issue can be solved in several ways but it almost feels like they were meant to have low health and it got changed last minute, or something...

The sharper sword didn't seem worth buying at all, and the stronger arms and pickpocket were better but still not worth the cost. I didn't try the deeper pockets.

I definitely think that the most important thing is to make items cheaper (or something similar, like making it faster to get coins). I think the other commenters' asking for extra features, like a way to heal and stuff, is unfair; it's fine to not have much content and variety and such, since it's a 48-hour competition, but regardless of the difficulty, the 95% bug-dude army can't hold a player's interest for the time it takes to get 30 coins, so the amount of time it takes to do that should be adjusted to match how long it *does* stay interesting for.

delayed-conclusions 2017-12-28 13:12

Love the artstyle, great pixelart and chiptune music. overall pretty solid project :)

avitt 2017-12-28 13:16

Really liked this game, it has a nice art style and the mechanics are well thought out, the music is good too. I like how the amount of gold affects both the speed of the player and amount of monsters. It's a good difficulty balancing mechanic and the player has control by purchasing upgrades and will then be light and stronger. Makes me think of Dark Souls, you should be proud of that.

chyme 2017-12-28 15:39

As some people have already said, very high points for graphics and audio! It's remarkably polished for a compo game and I give you props. I had issues with the core gameplay being a bit too stiff and awkward, not to mention you can die surprisingly fast... but still, it works and fits the theme so nice job. If you were to continue this after the jam I'd love to see the same level of polish you put into the presentation be put into the gameplay. I could easily see this up on Steam somewhere. Nice work!!