FoonLudum Dare ExplorerLD59 → TrainguNut

TrainguNut

By takanoro

View on ldjam.com

CategoryRankScoreCount
Overall2.508
Fun2.508
Innovation3.168
Theme3.508
Mood3.168

Comments

loig 2026-04-20 21:11

I don't really understand what one has to do. I see no effect when placing the sticks on the field (except for the displaying of the zone they cover) and so I do not now where to dig. I did not manage to get even one nut…

ulziton 2026-04-20 22:32

Amazing one, firstly it was hard to come up with main idea, but after several minutes we got it and its just gorgeous

itero-proto 2026-04-21 06:10

😒 Black screen Screenshot_1.png

vlaflya 2026-04-21 06:18

Fun concept for a puzzle game, probably needed level selecet or replay button. Visuals are super cool!

drainkid 2026-04-21 06:33

Really clever idea, though I think the balance might be a tad off, just not enough resources to reliably triangulate things. I cleared the first level no problem several times, but would always use up all of my sticks on the second level without getting any blue zones. I think with a few more sticks it'd be totally fine. That being said I really dig the game overall, good atmosphere with a clever puzzle mechanic, well done!

2026-04-21 15:47

really cool game, feels very satisfying, i adore the visuals and sound! the idea is great too, can be developed into a very cozy yet challenging puzzle

23edsa 2026-04-21 21:18

It gets down to luck on the second level, but I really enjoy the triangulation strategy, this is a pretty cool idea

n-o-x 2026-04-22 10:56

I'm not really sure I get your obsession with nuts, but great game!

ditam 2026-05-04 21:18

Such a cute concept! I wish luck had a smaller part in it - even from level 1 on, you can't get a perfect coverage of the playing field with your sticks, so you're often forced to guess around with a very limited number of shovels. I think this is rather frustrating, either there should be way more rods, or they should replenish when not finding anything, or you should have infinite shovels. (Maybe you could get a score based on how quick you found the nuts - that way luck would be still rewarded, but everyone would be allowed to progress.)

I ran into a bug on level 2 where I placed all my dowsing rods, then I used my (I think) last shovel to find the 1st nut, and then I was just stuck there, not being able to dig any more, nor failing or winning the level either.

Nonetheless, a great concept with beautiful graphics that plays very smoothly. Well done!