FoonLudum Dare ExplorerLD42 → The last witch-knight

The last witch-knight

By holyblackcat

View on ldjam.com

CategoryRankScoreCount
Overall364.0029
Fun533.9229
Innovation4343.0528
Theme5623.0929
Graphics94.3729
Audio1753.3329
Humor4122.1426
Mood1193.5128

Comments

gulfick 2018-08-13 08:15

It's great! Graphics is beautiful and interesting gameplay, I don't like too hardcore games, but it game really good

mitsu-artemius 2018-08-13 08:19

Beautiful and difficult. Is it possible to defeat the boss?

dagoret 2018-08-13 08:20

Hi Gulfik, I downloaded the windows executable, but it doesn't work (I guess) 4801beee-93e2-465f-8e65-914baddc6565.jpg

holyblackcat 2018-08-13 08:22

@mitsu-artemius Of course it is. :P

dries-vuylsteke 2018-08-13 08:23

I really enjoyed this! Some health indication or visual indicator on how to approach each stage would be useful. For example the third stage I could not complete without reading your guide. All in all a very fun boss fight, what tools did you use to make this?

rillep 2018-08-13 08:24

Shit this is a very difficult game! I think i died 10 times (before rage quit), and I only got to the laser stage! But it was still fun and the graphics were very nice!

holyblackcat 2018-08-13 08:24

-del-

truc-e 2018-08-13 08:31

This is what my game looks like

test.png

holyblackcat 2018-08-13 08:57

@dries-vuylsteke Ye, it turned out a bit harder than necessary. It's C++&OpenGL, with a custom engine.

holyblackcat 2018-08-13 09:02

@truc-e @dagoret Dang. I'm looking into it but I have no clue what's wrong. Can you tell me more about your systems? Which OS, which videocard vendor? If you want to bother, maybe try updating video drivers...

elodeon 2018-08-13 12:49

I can hear the buttons responding but all I have is a black screen. Will check in later if you update it!

holyblackcat 2018-08-14 19:52

@elodeon @truc-e @dagoret It took some time, but I've fixed it. It should work now.

truc-e 2018-08-14 20:23

Extremely well done I would have never have had half the ideas your did for the aesthetics. Some unfair deaths The part where they lock on I had no idea where it was coming then it was a different one! and then it was the boss! and some of the enemy attacks blend in too much with the particles. But in all it was really fun mastering each stage of the boss the most fun I've had playing a Ludum Dare game so far.

holyblackcat 2018-08-14 20:27

@truc-e Thanks for the kind words. :) Also thanks for helping me debug the thing.

elodeon 2018-08-15 09:35

Thanks for fixing it! I couldn't get past the first stage, ha. But I can tell this is a good game. The graphics are lovely, the sounds are effective, and the controls respond well. Good job!

the-shadermaster 2018-08-15 19:14

Graphics are great, but would it be possible to bind dodge and shoot to more logical buttons? Z and X are illogical and there have been multiple instances were I died just because of these bad controls. Would have probably loved the game otherwise....

(Sorry I'm mad because I sucked monkeyballs.. Rated you highly though!)

endurion 2018-08-15 19:20

Tough like nails! But a very solid entry. Really well done!

I'd wish for having mouse look to aim, so I get fine grained angular shots like the boss does :)

shp 2018-08-15 19:31

Very nice visuals, I can tell it's not your first time doing pixel art! I like the style of gameplay as well, quick restarts so death isn't painful!

holyblackcat 2018-08-15 19:33

@endurion @shp Thanks!

"I’d wish for having mouse look to aim" I'd say that's a part of the challenge.

holyblackcat 2018-08-15 19:36

@the-shadermaster Huh. What bindings would you prefer? I thought ZX(CV)+Arrows is a pretty standard configuration, what's so bad about it?

bastian 2018-08-15 20:10

Very nice one! The controls work perfect, the grafics look good, the sound effects are good as well. The balancing is well done, the move-set of the enemies is well thought of. It is very hard (reminds me of titan souls), but it is not unfair. I managed to beat it with the 27th try - and you managed to keep me motivated the 26 times before.

For future releases: a moody soundtrack and more levels, please. But for this event: great. My favourite so far.

eclahn 2018-08-15 22:55

Ah, a skilled boss fight with this theme! I love it. Not that I am nearly skilled enough to beat it (I got to the part where he surrounds himself of runes and then he charged me, I died and decided that I had seen enough) but I love it and yours is great. Good graphic and sound design, nice particle effects, good controls (although I would have loved to be able to fire in a direction and dash in another but I guess this would require mouse control and maybe that simply wasn't your goal?). Thank you for this game, maybe some day I'll come back to it and try to beat it! How much of the boss was left for me, if you want to spoil this kind of thing?

holyblackcat 2018-08-16 06:48

@eclahn Ah thanks! You were almost done, you just needed to break the two orbs, and then finish the boss himself.

wildcard 2018-08-16 09:10

Did you code this in c++? That is amazing! How did you get this done in 48h?!??

This is obviously very impressive work but I have a few issues with the controls, I would have preferred to be able to aim with eg. the mouse as shooting in the same direction you are moving makes the game a bit too difficult IMO, the controls with Z, X for dashing, shooting respectively could probably have been mapped better since I frequently forgot which one does what, it might of course be because I needed more time to get used to them, but I would've preferred another scheme.

That being said I absolutely love this game and the polish with the visuals and the sounds you managed to get in such a short amount of time, extremely well done! :D

holyblackcat 2018-08-16 09:33

@wildcard Thanks!

> How did you get this done

A simple 'engine' was prepared beforehand. Otherwise I'd have no chance.

> Control scheme

Mouse aim is not happening, I specifically wanted the added challenge of keyboard aim. :P

You're not the only one who complained about Z and X. Which keys would you prefer instead?

wildcard 2018-08-16 09:59

@HolyBlackCat Personally, I would map movement to WASD, I would map dash to left shift and shooting I think would be mapped to the space bar. but even this scheme might introduce some problems as the right hand now does most of the work. perhaps shooting up, down, left and right could be mapped to the arrow keys, making the space key obsolete?

skullpixel 2018-08-16 18:47

I'd have to say my biggest suggestion would be to map the firing to a different control scheme. Otherwise, it was really fun, and the shaders, in addition to the particle effects (like the darkness enemies) made it look super cool and unique. It took a few tries to get the gameplay down, but otherwise, it's a fantastic entry!

sh1rogane 2018-08-16 19:28

A very solid boss fight. Managed to get to the last phase after a few tries.

Very nice graphics and visuals and the gameplay felt solid and smooth and the boss fight itself was interesting with nice change each stage and very challenging.

The only thing missing was nice fitting 8-bit music.

krp 2018-08-16 21:21

Excellent entry, wish there was music. Hint: bosca ceiol

sn4pi 2018-08-17 12:26

It has alot of content even though, it's just one boss fight. The art style and gameplay makes me think of Titan Souls which is also an incredibly hard game. The boss was pretty fair and surprised me in every new phase. Still like some other ones I would have liked some music, but the sound effects were pretty good though. Good Job!

Btw thanks for the tip that I should do a "Just-exe Version" of my game :)

randomphantom 2018-08-18 08:14

Very cool boss fight, slick mechanics. Pixel art is fantastic and the lighting effects are sweet but kind of get in the way of the action after a while. I'm not sure how it fits the theme as well. Great job!

holyblackcat 2018-08-18 09:28

@randomphantom Thanks!

> not sure how it fits the theme

Ugh. The size of the light circle decreases as the fight progresses, and since darkness is deadly, you have less space to fight.

william-kluegel 2018-08-29 02:52

Pros: - Difficult: I got to phase 4 a couple times -- so close :) - Art style and particle effects look really good overall - Dodging felt very satisfying - I like that you chose to have only two buttons + arrow keys for controls, reminded me of early computer games ___ Cons: - I got kinda frustrated with the laser phase. I think I would have preferred, although it would make the game a little easier, if there was a lag time on the tracking. - I liked the art style, but I wish the player and player particle made more sense with the context of everything else -- particle appears out of nowhere and player character looked generic compared to the really cool boss and crystal designs. (I also thought the grass was pleasant on the eyes) - I felt like the dash and shoot buttons should be swapped -- this is a very small nitpick ___ Definitely one of the better games I played during this jam. Hope to see your game in the next one!

ursagames 2018-09-04 08:13

Very impressive entry! Felt super polished. Very challenging, but rewarding making progress. Thanks for sharing your game with my stream awhile back. Your game was played around 5:00 into this vod: https://www.twitch.tv/videos/298692367

holyblackcat 2018-09-04 17:03

@ursagames Thanks! c: I missed that stream unfortunately, but watched your playthrough a few days after. It was really enjoyable to see *you* enjoying the game and struggling your way through it.