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FlappyDot
FlappyDot
By mutuware
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD46 | Ever |
|
| Overall | 1016 | 2.74 | 21 | 5.2 | 13.6 | |
| Fun | 828 | 2.87 | 21 | 19.8 | 30.2 | |
| Innovation | 847 | 2.87 | 21 | 21.4 | 31.8 | |
| Theme | 949 | 3.00 | 21 | 11.9 | 24.2 | |
| Graphics | 1027 | 2.16 | 21 | 1.2 | 4.8 | |
| Audio | 748 | 2.44 | 20 | 5.5 | 16.0 | |
| Humor | 843 | 1.83 | 20 | 1.3 | 6.2 | |
| Mood | 984 | 2.31 | 20 | 1.9 | 5.8 | |
Comments
wzqxrys
2020-04-20 15:02 ♥ 0
Game is great, However i would like to see a boarder around the edge of the screen so you dont die from flapping too high, game is hard enough as is. Still awesome stuff for a jam game. i like how you bounce off the coins, creates a little bit of meta
Cool idea. A bit limited at the moment, I wasn't able to get that far, but with a bit of work it could be quite interesting.
looks difficult to keep it alive.It starts at the edge of screen, but I havent got past 3rd platform.
etdofresh
2020-04-20 15:06 ♥ 1
I liked the idea of 2d flappy bird... but I put in the work, but got no love! Untitled.png
galgris
2020-04-20 15:09 ♥ 0
Nice. Like the idea. Love the bounciness. When you think you are in control, the dot moves away. The only thing missing is a score display! ;)
singleshoe
2020-04-20 15:09 ♥ 0
A good start, found it really challenging to get more than 2 or 3 dots, however it auto-restarts so it's really easy to keep trying over and over again.
loig
2020-04-20 15:11 ♥ 0
It's a good idea to add a bit more gameplay to the concept of flappy bird. The main difficulty, in my opinion, is that, as soon as you have a bit too much speed, bouncing on the green bullets sends you very far away and it's difficult to control it.
alaah
2020-04-20 15:13 ♥ 0
Inertia and gravity are brutal, but that's the whole point (I'm sorry). It was fun once I grasped it. I became a pianist.
What I disliked was that the border was outside of the viewport.
tenik
2020-04-20 15:15 ♥ 1
The controls feels a bit unresponsive. What I would suggest is to have movement more like in flappy gold and flappy bird, where the force applied is constant (it don't add up the more you click), like this: ...reset current y velocity... rb2d.velocity = Vector2.zero; ...Applying instant upward force... rb2d.AddForce(new Vector2(0, upForce));
Overall very impressive that you finished the compo!
pd-dev
2020-04-20 15:16 ♥ 1
You made a great and fun to play game, at least in my opinion, but I would realy love to see some kind of "You won" Screen at the end.
mutuware
2020-04-20 15:21 ♥ 0
Well done to anybody that got all the coins. Sorry about the lack of game winning screen! I didn't even complete it myself :D
zondarg
2020-04-20 23:42 ♥ 0
Nice flappy clone with a twist. I found it very challenging to get even a few dots 😆 👍
kent-reese
2020-04-21 02:24 ♥ 0
It's a good flappy clone, but felt a bit awkward to control, even for the genre