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Zarguuf's Big Berry Heist
Zarguuf's Big Berry Heist
By m2tias, bradur and juutis
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 229 | 3.75 | 22 | |
| Fun | 100 | 3.92 | 22 | |
| Innovation | 271 | 3.50 | 22 | |
| Theme | 623 | 3.30 | 22 | |
| Graphics | 272 | 3.90 | 22 | |
| Audio | 174 | 3.67 | 22 | |
| Humor | 200 | 3.42 | 21 | |
| Mood | 410 | 3.45 | 22 | |
Comments
Fun game! The intro takes a bit longer to get there, but once I did, going through the fort/castle area is really cool!
I did find myself accidentally pressing "Q" instead of "1" often, causing the game to pause, and for me to have to click Continue, but maybe I just need to get better at pressing the right key!
Cool concept and really liked how you introduces the game in a linear way, teaching me as I went along!
It was quite fun and challenging. I played the normal level, and it was very engaging. I feel like there could be an easier key bindings for the spells, but that was also part of the challenge for me. Also, the tutorial was well designed. It was easy for me to understand. Nice job.
Great game!
it was cool and challenging but I did experience one bug were the enemies were walking through a wall and then their pathfinding went weird at the start of the second level. I also really liked the music and sound effects
ditam
2023-01-10 16:34
Very nice entry, it has a lot of things going for it. First of all, the visuals are very pretty. A very cozy forest, and it is very satisfying to pull the berries off bushes. The system for introducing new spells works well too, though it does feel a bit rushed from the second spell on, giving you all the other spells over a couple bends along the path.
Is it possible to kill the goblins, or only to stun/delay them? 5 minutes in, I had just too many of them following me around, and I couldn't progress much further. It looked like you can damage them by pulling objects onto them (which btw I think would be super satisfying if it was one-shotting them), but the pull mechanic seemed a bit too finnicky for me to try it for too long. It seems like objects can only be pulled in 2 directions along a fixed axis - if this was upgraded to something as few as 4 or 6 directions, it could make it a lot more fun to play.
But all in all a very solid entry, it has plenty of content and it runs very smoothly, and the take on the theme feels fresh, it's not just an other plant-and-collect farmer sim. Well done!
fc85057
2023-01-10 18:25
Fun game! Feels very robust and developed considering the short amount of development time. It's a really fun concept and the mouse mechanics are great. The introduction was very helpful and made it easy to pick up the game and understand what's going on. It's impressive that you managed to create a tutorial and two levels in such a short amount of time. The second level felt really well designed with nice choke points where the wagons can come into play.
I did have a bug where the pull spell wouldn't work on a cart that was blocking a path. I died by being overrun as a result. But on reviving at the checkpoint, the spell did work on the cart. This may just be my subpar eyesight, but I had trouble seeing when arrows were flying my way, so I honestly was just spamming the spacebar key at times. Again, may just be me, but perhaps a slight adjustment to the projectiles or a sound effect could help.
Dang, so short. I was just getting used to the control and it was already over. So time to bump up the difficulty and go for the SPEEEEEED...
Screenshot 2023-01-11 at 19.03.26.png
I did a scouting mission too, guess I'm not supposed to be here?
Screenshot 2023-01-11 at 18.48.54.png
And after going around the whole base, I found myself stuck on the other side. Walking the whole trip back didn't seem like a good idea.
Screenshot 2023-01-11 at 18.50.28.png
After few glitchy teleports, I got myself out from there.
Screenshot 2023-01-11 at 18.50.49.png
I think it was basically throwing too much stuff at you too fast. Didn't really get to properly use all the spells. I pretty much completely neglected the shield after the tutorial level since just dodging was more reliable to me. And the spells going off cooldown didn't have enough of an indication. Especially happened when I was pulling berries and the biggie on a crowded space. I so many times kept missing my pulls and also messing up whether I had the spell prepared or not. I think it could use leave the last used spell to be ready without the need to arm it again. Should make it smoother.
It looked and sounded good. The only thing that mainly irritated me was how the "cursor" kept jittering while moving. Also this teleport (at least) "bouncing off" looked a bit weird at times. And it hitting the walls was somewhat annoying when trying to quickly move and right before teleport something appeared slightly in the way. So it could be a bit more forgiving when going near corners.
Screenshot 2023-01-11 at 19.05.59.png
Oh cool, found another shortcut to shave off few seconds...
Screenshot 2023-01-11 at 19.14.59.png
Good job! 👍
aendawyn
2023-01-11 18:08
Cool game ! Mechanics are super fun, you even create multiple diffculty level, that's nice in a short amount of time :)
Kinda annoying to have to replay the tutorial to try with different difficulties
https://youtu.be/y8T3gOofqfw
bradur
2023-01-11 19:56
Nicely done @antti-haavikko :grin:.
ale
2023-01-12 21:04
That was pretty fun! It's like a pacifist ARPG. The music and sound effects were great, and the large and intricate environments were really impressive.
So found a new skip to save yet another 10 seconds.
https://youtu.be/pRcxmYjIbb4
But since walls are no issue, why settle for going around the scenic route...
https://youtu.be/PaBpf-idZ3E
And had to polish the rough edges to get the sub 40. Same tactic, no video this time.
Screenshot 2023-01-13 at 16.20.33.png
juutis
2023-01-14 09:32
@antti-haavikko wow, that's impressive! We actually found the teleport-through-walls glitch when developing but decided to leave it in for curious players to find. I'm glad that paid off. :grin:
What a great entry that was pretty fun! Good level design, it was fun to outsmart the enemies. Keep on making games!
gotanod
2023-01-15 20:10
Very nice game! Good introduction to the different spells. Great job!
nikolaj
2023-01-16 06:13
very nice, really fun puzzle work with all the spells, and impressive play time for a weekend's worht of work!
keichits
2023-01-16 22:30
Very complete game and consistent gameplay.
The game is very fun!
Congrats!
jeremyfa
2023-01-18 22:08
Very complete game for a jam entry! I enjoyed playing it and I can see how it could be more "speedrun" oriented indeed. The controls are a bit uneasy though, especially the fact that you need to stop moving to activate a spell (because the 123 keys are just above WASD and need the same hand). But overall that's an amazing entry for such short time!
quadtree
2023-01-23 02:23
Very nice graphics and sound. In some cases it was slightly confusing which direction carts would go when pulled, but really that's a very minor thing. Great job!
loig
2023-01-24 14:52
Nice game, a bit difficult to control with a non-standard keyboard layout but this is probably difficult to do better in such a short time.
morpheyz
2023-01-24 21:38
Very cool game and a lovely take on the theme I think! I enjoyed playing with the spells and by the end really felt like all of them mattered - even the teleport. I wish there were more levels, but I can see that you put a lot of effort into the existing levels, including shortcuts for speedrunning. ;) I also found the jittering cursor to be a bit annoying in the beginning, but I quickly got used to it, so it stopped bothering me rather quickly. I also think it would've been nice to have a stronger indicator of when my spells would be ready again. Especially for the bomb the cooldown was quite long and it would've been cool to "just know" when it's ready again in the middle of a fight. Otherwise, really nice entry to the jam!