super-dario 2026-04-21 10:53
Great game, at first I was a bit confused but understood it shortly after. Love the clean flat graphic design style. Overall very polished game for the time given, great work!
Foon → Ludum Dare Explorer → LD59 → Signal Colors
By robin-schmitz, Doridie and Jasmin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 138 | 3.98 | 36 | |
| Fun | 167 | 3.77 | 36 | |
| Innovation | 219 | 3.72 | 36 | |
| Theme | 738 | 2.86 | 36 | |
| Graphics | 461 | 3.69 | 36 | |
| Mood | 595 | 3.33 | 35 |
Great game, at first I was a bit confused but understood it shortly after. Love the clean flat graphic design style. Overall very polished game for the time given, great work!
Wow, super polished puzzle game! Very, very engaging idea once you figure out the rules. I love how game informs the player what is where, what to do, what are the controls etc. Very good job!
great polish, really nice UI
The gameplay is very intuitive and the project shows a lot of potential. I’m a big fan of the minimalist art style! Maybethe visual feedback for the score increase in the top-right corner feels a bit subtle when placing mines. It could be even better with a bit more impact.
I thought it was chill, then it got real as I started to understand what was going on. The difficulty is well tuned, I could not buy the end but thought "damn, if I was intentional from the start maybe I could have?". Great job! It's a very well executed concept
Image.png so close yet so far
Tried different strategies. I guess maxing out "map" first gets you the best results. Played 4 times. In all of them, I was short on pink. I hate pink. Overall, it got me really interested. Would play it on mobile on a trip.
Mines.png
Very cute game!
Felt pretty easy, never really felt pressured, but it was VERY enjoyable!!! Super clean, I loved it.
Felt slightly frustrating during the mid game because I had sent every signal except the chain of 2-colors signal, where I had like 2 or 3 signals left to send in that category, and the game very much turned into "green mines waiting room simulator". (I think I had a streak of like 10-15 mine drafts without a single green mine where it was all I needed) (Still optimized the output of my other mines). The decision space of which dots to cover in order to renew them, and which dots to preserve depending on the resources I needed to accumulate was SUPER NEAT. Also the little turn vs. size axis for the mine felt really cute to navigate, depending on how tight the board space was and how efficient each mine could be or not.
I loved that I got a little bit surprised by the end signal requirement and had to kind of calculate how to prioritize and count really closely the results of the mines I was placing, but since I got there I think at around 80 mines placed and with yellow and red already completely solved (at around 60-some), it was still smooth sailing until the end. Randomness could have screwed me over though i think, I was lucky to find enough green and pink mines.
Would love to play a fuller version with several reactable input randomness layers to make it more roguelike/boardgamey and make the playthrough different each time, and maybe something where you can draft upgrades and stuff. Overall, lovely entry, and wonderful work!!! Very cool!! The graphics are also super clean. Theme might be the weakest part but WHO CARES!!!!
Awesome!!
Capture d'écran 2026-04-22 005624.png
Second try! I wonder how few mines are required to win...
Very cool idea, work immediately, with a clean UI! The only down sides are how much it depends on luck (like, I cannot get 50 pink dot, even if I used all the pink element perfectly) and the link to the theme (we send signals, ok, but what does it mean? Whzt the link to mine?)
I love mining colours after a long day's work
a cool game you made here. It first I couldn't drag the pieces since I somehow skipped that you should click on them first but overall that was fun!
Neat little puzzle game. I like the graphics, though an option for full-screen would've been nice (playing on a 4K monitor, I had to squint a bit to read the text).
Excellent work -- well done!
Wow, that was lot of content for a jam game!
A well-designed puzzle game with quite a bit of strategy to it. The artwork is minimalist yet clean. I think the game would be better if the randomness was reeled in a bit (e.g. not getting mines that are all three of the same colour).
quite fun puzzle! It was a little hard to understand basics on the start - some kind of tutorial/hardcoded color would be nice
This was awesome, I could absolutely see me playing this more as a full release! Keep on making games :smile:
Screenshot_2026-04-25_14-36-20.png
Dang, I was missing only some pink in the end :smile: Very minimalistic game with interesting depth in the way you have to plan your actions sometimes. A little bit too heavy on the randomness for my taste, I would have liked to know which tiles I will be able to pick later instead of the whole left sidebar switching out after placement. But definitely a very polished jam entry!
This is one of those games you have a bookmark for in the browser for those dull times where you need to kill some time :smile: Very well made! It felt a bit too abstract at the start for me, but after playing for a while I recognized the genius of it. Although there were more colors appearing, it did not make it any easier. The colors would start go blur together for me (signal overload? haha), which made it challenging. Of course, that is what you want for a game like this. The theme however.. I'm a bit divided about that. I found it a bit weak to be honest. It felt like you had this idea before the weekend started and thought of a way to implement the theme in it. Or am I mistaken?
~~I have to ask: how many colors are there? I came to cyan~~
Edit: after reading the comments I found out that there is an actual end. I will try again later :innocent:
@wouter52 Thanks a lot for the feedback, really appreciate it!
You can actually discover one more color and we’re glad to hear you’re planning to give it another try!
About the theme: we did come up with the idea during the jam, but it was quite a wild ride. The original concept was about a kingdom where a king uses an abstract map to signal where resources should be gathered. Those resources would then be used to build structures that grant buffs. By day 2, we realized that while the core mechanic was fun, building structures and telling that story was way out of scope.
So we pivoted and kept it simple, turning it into sending signals using color resources instead of building things.
Great stuff - it had my attention from start to finish. I only just missed the win condition so I'm pretty happy with that. I loved all the little UX details and the concept itself is very satisfying. Well done!
The picture is very simple but extremely clear. In fact, the simpler the design and the game, the more difficult they are to create. Moreover, when everything is explained clearly, it feels very easy to get started. It reminds me of the Tetris game I played when I was a child. I think it's a kind of game that gets more and more addictive the more you play. Hahaha
Really cool puzzle, took a little bit of figuring out to understand what exactly it was I was trying to do but gets going when you settle into it! Made it as far as building up to the final signal twice, but couldn't quite get over the line!
Cool game! I liked the way the progression worked with the unlockable colours and shapes
That is a very polished game! :) Had fun playing it. The UI is very clear and tidied up. The graphics are simple, but it looks good and the colours are chosen well.
Regarding the theme: I'm not sure why you used colours like purple, because I don't associate them with signal colours like red, green and yellow.
What I really like in this game is the progression system. It feels very naturally implemented. Getting bigger tiles, new shapes and colours is very motivating. Great job!
I'd say my first run was like a tutorial for me where I was just figuring out the game. The second run was the real deal and I started enjoying myself quite a bit. The music is a bit hypnotic, drawing you in. The clicks sounds are satisfying, and everything looks neat, tidy and stylish.
I love the upgrades, there are so many and they continuosly expand the game and make your run longer. The colours are bright and pretty, and simple design of the upgrade cards on the right stands out stylishly on the black background. I was so happy when I got the teal colour, and then pink came along?? Even better! ^v^
It was getting harder there in the end, ultimately I couldn't get the last upgrade because I didn't get lucky with the colours game was giving me - I needed green but kept getting mines for other colours ^^' But I am still happy with my run!
colours.jpg
Very relaxing, meditative game; I did enjoy playing it a lot :)
Very satisfying game, I loved playing it. My only negative remark would be regarding the rotation of the pieces which does not feel natural (I was never able to predict what would be the next step of the piece after rotating it).