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| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | FEED | jam | 105 | 4.14 | 4.40 | 3.36 | 3.28 | 4.46 | 4.40 | 2.72 | 4.17 |
filecorrupteddev leaves an average of 15.0 feedback comments each event.
LD46 — Keep it alive (15)
Keep The Bouncy Thing Alive by mypalmike 2020-04-21T07:25:28Z ♥ 1
Very interesting concept. The multiplayer was an interesting feature that's rare to see in LD submissions. It could have used some audio, and some kind of score system to make it feel more like a game (aswell as a way to respawn without reloading)
Rodent Crossing: COVID Edition by YYZ 2020-04-21T07:20:39Z ♥ 0
Solid execution of a carbon copy of crossy road. It also doesn't fit the theme particularly well. But the execution was great, and the visuals and audio were good.
Remember, Apollo by AdamCYounis 2020-04-21T07:01:56Z ♥ 3
This has definitely been the most innovative take on the concept so far. The core mechanic was fun, rewarding to learn, and challenging.
Soul Light by ShuzenAndy 2020-04-21T02:09:39Z ♥ 6
The credits rolling every time you die was really inconvenient, made it frustrating to try to progress. The pixel art was nice.
🍄 Saki 🍄 by Darkfire92 2020-04-20T22:19:10Z ♥ 1
I absolutely loved the visuals and atmosphere of this, and it felt very polished. It was a bit too easy, I only came close to losing at the very end but then recovered and continued well into overtime. So far this is one of my favorite submissions!
Сharon-don-don by Blooker 2020-04-20T22:03:59Z ♥ 4
Visuals and atmosphere were great, way too much information and complexity off the bat though. It was hard to under stand what to do. Also had trouble with controlling the boat
Teeter (HTML) by murpyh 2020-04-20T21:03:22Z ♥ 1
Fit the theme well, and a fun idea. I found it very hard to control but I'm sure with some practice I could get the hang of it.
NeBROmancer by Racso 2020-04-20T15:31:10Z ♥ 1
Good mood/atmosphere created by the visuals and audio. Easily understood gameplay. Towards the end it was a bit to early, I didn't have to do much but watch my horde of undead do the job for me. I think it might also feel good if the player can cast spells quicker, but the effects per spell are weakened.
Thanks for making this!
Adventures in the taiga by senior_sigan 2020-04-20T15:15:48Z ♥ 0
Looks really good, had a hard time figuring out the gameplay, and some sound would be a nice touch :)
Unlucky Day by landsykes 2020-04-20T15:06:24Z ♥ 2
Solid game, I liked the pixel art and the short looping song fit great. Some sound effects for picking up objects or being hit would have been a nice touch though. Very chill and fun game :)
Delivery Space Attack by DeadlyJoe 2020-04-20T14:57:50Z ♥ 1
I liked the audio and visuals. Simple but cohesive. The player was a bit hard to control, and I found the vertical wrapping a bit confusing. Gameplay was simple but enjoyable :)
Lich Clicker by Fictions 2020-04-20T14:49:42Z ♥ 4
This feels great, looks great, and sounds great. It's a nice take on the cookie clicker style, though I think the hunger needs to deplete faster (I never had it drop below 90%).
Life On Mars by Yorsh 2020-04-20T14:34:25Z ♥ 1
Really cool, novel concept but easy to understand. The sound effects were great, and the visuals were nice.
Double AA by fakeyou 2020-04-20T14:27:59Z ♥ 1
The visuals were great! I'm awful at puzzles, and this type of puzzle in particular, but this did seem well done. It really could have used some simple sound effects to match the vibe of the game.
Offering by sanjuro 2020-04-20T14:16:32Z ♥ 1
Very solid gameplay loop that can be immediately understood.
Loved the style and mood. I had trouble getting past the first section though