FoonLudum Dare ExplorerUsers → IGDZichu

IGDZichu

Games

YearLDThemeGameDivisionRankCo
201637One roomMemory Lapsejam20

Comments by IGDZichu

LD37 — One room

One Room by PelagicGames 2016-12-17T13:09:00

I seem to be having the same problem as others. Nothing is loading.

Memory Lapse by IGDZichu 2016-12-14T11:24:00

Hey, I've been trying to look up why and I think it might be a problem to do with GameMaker. I will keep searching to do with the error and see if I can get it working for you.

Memory Lapse by IGDZichu 2016-12-17T12:41:00

Thanks for the feedback on that jelch. It's definitely something I can learn from for future projects. Just glad you took the time to take a look and very thankful for it :)

Memory Lapse by IGDZichu 2016-12-17T14:11:00

Thanks for all the comments so far :)

Justin, I found it hard myself as well. It was way harder than it is now and I didn't want it to be too difficult to the point where it would frustrate people. I had to take some spikes out of some areas because even I was raging XD Thanks a lot though :D

leon, I was conflicted on the level size to begin with. It was 4 times smaller to begin with, but way too easy and quick to finish. I probably should have increased the timer to help memorize where everything is. I guess I had tested it so much myself I knew where it all was.

Tygrak, thanks a lot. This is my first ludum dare and my first ever "finished" game, so art was the last thing on my mind. I wanted something playable at the very least. The spike drops were definitely a challenge for me to begin with, but I got used to the pattern.

For the fast restart, would have definitely been a good idea. I was rushing to get it all finished. Most of the main mechanics I was panicking with to the very end. I was worried I wouldn't even finish the game in time. My code was becoming a complete mess XD

The font is something I just created myself. I realize now it looks very similar to a digital clock font XD

Memory Lapse by IGDZichu 2016-12-19T11:19:00

I didn't think it was that innovative, that's why I didn't pick it for judging XD

What would you recommend for a fluid control scheme? I had played it so many times I just got used to it.

Maybe I could have had a time based skill or something that would display all of the spikes for a second or two in a pulse like motion and then disappear again. Just wish I had time to implement extra features...

Again, time constraints prevented me from implementing such a simple feature like a quick restart. Once the judging is over, I will revisit the game and improve it :)

Tim in Time by Alexbrainbox 2016-12-17T13:41:00

Everything about it I loved. It was funny and made me want to play till the end. Good job on getting it done in 48 hours, I like what you did with the time you had ;)

Temple of Wanrum by MentaL13 2016-12-17T13:07:00

Enjoyed the concept of it. Sometimes the spacebar didn't always work for jumping. Might have been because I was trying to press the keys to move and also attack at the same time.

I like the power up effects, but could do with being a bit stronger depending on what you pick up.

Art style could do with a little work, but for a 2 or 3 day challenge, it works well XD Just need to switch on the blue tone of the background or platforms.

Keep it up dude :)

Alien Night by edve98 2016-12-17T13:31:00

I like the graphical style and definitely feels old school with the turn based updating.

It took a bit to understand what I was doing, but I did finally understand it.

I didn't like the fact that canceling commands would also count as a turn, so if I accidentally left aiming mode, the enemies would all have their turns. I also wasn't too sure if I was doing it wrong, but I couldn't shoot diagonally or one position above me like the enemies were doing.

Congrats on getting it done within 48 hours though dude :)