The Cult of the Ancient One by someone 2022-10-04T19:15:05Z
Are you able to release a Mac or Web build? Would love to play!
Foon → Ludum Dare Explorer → Users → Pete Thorne
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Push It | jam | 418 | 3.66 | 3.65 | 3.63 | 4.36 | 3.35 | 3.61 | 3.74 | 3.53 |
Are you able to release a Mac or Web build? Would love to play!
@someone I got the HTML version working as you suggested
So the animation work is really nice here!
The game is... confusing and the camera and controls need work
I suggest a simple progression where users learn the basics step by step and you build the game up over time.
but a crazy mad ambitious concept - well done!
Hey is this a Unity project? Would you be able to export a Mac version as well? Would love to be able to play and rate
I quite enjoyed the simplicity and the relaxed nature of the game. The auto-fire Tesla pack thing was a breath of fresh-air! I loved not having to worry too much about aiming for once!
Some tips:
Faster player movement! Was very slow! Compensate by increasing the difficulty if needed Tesla gun was great but was available at the start and it made me lazy, maybe make player earn it first Loved the graphic style here, but sound needed more work
Godot user? Nice.
I'm not sure I fully understand the mechanics of the game. I played a few rounds but wasn't really sure if I was making progress or not. Is it purely random or is there some strategy to this?
I am glad you made an HTML version of the game. I'm on a Mac and so many people only upload a Window .exe - which is a shame as most game engines support all major platforms.
Some things to maybe improve: 1. Make the mechanics a little clearer 2. Add some "rewards" for doing all - sound effects, popups, etc.
I did like the concept though - sadly a bit too real!
Oh wow, that was hard to control!
Loved the atmosphere and the graphics. As another commenter said, it also reminds me of Descent, only a very stop-start Descent as I kept bumping into walls and having to wait for the boost to rescue me!
Great entry, but work on the controls more!
Hey! Fellow Godot user! You haven't uploaded a version for Mac users :(
I would love to play but I don't have access to Windows/Linux hardware
Do you have the ability to upload a Mac or HTMl version? I'd love to play!
Does your game engine (Unity?) support Mac exports? Would love to be able to play
@jeremia thanks, it should just work in most cases to be honest, I'm in a similar position with Windows and Linux builds but I just upload them and hope!
Thanks for the heads-up about the source code. I don't have Unity installed, and it's too large for me to keep around for the odd build from source. I use Godot and it has a much smaller footprint.
if you change your mind about Mac builds let me know
Amazing beautiful game - so much here in a short time.
Some tips to improve: 1. Allow pickup objects without mouse cursor being on them - it's too hard to pick up apples 2. Add some sound effects for wolves, attacks, object pickup, etc. The music should be helping to set the mood, but sound should help inform the player what is going on for things like the sun etc. 3. You mention you are trying to fix the light levels, it is too dark, shadow opacity should be down a bit too I think
Massive thank you for uploading a Mac version. Too many entries only have a PC option
That was an astonishing entry with highly polished visuals and a strong concept that created a fun experience that lasted a while even on first attempt.
The experience was somewhat baffling in places as I really wasn't quite sure how to control my Zapp... and the weapons I ended up with didn't really seem to have any logical connection to what I did in the previous room.
But I really enjoyed messing about and shooting things randomly all the same!
I also loved that you managed to upload an HTML version of the game so Mac users like myself could join in the fun. Really appreciate the inclusivity there
I really loved this! It must have a been a really effort to deliver this game in the timeframe. Everything was easy enough to understand and I was quickly routing trains to the correct locations. It was pretty tricky on even the second level! Main trains backed up and blocked the portal real quick.
Maybe having a slightly larger selection of tracks to select from would have tweaked that difficulty slightly. Or you could provide a "set" per level and leave out the randomness.
The music helped set the mood really nicely.
This is a very strong game jam entry. I enjoyed it a lot.
One other thing, it was great to see instructions for Mac users - I feel loved!
You able to release a Mac or Web build? Would love to play!
@heho Ah sad times! I'm using Godot and I have to say the cross-platform support is pretty neat. It's not as powerful as UE in FPS type games, but v4 is looking stronger in 3D and it's just so light with a tiny d/l and hardly any bloat.
This is a fiendishly tricky puzzle-type platformer.
I think the concept is pretty good, but the controls feel a little rough around the edges. A little move responsiveness needed here maybe.
Look into things like coyote time and jump buffers, and tune the player speed to try to give a nicer feel to the player controls.
The idea of platforms switching in an out on the timer is a suitable link to the theme. I would like to see more of that but giving you access to secret rooms etc.
Hey I don’t have access to a windows machine I’m afraid. If you have the option of exporting a Mac build or HTML build I’ll check it out
This is totally bizarre. I love it! The controls are pretty weird too - the jumping etc. But I thought it was a perfect match to the general weirdness!
How do you come up with this stuff!?
Tip: Ideally platforms should not collide when you are travelling up, only on landing - makes jumping easier to handle.
A totally mad and zany entry. Love it!
Do you have the ability to release a Mac or web build? I’d love to play!
I was excited when you posted a message that a Mac version was up. But alas it seems really buggy to me, played 4 or 5 times and couldn't make anything other than a single repair centre. I always ended up with no silicon and no robots and no real idea how I could progress further despite reading the tutorial twice in case I missed something.
It's a real shame as the game looks really great the the concept is really nice too!
I'm playing the Mac version on an M1 MBP in case that makes a difference, but UI elements keep not working properly and there was lots of lag at times.
Do you have the ability to release a Mac or web build? I’d love to play!
@tobias-froihofer @bredera Thanks for playing a rating! It's my first Ludlum Dare and I'm just glad the uploads worked and the game was playable! Getting good reviews is a nice bonus!
@oakhardt I would love to have had time to make some 3D platform elements or maybe a 3rd person view to give it that Mario 64 vibe *one of my fav all time games) - your feedback is most appreciated!
@black-potion @jeremia You are right about the dialog - I wasn't happy with it but was recording late at night with my kids in bed! Needed to keep quiet!
A subtitle would have helped and I will do that next time
@chillertyp The weird thing is, the web zip I uploaded _did_ contain an index.html file. But there is something about default Godot beta exports that doesn't seem to be working here.
It is my fault for using an early beta...
But I have uploaded versions for Mac, Windows and Linux and they should be fine. Let me know if not. thanks!
@fawny-breen Thanks! I have entered a few week-long jams and always go overboard on concept. For this, my first Ludlum Dare entry, I realised I had around 6-9 hours max to make the game due to...being a dad of two under 5s! So I focused on a simple mechanic and then honed it a little over the evenings. I based the length on the soundtrack (which I mixed up in GarageBand in a half hour or so) and I tried to come up with as many twists as I could without opening Blender (in my experience Blender is the worst rabbit hole to go down in game jams!)
So yes I totally agree on the need for a more fun or dramatic fail mode when you miss a button press!
Thanks for the feedback!
@phoenixofforce @verbante thank you for your kind words and positive vibes! Much appreciated from this first time Ludlum Dare jammer!
@ryan-dotsikas @nullval @nataku92 Your feedback means a lot! Thank you so much for taking time to play and rate!
@cosmonautical You're the second person to mention Stanley Parable - I must check it out!
Thanks for playing and leaving great feedback. You are right that the vocals need more work - I was not happy with them and will do better next time!
@braiizen excellent! Thanks for taking time to play and leave a message, means so much that you enjoyed the madness!
@codechomper thanks for your feedback! I've been watching Godot for years and dabbled with v3 but v4 is where it's at for 3D stuff. It's still early days and the stability and performance is not yet there. But the APIs are locked in so it's a great time to start learning - especially on short term game jams
@fullsaphir oh sorry. I think it must be the requirement for vulkan. Not sure how to enable OpenGL as fallback (or if I can)
@ryusui @discomusic sorry for the poor dialogue. Subtitles next time for sure!
Thanks for playing and rating!
@krasimir-balchev Thanks so much for playing and rating. More effort on sound next time!
@bootak So glad you liked it, and I loved the Portal games and they were a definite influence on me making this
I'd love to play but the Mac version wouldn't open for me on my M1. What game engine do you use?
I loved the concept and the game felt quite polished in many ways.
I had to rage quite in the second level as I felt my stress levels rising with each customer! And that was on Easy mode!
So I think you have *perfectly* capture the essence of working as a Barista!
Can I say a MASSIVE thank you for uploading a Mac version! So many people don't and I feel very loved that you included me
@oakhardt - great, thanks! I was able to play it without issues
Nice little puzzle game, I'm a big fan of puzzles. Kept forgetting to dash to dodge obstacles!
Great visual polish! Maybe needed a bit more on the SFX side. But great entry overall.
One thing that might have been interesting to try is to remove the need for a mouse. But I'm not sure it would have worked as well with just keys... but more retro?
You wouldn't be able to export a Mac version too? I'd love to play it
Linux users might also be happy to have a d/l
This was a neat concept. I can't really think of a game where the player swaps characters without any user control and where each character has certain strengths and weaknesses.
I'm not great at games that require being able to focus when there is lots going on onscreen, but that's just me, so it was challenging to play.
But nice concept and well executed
Could you upload a Mac or HTMl version maybe?
Do you have the ability to release a Mac or web build? I’d love to play!
Do you have the ability to release a Mac or web build? I’d love to play!
@thiefaine Thanks for taking the time to upload that!
The graphics and attention to detail on the visuals at the start is incredible.
But,
I am confused! What is going on with the choices at the beginning? What am I gaining/losing with those seconds?
and why do my arrows do no damage to the enemy
my tired end-of-day brain is not understanding!
any tips?
I wish I'd payed more attention when recording as I made my rhythm too hard to play back! Great concept., Well executed. As bonus my 4yo son loved it too! Pretty nicely polish for a 3 day jam too :)