Foon → Ludum Dare Explorer → LD46 → FlappyDot

FlappyDot

By mutuware

Percentile
CategoryRankScoreCountLD46Ever
Overall10162.74215.213.6
Fun8282.872119.830.2
Innovation8472.872121.431.8
Theme9493.002111.924.2
Graphics10272.16211.24.8
Audio7482.44205.516.0
Humor8431.83201.36.2
Mood9842.31201.95.8

Comments

wzqxrys 2020-04-20 15:02 ♥ 0

Game is great, However i would like to see a boarder around the edge of the screen so you dont die from flapping too high, game is hard enough as is. Still awesome stuff for a jam game. i like how you bounce off the coins, creates a little bit of meta

princesschoochoo 2020-04-20 15:04 ♥ 0

Cool idea. A bit limited at the moment, I wasn't able to get that far, but with a bit of work it could be quite interesting.

tero-pulkkinen 2020-04-20 15:06 ♥ 0

looks difficult to keep it alive.It starts at the edge of screen, but I havent got past 3rd platform.

etdofresh 2020-04-20 15:06 ♥ 1

I liked the idea of 2d flappy bird... but I put in the work, but got no love! Untitled.png

galgris 2020-04-20 15:09 ♥ 0

Nice. Like the idea. Love the bounciness. When you think you are in control, the dot moves away. The only thing missing is a score display! ;)

singleshoe 2020-04-20 15:09 ♥ 0

A good start, found it really challenging to get more than 2 or 3 dots, however it auto-restarts so it's really easy to keep trying over and over again.

loig 2020-04-20 15:11 ♥ 0

It's a good idea to add a bit more gameplay to the concept of flappy bird. The main difficulty, in my opinion, is that, as soon as you have a bit too much speed, bouncing on the green bullets sends you very far away and it's difficult to control it.

alaah 2020-04-20 15:13 ♥ 0

Inertia and gravity are brutal, but that's the whole point (I'm sorry). It was fun once I grasped it. I became a pianist.

What I disliked was that the border was outside of the viewport.

tenik 2020-04-20 15:15 ♥ 1

The controls feels a bit unresponsive. What I would suggest is to have movement more like in flappy gold and flappy bird, where the force applied is constant (it don't add up the more you click), like this: ...reset current y velocity... rb2d.velocity = Vector2.zero; ...Applying instant upward force... rb2d.AddForce(new Vector2(0, upForce));

Overall very impressive that you finished the compo!

pd-dev 2020-04-20 15:16 ♥ 1

You made a great and fun to play game, at least in my opinion, but I would realy love to see some kind of "You won" Screen at the end.

mutuware 2020-04-20 15:21 ♥ 0

Well done to anybody that got all the coins. Sorry about the lack of game winning screen! I didn't even complete it myself :D

zondarg 2020-04-20 23:42 ♥ 0

Nice flappy clone with a twist. I found it very challenging to get even a few dots 😆 👍

kent-reese 2020-04-21 02:24 ♥ 0

It's a good flappy clone, but felt a bit awkward to control, even for the genre