Delivery Space Attack by ck656 2020-04-20T14:57:50Z
I liked the audio and visuals. Simple but cohesive. The player was a bit hard to control, and I found the vertical wrapping a bit confusing. Gameplay was simple but enjoyable :)
Foon → Ludum Dare Explorer → Users → filecorrupteddev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | FEED | jam | 105 | 4.13 | 4.40 | 3.36 | 3.28 | 4.46 | 4.40 | 2.71 | 4.17 |
I liked the audio and visuals. Simple but cohesive. The player was a bit hard to control, and I found the vertical wrapping a bit confusing. Gameplay was simple but enjoyable :)
Looks really good, had a hard time figuring out the gameplay, and some sound would be a nice touch :)
Visuals and atmosphere were great, way too much information and complexity off the bat though. It was hard to under stand what to do. Also had trouble with controlling the boat
Really cool, novel concept but easy to understand. The sound effects were great, and the visuals were nice.
This feels great, looks great, and sounds great. It's a nice take on the cookie clicker style, though I think the hunger needs to deplete faster (I never had it drop below 90%).
I absolutely loved the visuals and atmosphere of this, and it felt very polished. It was a bit too easy, I only came close to losing at the very end but then recovered and continued well into overtime. So far this is one of my favorite submissions!
Good mood/atmosphere created by the visuals and audio. Easily understood gameplay. Towards the end it was a bit to early, I didn't have to do much but watch my horde of undead do the job for me. I think it might also feel good if the player can cast spells quicker, but the effects per spell are weakened.
Thanks for making this!
Solid execution of a carbon copy of crossy road. It also doesn't fit the theme particularly well. But the execution was great, and the visuals and audio were good.
This has definitely been the most innovative take on the concept so far. The core mechanic was fun, rewarding to learn, and challenging.
The credits rolling every time you die was really inconvenient, made it frustrating to try to progress. The pixel art was nice.
Solid game, I liked the pixel art and the short looping song fit great. Some sound effects for picking up objects or being hit would have been a nice touch though. Very chill and fun game :)
Thanks everyone for the great feedback :)
@mantaraytv-games I'll see if I can eliminate that issue with the jumping. Thanks for pointing it out!
@ilikescifi Yah I wish I could have made it a bit more clear, the theme connection is that the "beast" (the yellow cube at the end of each level) is shrinking and you "feed" it by reaching the end of the level. If you don't make it before it starves you lose.
@somethinboutgames Haha wow I don't know how I didn't notice that! Noticed your new times on the leaderboard, good job!
@erebus Happy you enjoyed it, thanks for streaming! Play tested more and agree that the momentum needs to cancel quicker after input is released. If I were to continue this project I'd make dialing in the movement priority #1. That and a level editor.
Very interesting concept. The multiplayer was an interesting feature that's rare to see in LD submissions. It could have used some audio, and some kind of score system to make it feel more like a game (aswell as a way to respawn without reloading)
Fit the theme well, and a fun idea. I found it very hard to control but I'm sure with some practice I could get the hang of it.