Fade of Life by Sheepolution 2020-04-21T14:51:10Z
That fade effect is wizard magic. I love it.
Foon → Ludum Dare Explorer → Users → murpyh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Teeter (HTML) | jam | 2125 | 3.04 | 2.97 | 3.57 | 3.16 | 2.69 | 2.26 | 2.12 | 2.38 |
That fade effect is wizard magic. I love it.
I really enjoy the artstyle :) The puzzles confused me, but that’s probably just because I’m bad at puzzles.
The ship looks great and I love the writing (especially the little dialogue snippets from the crew members.)
I enjoy the little storytelling via the clipboard writings, it really sets the stage for the game. Once I understood the mechanics it was a lot of fun.
The music and graphics are great, but the gameplay feels incomplete. This would be great with post-jam work done on it :)
I really enjoy the simple art and strategic gameplay! I had trouble placing things on some of the tiles on the top of the map, since the GUI went off the top of the screen. Also, a dedicated "skip turn" button might be nice for when you've expanded to every nearby tile and just want to generate resources. I got to the 9th feeding before losing.
I really like the sketch-style of the "how to" guide as well as the music :)
I like the simplistic, solid-color art. The controls were off-putting; something like "the character points towards the mouse and moves relative to it" would work better IMO.
I love this. The art's great (Especially the little floral spirits) and the mechanics are fun. Although, the heart system for spirits seemed to be a little pointless. This is one of the few games I played to the end (that last level was devilishly hard!)
I love this. The art's great (Especially the little floral spirits) and the mechanics are fun. Although, the heart system for spirits seemed to be a little pointless. This is one of the few games I played to the end (that last level was devilishly hard!)
Running past lasers and doing parkour is pretty awesome. If there were a full game made out of this I would buy it.
Gets very challenging, especially with the fan E/B things that push you around. I do like the art a lot, though.
The graphics are awesome, felt like I was in a Kurgegzat video. :P
I enjoy the idea, and I love seeing the little fights play out! I think at a point it sort of becomes a "find the next place to click" more than a "design a dungeon" so mabye having more choice of where to put things / what card to use would improve that - or give less cards than there are card slots so some spaces remain empty.
Best score I could get is 1293. I like the micromanage-ey concept, but I think it spikes in difficulty too fast.