FoonLudum Dare ExplorerLD40 → Pumpkin Massacre

Pumpkin Massacre

By przekop and moyubori

View on ldjam.com

CategoryRankScoreCount
Overall9343.0315
Fun8972.8815
Innovation9652.6915
Theme7363.2315
Graphics6353.3815
Humor2.7014
Mood7633.0315

Comments

cortexdeveloper 2017-12-05 17:35

[place for your first comment] :grin: Good luck on LD. Nice game

ambermqs 2017-12-05 17:41

Cute game :) Good work!!!

piscythe 2017-12-05 17:49

I like the idea behind this one. I'll admit that's partly because the same thing occurred to me during my brainstorm, but I ended up going with something else. It's nice being able to see how it works in practice. In this implementation, I didn't especially feel that it impacted the gameplay aside from how often I found myself decided to skip pickups. The controls didn't feel quite as good as I would have liked and I kept getting stuck on doors. The procedural generation for the dungeon was nice, but I felt that there were too many rooms with no enemies. Still, I was entertained during my run. Good work!

hugimugi7 2017-12-05 17:50

Awesome 3d-pixel effect and low health effect looks really cool too. gameplay was nice and topdown shooter sits well with design. I found lots of bugs though(like movement clipping when colliding with objects) and having low health feels too overpovered.

Overall nice action game with good visuals but needs a bit more depth to it.

zipp 2017-12-09 20:21

I love the 3d pixel art and the mechanics work well too. I don't know if this is just me but The controls seemed a bit delayed. Fun none the less.

triastase 2017-12-09 20:31

Good idea, and mostly well executed, so well done!

What I liked most is the pixelated 3D visuals, the post effects laid on top (the combination is what's really good). You also have some cool particle effects, which add to the coolness of the pixel look. I really like most of the visuals, except for the background, which felt kind of misplaced. The minimap was a helpful feature, but the visual implementation might need some more work.

Sometimes I found it a little to hard to just go through open doors, so the collision could probably be optimized some more.

Some sound and music would of course add to the mood fand feeling of the game, but it's still a good entry! :)

adhesion 2017-12-09 20:48

I dig the graphics & low-res effect! Definitely has some balance issues though - in my first two runs, I got stuck in the first room with enemies since I wasn't getting hit and thus doing almost no damage to them, and then ran out of ammo. On my third run I realized I had to intentionally take damage in order to do more damage & progress, which is pretty dang weird. Interesting use of the theme, but it needs to be balanced such that it doesn't punish you so much for doing well. Still, the basic concept & gameplay definitely have potential. Keep it up!

mennchen22 2017-12-27 22:10

Good game! :smile: Control/Shooting is a little bit strange becase of the slow bullet movement but the game looks pretty and the rouge like game style got me :)

If you can help me out with my rating score, please try my game too [Link](https://ldjam.com/events/ludum-dare/40/monogame-c)

alph 2017-12-27 22:56

Nice game, I enjoyed it, although it had no sound for me, not sure if it was my PC or a really weird bug but I really enjoyed it!

Please feel free to check out our game! https://ldjam.com/events/ludum-dare/40/i-just-hate-my-fans

przekop 2017-12-27 23:29

There is simply no audio at all.

aurel 2017-12-28 02:32

I really enjoyed the post processing effects - particularly the Chromatic Aberration as health goes down. That said, I didn't really understand how to get more ammo after you run out. At that point, the game just ends and you're screwed. Played through it a few times, but I never could get past about 4 rooms.

alexrose 2017-12-28 04:06

Graphic style is great. Even the name lol, it resonates with me a lot.

Enemies have way too much health. If you're happy with that level of difficulty - spawn more enemies with less health each so it feels better. Fighting low level enemies that have a tonne of HP isn't that good for game feel, it's best to reserve that kind of health for bosses. Also I wouldn't make ammo drop because.. it becomes possible to stalemate.

I encountered a bug where I was stuck in a room with two monsters that wouldn't attack and wouldn't hit.

Other than those minor gripes, and acknowledging it is a jam game - looks and plays good. I like it. Nice job.

furiouswitch 2017-12-28 13:27

I loved this game it was so fun to play. I liked the idea and the graphics. Implementation was flawless for me.

If I had to change one thing it is the extra health and ammo drops. It made it much easier than it should be. I left about 8 health and ammo packs that I didn't need. If things were rarer it would make the gameplay more hectic and requires more attention. But, regardless, it is a solid fun game. Great work :)