FoonLudum Dare ExplorerUsers → Jonathan50

Jonathan50

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201740The more you have, the worse it isPet Overloadjam2.952.333.184.123.042.662.91
201637One roomRoom Designerjam9121.931.802.533.471.9317

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jonathan50

LD37 — One room

Memory Lapse by IGDZichu 2016-12-13T00:35:00

This seems like a great game but it doesn't run under Wine on GNU/Linux. I just get this: http://i.cubeupload.com/G8vgDu.png

Room Designer by Jonathan50 2016-12-13T23:49:00

Thanks!

Room Designer by Jonathan50 2016-12-16T04:07:00

Thanks! Sorry about the issues, I think that was because of the bug that prevents placing items in the hit box of other items. I just don't put them right next to each other (even though it looks terrible that way)

Room Designer by Jonathan50 2016-12-25T01:11:00

Thanks for your comments everyone. I like your ideas and if I get around to it I will implement them (as well as fix those bugs).

72 Hours by shnitzhell 2016-12-14T00:31:00

I was able to run this under wine but text would not display. I couldn't figure out how to play. The graphics looks great.

72 Hours by shnitzhell 2016-12-14T00:34:00

Actually I looked at the screenshot and compared stuff, and saw what clicking on the options did, and did get to play a bit. :-)

The Pit by Soundless_dev 2016-12-14T00:53:00

I love this game. Especially the enemies and method of building.

LD40 — The more you have, the worse it is

Oil Tycoon : Corruption Edition by sebbernery 2017-12-28T21:25:05Z

This is a nice game, looks good, it was fun to play. My only complaint is at the top then the number of oil barrels is how much you'll have at the end of the turn instead of how much you have right now like with the money and workforce.

BaconMan by josefnpat 2017-12-08T22:54:03Z

This game is lots of fun, works with Mesa3D software rendering.

Defense 2160 BC by TheMonsterFromTheDeep 2017-12-07T03:01:07Z

Doesn't work on Windows 7 32-bit, OpenGL 1.4 integrated graphics (it does nothing)

Edit: It works fine with software OpenGL (https://github.com/pal1000/mesa-dist-win/releases) although it crashed the first time I tried to start a new game. Also, it works fine under Wine.

Defense 2160 BC by TheMonsterFromTheDeep 2017-12-08T01:52:08Z

No, it is for 32-bit Windows, that's why I was able to run it with Mesa3D. It's probably an OpenGL problem, especially since OpenGL 1.4 came out in 2002 (although I'm using a 2009/2010 netbook and the Intel 945 Express is supposed to support OpenGL 1.4 plus extensions) It has just 64 MB of VRAM.

Defense 2160 BC by TheMonsterFromTheDeep 2017-12-10T05:39:44Z

Okay, I've since learned that Microsoft's generic OpenGL drivers haven't progressed since OpenGL 1.1 from 1997, so I'll install Intel's drivers from Windows Update and try again.

Defense 2160 BC by TheMonsterFromTheDeep 2017-12-10T06:14:39Z

Finally back, now with OpenGL 1.4. Now it runs fine and a lot smoother than software mode.

Pet Overload by Jonathan50 2017-12-05T23:28:44Z

@wakka2 1. Did you put the app in /Applications, without renaming it (if you have the permissions to do so)? 2. Do you have a 64-bit Intel Mac (from no earlier than late 2006 until today?) 3. What version operating system do you have? 4. Did you mount the .dmg file and actually the find the app bundle?

Edit: I published a new build that no longer requires being installed in /Applications and is confirmed to work on Mac OS X 10.6.

Pet Overload by Jonathan50 2017-12-06T23:59:04Z

@lyrcaxis @mags Thanks for the comments. @mags Did you get stuck somewhere? Or am I misunderstanding you?

Pet Overload by Jonathan50 2017-12-20T22:40:54Z

@jezzamon Thanks for the feedback. That is more or less how I implemented movement, the jumpy movement isn't actually a problem with the movement code but a mistake I made earlier on so the game doesn't update when it's supposed to. I'll publish the fixed version when the rating has ended.

Pet Overload by Jonathan50 2017-12-27T22:17:57Z

@themonsterfromthedeep Thanks for the feedback. Actually I think why the reason why collision with trees is strange is because I didn't implement any proper collision detection (I just used bounding-box detection and made it tolerate going a few pixels in). Originally all the brick walls where trees but I replaced them with brick walls because the trees have a randomised position to make it more natural and sometimes you can slip through the trees and other obstacles, so the brick walls are for making strict boundaries.

Yes, there is a bug that lets you go just under and to the right of the screen (it also affects the first level with a door) because I didn't properly test the code that stops the player from going off-screen, I'll fix it.

Pet Overload by Jonathan50 2017-12-27T23:13:15Z

Alright, I published a fixed version (all that is different is it doesn't let you go under the map).

GREED by Ethan Allwood 2017-12-28T00:23:02Z

Nice game, it feels rather polished, and the animations are good. My biggest complaint is the delay between right-clicking and slashing, although I can't tell whether it's supposed to be there or if my netbook is just being slow.

boost by __init__.py 2017-12-05T05:35:12Z

It's only 64-bit so I can't run it on my 32-bit notebook, and it doesn't work right on Wine (the square moved right very slow but it jumped just fine, probably because I don't have any integrated 3D acceleration). So I only rated it for graphics, now you have 1.1429 ratings.

Life is money by vfabien21 2017-12-20T01:21:32Z

This is a nice game, the narrator sounds very enigmatic and ominous, fun to play for maybe quarter of an hour.

Problematic Ownage by dukeaccent 2017-12-16T01:14:14Z

This is a cool game, pretty fun to play, good art, decent difficulty level, and funny idea, even though the character feels like a money-wasting moron (I can't understand what's so appealing about owning the newest games).

Big Pockets by Jeremy Ryan 2017-12-05T06:32:36Z

The gameplay is fun, graphics and music are good, a few times in the beginning I was tempted into picking up some useless items but it really hurt me later.

Go-Ned Re-education by devmax 2017-12-16T01:32:50Z

The window doesn't fit on my 1366x768 screen.

Go-Ned Re-education by devmax 2017-12-26T21:22:27Z

@devmax Once the game is loaded then I just see a blue sky, yellow horizon, and a whole lot of brown, with some music in the background. I don't know, is 64 MB enough VRAM?

Donut Dash by Jordan Neff 2017-12-05T06:39:50Z

Any chance of a 32-bit version?

Donut Dash by Jordan Neff 2017-12-06T02:40:04Z

@jordan-neff The made with Unity splash appears and then I just get a magenta screen. But that's farther than I got, considering I'm using a 2009/2010 netbook with integrated graphics.

Happy Marshmallow Factory by thechemist 2017-12-22T02:55:11Z

It's lots of fun but now my left hand is tired (it's fine now)! Also the ending is rather spooky, this is probably the darkest game I've played.

ESCAPE KEY by Empyrean 2017-12-28T20:45:12Z

The "original version" is 64-bit only, but is the "improved version" rateable?

Edit: Actually, all the letters show up as magenta boxes, the game is still playable but I'm not sure I should rate it. Anyway, it's a fun game with an interesting idea, and the graphics and sound are good.

ESCAPE KEY by Empyrean 2017-12-28T21:45:12Z

I was using the Windows build. I tried the web build just now and was just about to rate it but it won't let me anymore for some reason...

Snowballing Out of Control! by Shipshape Detour 2017-12-05T06:03:25Z

I have Windows 7, 32-bit, Intel 945 integrated graphics with OpenGL 1.4, and I just installed the latest version of Java 8. The game starts, then a tall black window appears and closes a moment later.

Edit: I tried it from the command prompt and got this error: ``` Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeExcepti on: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1 .0 Type: OpenGL Version: 1:1:0 Vendor: Microsoft Corporation Renderer: GDI Generic at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(Lwj glGraphics.java:380) at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphic s.java:259) at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraph ics.java:250) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic ation.java:144) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati on.java:126) ```

Snowballing Out of Control! by Shipshape Detour 2017-12-08T01:58:05Z

How do you use software rendering?

Snowballing Out of Control! by Shipshape Detour 2017-12-08T22:23:18Z

I've got 1.0.2, and I get the same error as before.

Mobile Gamer Simulator by AGulev 2017-12-16T02:51:29Z

Any chance of a Win32 version? (Edit: The Linux version runs fine)

The Sun Revolves Around ME! by blu3bird 2017-12-28T06:48:07Z

The art and gameplay are great, but I could never manage to keep them all at a good temperature so then one old planet after another cooled down (except for the first planet which never cooled down) and I lost.

AD-LIB: the Glitch Society by ardorugus 2017-12-28T02:10:21Z

Why do some ads make the screen go funny when you close it and others don't?

Mesus VS The Broman Empire by UmSingeloPugManco 2017-12-28T02:17:32Z

I couldn't play because it ate half my RAM (using Mesa3D).

Mesus VS The Broman Empire by UmSingeloPugManco 2017-12-28T02:54:06Z

I have a 2009 Sony VAIO netbook, Windows 7 Starter, 1 GB RAM, Intel Atom N280 CPU, it has Intel 945 integrated graphics but it only goes up to OpenGL 1.4 so I used Mesa3D from here for software rendering: https://github.com/pal1000/mesa-dist-win/releases

Although I'm pretty sure the only thing that is really important is that I have 1 GB RAM and tried to use software rendering.