Foon →
Ludum Dare Explorer →
LD41 →
Wandering Rogue
Wandering Rogue
By arbe
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 359 | 3.36 | 24 | |
| Fun | 336 | 3.29 | 24 | |
| Innovation | 640 | 2.61 | 24 | |
| Theme | 669 | 2.56 | 24 | |
| Graphics | 344 | 3.25 | 24 | |
| Humor | 393 | 2.47 | 21 | |
| Mood | 359 | 3.00 | 22 | |
Comments
morphine
2018-04-23 16:55
Hey there! I just played your roguelite. Congrats on submitting by the way. I really liked the pixelated particles when jumping. I eventually figured out it was sorta like mario brothers in that you jump on the enemies heads to kill them. I must say that it was kinda confusing because it looks like you are losing health when you jump on enemies because it says -1HP etc. but I think that's the enemy losing health. I would try to make that more clear in the future. Sound was very bxfr inspired ;) overall nice job and looking forward to seeing what you come up with next time.
Nice game, the jumping mechanic is novel. The enemies took a little too long to kill and I could only get them to die if I hid behind a wall and spammed jump. You're too hard on yourself about the sound, 8-bit retro is fine for LD!
This was a great game. The art style was great and the gameplay was great. The only complaint I would have is that the game was a little too easy. Even with the game on the full difficulty, I was able to jump over all the mobs. I would recommend adding a stamina bar to prevent this. Maybe making it so you could only jump 1 and then have to wait for 5-10 second before you could jump again.
Just finished a few runs. It's rather pleasing to play, I love the work done on the particules ! One thing though : I struggled a bit to understood the "attack" mechanic, especially since blocks spawned ON the tutorial images
rillep
2018-04-23 17:09
Really great game! Killing monsters was super satisfying and juicy, and the audio was not too bad.
arbe
2018-04-23 17:13
@morphine @olivier-millochau Thanks for the comments! I'm sorry for the attack mechanic not being clear, guess I have to work on telegraphing the player on what to do. I'll try to improve that in my next entry.
arbe
2018-04-23 17:16
@David Hunter Thanks for the feedback! The enemies have their own HP's, and your Strength(Damage) statistic improved in the shop + by finding upgrades in chests. Despite your opinion, I'd still like my sound effect here to be in a better balance. I'm still glad you enjoyed my game!
arbe
2018-04-23 17:26
@Duck_Games Thanks for the feedback, and your suggestion! When I was planning the core mechanic, I've assumed the fun would come from slaughtering enemies, collecting gold and increasing your strength. I didn't take into account players could try just avoiding conflict. It's completely on me, in the words of Sid Meier: > "One of the responsibilities [...] we have as designers is to protect the players from themselves"
and Soren Johnson: > "Many players cannot help but approach the game as an optimization puzzle. Given the oppourtunity, players will optimize the fun out of the game".
I'm going to have to improve in this regard. Thanks for the flattering comments regarding the game as a whole :smiley:
arbe
2018-04-23 17:27
@RilleP Thank you! I'm glad you enjoyed it!
This was just a really fun game. The best parts were the (very interesting!) jumping mechanic, and the level generation. Very impressive for a jam game.
My only critique is that I didn't really feel the rogue-likeness of it. It just felt like a cool (good!) platformer.
Oh, I also didn't mind the audio at all! The jump SFX really reinforced the fact that it's your primary weapon
arbe
2018-04-25 12:48
@nick-rafalski Thank you for the kind words, sir! I'm glad you enjoyed it!
wfmg
2018-04-26 08:21
I did really enjoy this game, though it was a bit repetitive and the graphics could be slightly better, at least with the cobblestone texture.
I find it cool how you were able to create procedural generation in a Ludum Dare game.
arbe
2018-04-30 08:01
@WFMG Thanks, noted! :smile:
macdoom
2018-05-01 23:34
Nice roguelite. I specially liked the glowing efect and the jumping particles. Dungeon generation is nice for replayability. There were some collision issues on thin tiles. The jumping as a weapon is innovative but I think you could push it a little bit further and deepen into the jumpong mechanics. Good work!
arbe
2018-05-02 00:53
@MacDoom Thank you! I'll try learning from this project. Hopefully I'll keep improving.
Hey. It was a good experience for me after playing your game. If you have some times and love multiplayer game, please do check out our game and leave some feedback :)
I had fun playing this game. Maybe could you had the possibility to do a shock wave by landing? It could create more gameplay opportunities. Anyway, the game feel was satisfying so with more content and a long term goal for the player, this game has potential. Good work!
arbe
2018-05-04 11:59
@jonathan-lorenz Thanks for the opinion, your ideas are very helpful!
markram
2018-05-04 14:18
I enjoyed your game quite a lot! i think its a funny concept and the art goes well with the whole mood, i missed some audio on my playthrough, but overall, pretty nice entry :D
Nice game that feels satisfying to play! I also expected a shockwave on landing instead of jumping, butfigured it out quickly. I think the gorilla style enemies have a bit much health. You could propably skip most of the enemies by just jumping - but where'd be the fun in that?
Graphics are really cool and I personally don't even think you should have opted out for audio. Sure, the song might be super simple and definitely no top contender, but it still worked quite well for me ;)
Good entry!
ruslana
2018-05-04 19:22
Nice gameplay:)
I liked the music! Though it definitely was louder than it need to be. My only issue with the game was it was hard to tell when I took damage. I enjoyed the jumping mechanic and I would love to see this expanded on. Great Job!
arbe
2018-05-07 18:15
@fashionbatman Thanks! As I've mentioned in the game's description, the audio was a complete flop. I'll try to improve that in my future projects.