FoonLudum Dare ExplorerLD51 → 1,2,3... 10 soleil !

1,2,3... 10 soleil !

By fullsaphir

View on ldjam.com

CategoryRankScoreCount
Overall3403.2014
Fun3672.9514
Innovation2443.2914
Theme484.1614
Graphics3623.0414
Humor2902.3314
Mood653.7914

Comments

stephen321 2022-10-03 09:52

Nice game. Though sometimes it felt like the shelter locations would go down just as I reached them.

rillep 2022-10-03 10:06

After many fails I managed to win the game. I really like the sound effect of the impending doom!

pete-thorne 2022-10-04 19:22

Do you have the ability to release a Mac or web build? I’d love to play!

zubspace 2022-10-04 19:31

Nice idea about hiding in the shadows each 10 seconds. Really makes you listen to the sound which makes it even better. Looks so cool, how the environment changes when the light goes on. Well done!

torte478 2022-10-04 19:32

I like that there is no visible timer but anyway you feeling timing. Greta job!

unprecedented 2022-10-04 19:32

Had a fun time playing this one! The visuals look really nice. Love the color schemes. Keep up the good work!

lex 2022-10-04 19:40

At first I thought the audio was kind of overwhelming but it is actually great for adding to the mood. After some tries I was able to beat it, hiding in the shadows without touching the red squares was intentional? Because I noticed it works and the walls won't disappear in this case.

zoglu 2022-10-04 19:40

Interesting entry, I would love to see more levels so difficulty could gradually increase. The sound effect idea is indeed really nice !

tannimun 2022-10-04 19:41

Cool idea. I think the sound effect worked really well to deliver the 10 sec timer. You can really take your time tho so I wished there were some more sense of urgency. At first I touched the red areas and that made it more difficult but learned quickly that I could stand further away. A solid game for a one person jam, great job :)

fullsaphir 2022-10-04 21:33

@pete-thorne Sorry I can't export game on Mac or Web with the UE4 it seem since I use Windows

fullsaphir 2022-10-04 21:40

@lex Actually, that because I failed to code properly the hitbox behind walls. I wanted to bring down walls when we hide on their shadows as well. But now that I think about it again after the Jam, it shouldn't be difficult to do. Maybe I fix it when I have time

lustdante 2022-10-05 05:05

DAAAAAANG! The sound design of this game enhanced the experience like 100 fold!

mossieur-patate 2022-10-21 16:19

(in a rush to test many, don’t mind the cursory style)

0. French title (I did too!) -> French, by any chance? ;) (I am) (by the way, I also realized one could compare an aspect of game to "1, 2, 3, Soleil !" / "Red Light, Green Light" and I mentioned it on the page) 1. "Well… Not really what I would call a great game" -> do not bash yourself ;) It is fine not to have had enough time to realize the full thing; you can still do so after :) 2. "However, I didn’t create the sounds myself. The source of the sounds I used are in the zip file." -> I thought you had to per the [rules](https://ldjam.com/events/ludum-dare/rules); an exception is sampling, and you can use a sound generator… Since you did opt out from ‘Audio’ and told about it quite earenestly, this is in good faith, so no worries for me, but just saying to warn about the greater restrictions in Compo format. 3. Controls are layout-independent, great (I have an AZERTY keyboard). And weirdly enough, for arrows, only Up and Down work. 4. wow, that escalated fast! Already dead XD 5. I think this is the first Unreal Engine game I see with (voluntary) aliasing! Nice retro effect 6. I love how the "walls" get inside/outside the ground :) 7. I think I survived once by staying a bit further behind a protective wall! Is it a bug, and we should only stay in the red areas (as one other time), or not and shadows are sometimes fair game (I tried once and failed)? (later: seen Lex’s comment, this is not clear (!)) (later: seen your answer! bug) 8. noticed those pellets to the right! Tricky, and clever (by the way, pellets are another coincidence between our games ^^) 9. beat the game! Difficulty was reasonable in the end; at first, I had not noticed the small "upper" red area, but it made things way more workable. I guess you could set a hard mode with one (or two??) less such area 10. the Great Red Light of Doom is beautiful by the way (and the accompanying shadows) 11. and the increasing Great Sound of Doom is so tense! While the sound right after conjures up images of desert or empty stellar space… Well done for creating such an atmosphere with so little!! 12. final thought: the geometric aliased "walls" have me thinking of *Starwing* / *Star Fox* :) 13. (post-final thought :p) agreed with zoglu that additional levels would bring the game to another level (I swear the pun was unintended! XD)

**Takeaway:** a tense, original, and effective simple intuitive game! It is easy to see how it could be extended, with more levels — and possibly more mechanics, but I think merely clever design can already achieve quite a puzzly effect; I already found myself wondering what route could be a solution here. Graphics are simple yet readable (this is the most important to me!), sounds are both simple (too bad you did not make them! :p) and incredibly well used. Using "1, 2, 3, Soleil !" for the theme was a great idea (as CaptainDreamcast stated of [*Stand-Off*](https://ldjam.com/events/ludum-dare/51/stand-off): it makes you go "Of course!").

Thanks for a great effective take on the theme, just a bit short; since you say you may fix the bug, maybe you will also extend it? :)

[Do not forget to review and rate other games, if you have enough time; it will also help yours get noticed and have testers and feedback. :)]

fullsaphir 2022-10-25 20:37

@mossieur-patate Eh bien merci beaucoup pour ton long commentaire ! Et oui en effet je suis français également. Maintenant, par soucis de cohérence je vais répondre en anglais.

You are right, I didn't pay that much attention at first I should have put my game on the "Jam" part. Next time I will try to do sounds myself.

Maybe I should try to create other levels if I want one day (and fix issues at the same time)

Thanks for your thoughts ! According to the comments the sounds seem great, I didn't think they would be so appreciated. And for the aliasing thing, at first it was mostly a question of performance but I like it. I also do it on a older game of mine