I enjoy the idea, and I love seeing the little fights play out! I think at a point it sort of becomes a "find the next place to click" more than a "design a dungeon" so mabye having more choice of where to put things / what card to use would improve that - or give less cards than there are card slots so some spaces remain empty.
I enjoy the little storytelling via the clipboard writings, it really sets the stage for the game. Once I understood the mechanics it was a lot of fun.
I like the simplistic, solid-color art. The controls were off-putting; something like "the character points towards the mouse and moves relative to it" would work better IMO.
I love this. The art's great (Especially the little floral spirits) and the mechanics are fun. Although, the heart system for spirits seemed to be a little pointless. This is one of the few games I played to the end (that last level was devilishly hard!)
I love the pixel art, especially the desert mountain backgrounds. Some feedback when you fire a shot and hit something would be nice, I feel like I could never tell if my shots were actually hitting the policemen or not.
I really enjoy the simple art and strategic gameplay! I had trouble placing things on some of the tiles on the top of the map, since the GUI went off the top of the screen. Also, a dedicated "skip turn" button might be nice for when you've expanded to every nearby tile and just want to generate resources. I got to the 9th feeding before losing.
LD46 — Keep it alive (15)
Fade of Life by Sheepolution 2020-04-21T14:51:10Z ♥ 2
That fade effect is wizard magic. I love it.
Redshift-Recursion by diinki 2020-04-21T14:41:19Z ♥ 1
Running past lasers and doing parkour is pretty awesome. If there were a full game made out of this I would buy it.
Dungeon Furnisher by Zeroji 2020-04-21T14:22:59Z ♥ 0
I enjoy the idea, and I love seeing the little fights play out! I think at a point it sort of becomes a "find the next place to click" more than a "design a dungeon" so mabye having more choice of where to put things / what card to use would improve that - or give less cards than there are card slots so some spaces remain empty.
Lost Island by JPiolho 2020-04-20T22:08:32Z ♥ 1
The music and graphics are great, but the gameplay feels incomplete. This would be great with post-jam work done on it :)
Flight of the Cepheus by thedashdude 2020-04-20T21:12:08Z ♥ 1
The ship looks great and I love the writing (especially the little dialogue snippets from the crew members.)
Lights On by henriquecanella 2020-04-20T21:02:49Z ♥ 1
I really like the sketch-style of the "how to" guide as well as the music :)
Ramming Rescue! 🚑 by Efmi_ 2020-04-20T20:52:45Z ♥ 3
I enjoy the little storytelling via the clipboard writings, it really sets the stage for the game. Once I understood the mechanics it was a lot of fun.
Soulectron by Bredian 2020-04-20T20:38:48Z ♥ 2
Gets very challenging, especially with the fan E/B things that push you around. I do like the art a lot, though.
Planets wars by raguel 2020-04-20T20:31:53Z ♥ 1
The graphics are awesome, felt like I was in a Kurgegzat video. :P
Seeds of Eru by Fersyvanderzee 2020-04-20T20:22:16Z ♥ 0
I like the simplistic, solid-color art. The controls were off-putting; something like "the character points towards the mouse and moves relative to it" would work better IMO.
Lost Beneath by Honey Pony 2020-04-20T20:17:47Z ♥ 1
I love this. The art's great (Especially the little floral spirits) and the mechanics are fun. Although, the heart system for spirits seemed to be a little pointless. This is one of the few games I played to the end (that last level was devilishly hard!)
Runaway by HackTrout 2020-04-20T19:38:28Z ♥ 1
I love the pixel art, especially the desert mountain backgrounds. Some feedback when you fire a shot and hit something would be nice, I feel like I could never tell if my shots were actually hitting the policemen or not.
Children of Glorbux by Exploding Bits 2020-04-19T20:25:40Z ♥ 0
I really enjoy the simple art and strategic gameplay! I had trouble placing things on some of the tiles on the top of the map, since the GUI went off the top of the screen. Also, a dedicated "skip turn" button might be nice for when you've expanded to every nearby tile and just want to generate resources. I got to the 9th feeding before losing.
Life Ablaze by Gerbo 2020-04-19T19:56:34Z ♥ 1
Best score I could get is 1293. I like the micromanage-ey concept, but I think it spikes in difficulty too fast.
Keep Your Faith Alive by Geckoo1337 2020-04-19T19:51:46Z ♥ 3
I really enjoy the artstyle :) The puzzles confused me, but that’s probably just because I’m bad at puzzles.