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Offering
Offering
By sanjuro
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 359 | 3.59 | 28 | |
| Fun | 415 | 3.42 | 28 | |
| Innovation | 930 | 2.73 | 28 | |
| Theme | 487 | 3.71 | 28 | |
| Graphics | 225 | 3.86 | 28 | |
| Audio | 266 | 3.46 | 28 | |
| Mood | 384 | 3.38 | 27 | |
Comments
It's a cool idea to have to go back and give the retrieved souls to the master. Some idea could also be that you can get help from the master from time to time. Like shooting a beam killing enemies. Overall it was very intuitive and I enjoyed playing the game.
Good little game. Speed picks up very quickly, and it's easy to get overwhelmed. The art is also cool and fits nicely.
it has very good game feel, the screen shake and feedback when you shoot and kill an enemy is really good
Loved graphics really. You can add music
The graphics reminded me of the classic super Mario. Nice game btw
cowa
2020-04-20 14:15
Good job on your game!
Overall it's a nice game, it feels good :)
Very solid gameplay loop that can be immediately understood.
Loved the style and mood. I had trouble getting past the first section though
loig
2020-04-20 14:16
I found this game very dynamic!
Very well executed game with complete art, sound, and mechanics. I would wish the souls don't go away that quickly, otherwise the master cannot be satisfied!
Really fast gameplay, beautiful art, sound matching what's happening on screen.The concept is good, the polish is incredible. Congrat to you, that's impressive !
2kah
2020-04-20 14:17
Nice idea and well executed. It's good fun but I found it very hard.
sanjuro
2020-04-20 14:17
@kneehatgames I had the same idea, but sadly I didn't have time to add it, so I just made that from time to time it gives you items, thank you anyway! @pinballjunior I noticed that, but I didn't have anyone to playtest it, so I found it quite difficult to regulate the difficulty :( @alininavcisi What do you mean? There should already be music in the background
rirdeg
2020-04-20 14:19
Very enjoyable top down shooter. Combat feels energetic and impactful, if there was a dash or something it would feel very nuclear throne esque. Music and sound effects do their job and I like the choice of feeding your master or the doors.
Really fun game, I just keep want to playing more. Well done!
Great graphcis and sound effects, had a blast while playing it! I am always up for feeding some souls for a lovecraftian eyeball. I liked that the first soul you offer is your own, as you start with one soul :)
cjgammon
2020-04-20 14:23
Nice little game. Would be nice to have stages so I can feel like I make some progress before things get too nuts. I had an issue where I would get stuck against the walls and unable to get off. Overall good job!
This is very well-executed. Smart reuse of the monster graphic with different colours to make the enemy seem more varied. The core gameplay loop is tight, and the projectiles feel satisfyingly heavy like they're actually making contact with things.
I was surprised at how fast the master's health decreased! You think he'd be a little more robust after all the effort of raising him. Most of the time, when I died it was because I was worrying more about his health than my own.
iluvatar
2020-04-20 14:37
I had a good time, mostly thanks to the great smooth physics and controls. What I didn't like that much (but I am a noob) is that the game got hard and overwhelming very fast. I just couldn't keep up with the enemies and died quickly. But fits the theme perfectly as well as is fun to play, so a good game for me :)
divic
2020-04-20 15:42
I really like it. Feels good to shoot enemies, has a good challenge to it, and any chance to keep one of the Old Ones alive makes my day.
hcursino
2020-04-21 18:27
Brilliant art, really got me hyped. I just wish I could have more weapons and stuff to do, but for a Compo game, this entry is amazing!
sndr
2020-04-21 20:32
There's something about it that is SUPER SATISFYING. Might be the recoil, the screen shake, the white flashes or a combo of those things together.
I like it a lot! It works well altogether. Sounds, ambience, graphics, and you've made it satisfying! Have I said that already? :see_no_evil:
sanjuro
2020-04-23 20:50
Thank you all so much for the great feedback and the kind words!
@rirdeg I would have loved to implement a move mechanics like a dash or a roll, I agree that it would have made the game much more smooth, but I couldn't fit it in with the time given sadly.
@pabricka I'm very glad that you noticed that little thing <3
@cjgammon I don't think I ever got stuck in a wall while playing it, I shall check a bit better if I can make it happen again and eventually fix it.
@misterkeefe You're absolutely right, it is a bit too weak given his deity powers, its health decays way too fast to keep up with it as I had intended initially.
@iluvatar I agree, by playing a bit more after some days I noticed that the game is unbalanced on the difficulty side, and it's quite a shame since I put other enemies and items after the first phases of the game.