Memory Lapse by IGDZichu 2016-12-13T00:35:00
This seems like a great game but it doesn't run under Wine on GNU/Linux. I just get this: http://i.cubeupload.com/G8vgDu.png
Foon → Ludum Dare Explorer → Users → Jonathan50
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Pet Overload | jam | 2.95 | 2.33 | 3.18 | 4.12 | 3.04 | 2.66 | 2.91 | |||
| 2016 | 37 | One room | Room Designer | jam | 912 | 1.93 | 1.80 | 2.53 | 3.47 | 1.93 | 17 |
This seems like a great game but it doesn't run under Wine on GNU/Linux. I just get this: http://i.cubeupload.com/G8vgDu.png
Thanks!
Thanks! Sorry about the issues, I think that was because of the bug that prevents placing items in the hit box of other items. I just don't put them right next to each other (even though it looks terrible that way)
Thanks for your comments everyone. I like your ideas and if I get around to it I will implement them (as well as fix those bugs).
I was able to run this under wine but text would not display. I couldn't figure out how to play. The graphics looks great.
Actually I looked at the screenshot and compared stuff, and saw what clicking on the options did, and did get to play a bit. :-)
I love this game. Especially the enemies and method of building.
This is a nice game, looks good, it was fun to play. My only complaint is at the top then the number of oil barrels is how much you'll have at the end of the turn instead of how much you have right now like with the money and workforce.
Doesn't work on Windows 7 32-bit, OpenGL 1.4 integrated graphics (it does nothing)
Edit: It works fine with software OpenGL (https://github.com/pal1000/mesa-dist-win/releases) although it crashed the first time I tried to start a new game. Also, it works fine under Wine.
No, it is for 32-bit Windows, that's why I was able to run it with Mesa3D. It's probably an OpenGL problem, especially since OpenGL 1.4 came out in 2002 (although I'm using a 2009/2010 netbook and the Intel 945 Express is supposed to support OpenGL 1.4 plus extensions) It has just 64 MB of VRAM.
Okay, I've since learned that Microsoft's generic OpenGL drivers haven't progressed since OpenGL 1.1 from 1997, so I'll install Intel's drivers from Windows Update and try again.
Finally back, now with OpenGL 1.4. Now it runs fine and a lot smoother than software mode.
@wakka2 1. Did you put the app in /Applications, without renaming it (if you have the permissions to do so)? 2. Do you have a 64-bit Intel Mac (from no earlier than late 2006 until today?) 3. What version operating system do you have? 4. Did you mount the .dmg file and actually the find the app bundle?
Edit: I published a new build that no longer requires being installed in /Applications and is confirmed to work on Mac OS X 10.6.
@lyrcaxis @mags Thanks for the comments. @mags Did you get stuck somewhere? Or am I misunderstanding you?
@jezzamon Thanks for the feedback. That is more or less how I implemented movement, the jumpy movement isn't actually a problem with the movement code but a mistake I made earlier on so the game doesn't update when it's supposed to. I'll publish the fixed version when the rating has ended.
@themonsterfromthedeep Thanks for the feedback. Actually I think why the reason why collision with trees is strange is because I didn't implement any proper collision detection (I just used bounding-box detection and made it tolerate going a few pixels in). Originally all the brick walls where trees but I replaced them with brick walls because the trees have a randomised position to make it more natural and sometimes you can slip through the trees and other obstacles, so the brick walls are for making strict boundaries.
Yes, there is a bug that lets you go just under and to the right of the screen (it also affects the first level with a door) because I didn't properly test the code that stops the player from going off-screen, I'll fix it.
Alright, I published a fixed version (all that is different is it doesn't let you go under the map).
Nice game, it feels rather polished, and the animations are good. My biggest complaint is the delay between right-clicking and slashing, although I can't tell whether it's supposed to be there or if my netbook is just being slow.
It's only 64-bit so I can't run it on my 32-bit notebook, and it doesn't work right on Wine (the square moved right very slow but it jumped just fine, probably because I don't have any integrated 3D acceleration). So I only rated it for graphics, now you have 1.1429 ratings.
This is a nice game, the narrator sounds very enigmatic and ominous, fun to play for maybe quarter of an hour.
This is a cool game, pretty fun to play, good art, decent difficulty level, and funny idea, even though the character feels like a money-wasting moron (I can't understand what's so appealing about owning the newest games).
The gameplay is fun, graphics and music are good, a few times in the beginning I was tempted into picking up some useless items but it really hurt me later.
The window doesn't fit on my 1366x768 screen.
@devmax Once the game is loaded then I just see a blue sky, yellow horizon, and a whole lot of brown, with some music in the background. I don't know, is 64 MB enough VRAM?
Any chance of a 32-bit version?
@jordan-neff The made with Unity splash appears and then I just get a magenta screen. But that's farther than I got, considering I'm using a 2009/2010 netbook with integrated graphics.
It's lots of fun but now my left hand is tired (it's fine now)! Also the ending is rather spooky, this is probably the darkest game I've played.
The "original version" is 64-bit only, but is the "improved version" rateable?
Edit: Actually, all the letters show up as magenta boxes, the game is still playable but I'm not sure I should rate it. Anyway, it's a fun game with an interesting idea, and the graphics and sound are good.
I was using the Windows build. I tried the web build just now and was just about to rate it but it won't let me anymore for some reason...
I have Windows 7, 32-bit, Intel 945 integrated graphics with OpenGL 1.4, and I just installed the latest version of Java 8. The game starts, then a tall black window appears and closes a moment later.
Edit: I tried it from the command prompt and got this error: ``` Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeExcepti on: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1 .0 Type: OpenGL Version: 1:1:0 Vendor: Microsoft Corporation Renderer: GDI Generic at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(Lwj glGraphics.java:380) at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphic s.java:259) at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraph ics.java:250) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic ation.java:144) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati on.java:126) ```
How do you use software rendering?
I've got 1.0.2, and I get the same error as before.
Any chance of a Win32 version? (Edit: The Linux version runs fine)
The art and gameplay are great, but I could never manage to keep them all at a good temperature so then one old planet after another cooled down (except for the first planet which never cooled down) and I lost.
Why do some ads make the screen go funny when you close it and others don't?
I couldn't play because it ate half my RAM (using Mesa3D).
I have a 2009 Sony VAIO netbook, Windows 7 Starter, 1 GB RAM, Intel Atom N280 CPU, it has Intel 945 integrated graphics but it only goes up to OpenGL 1.4 so I used Mesa3D from here for software rendering: https://github.com/pal1000/mesa-dist-win/releases
Although I'm pretty sure the only thing that is really important is that I have 1 GB RAM and tried to use software rendering.