GREED by Ethan Allwood 2017-12-28T04:30:51Z
I managed to afford an item by sitting in the corner to the bottom left of the map, hiding right behind a spawn point. If I camped out there I never got surrounded. So far I haven't managed to buy more than one at a time, but it seems like I could just sit in that corner and farm forever if I just wanted coins. I also bought an item a couple times by waiting around in the store until I could afford one, but it's risky to be out in the open.
Lots of people have said how it takes a long time to afford items, and I agree, but I wonder if the problem is actually that the common enemies have too much health. If they died in one stab it might feel better and be more manageable to get to 30 coins. Of course, the pacing issue can be solved in several ways but it almost feels like they were meant to have low health and it got changed last minute, or something...
The sharper sword didn't seem worth buying at all, and the stronger arms and pickpocket were better but still not worth the cost. I didn't try the deeper pockets.
I definitely think that the most important thing is to make items cheaper (or something similar, like making it faster to get coins). I think the other commenters' asking for extra features, like a way to heal and stuff, is unfair; it's fine to not have much content and variety and such, since it's a 48-hour competition, but regardless of the difficulty, the 95% bug-dude army can't hold a player's interest for the time it takes to get 30 coins, so the amount of time it takes to do that should be adjusted to match how long it *does* stay interesting for.