Foon → Ludum Dare Explorer → Users → Yanruyi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | SIGNAL:D | jam | 201 | 3.88 | 3.83 | 4.25 | 4.04 | 4.08 | 3.68 | 3.86 | 3.92 |
| 2025 | 58 | Collector | 👥 | Not just golds | jam | 378 | 3.52 | 3.47 | 3.50 | 3.38 | 3.50 | 3.22 | 2.87 | 3.26 |
I've never played this genre before, but it's so much fun! I'm really looking forward to seeing how you further polish and improve it.
屏幕截图 2026-04-22 213956.pngI collected 7/10 feathers, but I'm a bit stuck on the last three. I’m guessing one of them requires using the invincibility frames after respawning? I really like the game—I can tell you put a lot of heart into the level design! Also, I think I ran into a bug while jumping on the white truck.lol
I don't usually play these kinds of building sims, but the onboarding is excellent and the puzzles are really engaging. The only thing is, after a few levels, my railways have turned into total spaghetti orz.
The sheer scale of the visuals is mind-blowing, though there are some clunky bits in the 'game feel.' Regardless, reaching this level of polish in a 3-day jam is seriously impressive.
The game feel is great! The double jump and dash are really fluid, and the animations and art style are fantastic!
The art and music are absolutely god-tier—it has such a cinematic and epic feel, undeniably beautiful! That said, I felt the gameplay was a bit thin, and I experienced some lag during combat. Also, the walk back after respawning felt a bit too long. With some more polish on the mechanics, this would be incredible!
I'm not very good at this type of game, but the art style is super cool!
The gameplay is very intuitive and the project shows a lot of potential. I’m a big fan of the minimalist art style! Maybethe visual feedback for the score increase in the top-right corner feels a bit subtle when placing mines. It could be even better with a bit more impact.
The visuals are amazing and really fit the game's atmosphere! I’m still a bit confused about the gameplay, though. Could you tag me if a guide comes out?
It has a total Flash game vibe! It takes me back to making my first-ever maze game in primary school computer lab.
A truly brilliant creation! I absolutely loved the visual contrast between the little girl and the oversized furniture, as well as the unique presentation style of the TV. Narratively, the emotional progression through the three questions was masterfully done, especially the callback between the TV falling at the beginning and the ending. You clearly have a natural flair for game storytelling—I’m deeply impressed! I did notice some minor clipping issues during scene transitions. Also, I’m very curious about how the voice acting for the girl and the Reaper was produced; it fits the mood so perfectly. I’d be extremely grateful for a reply!
i rate 5 on mood
72小时能做出这样体量的关卡真是很能肝了!我花了一些时间适应操作手法,键位有点儿奇怪。小蝙蝠很可爱,美术风格很统一It’s impressive that you managed to create so much content in just 72 hours—huge effort! It took me a while to get the hang of the controls, as the keybindings felt a bit unconventional. The little bat is adorable, and the art style is really cohesive!
I absolutely love the art! However, the controls are a bit hard to get the hang of, and the spell chain reactions are a little confusing to me. Keep up the good work, everyone! I'm rooting for you guys
So adorable!! Total college student mood.
it gets stuck on the Unity screen
The pixel art style is very harmonious. I love the level design and the feel of the jumping mechanics. Digging up pinecones is such a joy! However, losing all of them upon death feels a bit frustrating.