FoonLudum Dare ExplorerLD46 → Monolithique

Monolithique

By jajakeim

View on ldjam.com

CategoryRankScoreCount
Overall3043.6521
Fun823.9421
Innovation7333.0221
Theme3283.8621
Graphics434.3421
Audio1793.6321
Mood2413.5721

Comments

nimphious 2020-04-20 02:35

Love the 1-bit style. The difficulty kind of quickly spikes super hard at one point but otherwise really solid.

Suggestion for a post-compo change: Set a spawn limit that ramps up over time alongside the spawn rate, and only spawn new enemies if the cap hasn't been reached yet, should lessen the sudden and intense death spiral and smooth out the difficulty curve a bit.

dandala88 2020-04-20 04:12

Something about the monochrome art style just sits with me really nicely. It's awesome to see recognizable objects with that style. The controls worked great and the anti-projectile was a nice touch. I played through one round and enjoyed it enough, but I wasn't really encouraged to play another round. I agree with @nimphious about the spawn rate. Doing something like waves of enemies would be nice.

mrschlag2 2020-04-20 10:41

Nice game ! Love it ! Especially the leaderboard 😉

week-of-the-agents 2020-04-20 11:57

Simple and very arcadish retro style.

harry-alissavakis 2020-04-20 12:37

Neat concept and very well executed! Loving the 1-bit art-style too!

verrazano 2020-04-20 16:07

This is like space invaders on steroids super duper cool. The arts style is awesome. I had been shooting the drop pods initially and then I stopped because they weren't doing anything so I was surprised when they started shooting! The game did get difficult really quick all of a sudden I wish it would last longer and maybe have a nuke you could shoot to clear the screen or something like the panic button in geometry wars.

jajakeim 2020-04-20 16:33

@verrazano Thanks for the comment! I wish the game had a better balancing and more features (wanted to add bonus like increase speed shoot, number of bullets & likes), but I poorly managed my time and in the hury did mistakes. I will do better next time :D

sheinxy 2020-04-20 16:59

Awesome game!

The art style is wonderful, the sound effects feel good and the game is fun!

I love it, congrats!

New_Piskel.gif

verrazano 2020-04-20 17:03

@jajakeim no matter what you accomplish when you submit a game for LD it's a miracle the time constraint is hard on us all. I think you did a great job with that time.

saxops1 2020-04-21 03:07

Pretty fun game! Great job :)

Here's my feedback: * I liked how the dropped "A" pods fired projectiles - neat idea * It's a good challenge, but could use some adjustments so it doesn't go zero to a hundred super fast * I think the sfx could use some tweaks to make sounds more unique * Some music would help it be more engaging * The controls were explained on this page, but not in game, so I didn't initially know what right click did until I read it here.

Again, congrats on finishing!

jesterseraph 2020-04-22 17:09

Love that art style and sound effects. A nice simple game with great rhythm.

hegemege 2020-04-22 17:24

Sharp retro graphics and sound, great destruction animations! The game has a bit of a positive feedback loop in that it's very hard to recover if you don't manage to clear ships because you have to use the same weapon to clear the projectiles out of the air. Perhaps a super bomb or some other pick-ups would be fun for the player?

justin-c 2020-04-25 00:18

I love the look and feel of the game. The art style, sound and gameplay were all so simple but they worked really well together.

guyunger 2020-04-26 15:45

looks great! I wish I could shoot the enemy projectiles to defend myself

jajakeim 2020-04-26 17:38

@guyunger you actually can, using the right mouse click.

guyunger 2020-04-26 18:07

@jajakeim my bad, this makes the gameplay a lot more interesting!

loig 2020-04-30 11:46

Good idea and fun game. Maybe the difficulty grows too quickly (in particular because it seems that enemies stay here forever while other enemies are arriving faster and faster).

thedashdude 2020-05-11 05:12

All the animations felt nice and juicy. Difficulty spiked a little much, but I like the variety in enemies.