nathan123 2020-04-19 19:32
I really love the atmosphere,but I couldn't make it to the end because of its difficulty.
Foon → Ludum Dare Explorer → LD46 → Keep Your Faith Alive
By geckoo1337
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1146 | 3.52 | 37 | |
| Fun | 1244 | 3.30 | 36 | |
| Innovation | 1500 | 3.14 | 37 | |
| Theme | 2397 | 2.72 | 36 | |
| Graphics | 1275 | 3.59 | 38 | |
| Audio | 743 | 3.47 | 37 | |
| Mood | 767 | 3.64 | 37 |
I really love the atmosphere,but I couldn't make it to the end because of its difficulty.
I really enjoy the artstyle :) The puzzles confused me, but that’s probably just because I’m bad at puzzles.
I said before that I probably will like your game as always, and… I like your game! As always. Well done, this was entertaining to find the solution for each of the puzzles. :thumbsup: By the way, I wont say that a shader enters in "content" category and can't be seen as "base-code", but I confess I'm not aware enough about high-level game programming in general, and shaders in peculiar, to state about that for sure. :sweat_smile:
I really really like the graphics and sound in this game. Both are incredibly relaxing, and the visuals are a treat to look at. The puzzles get pretty tough pretty quickly, but they're never too hard to be frustrating. I don't really need much adherence to the theme, but it's a great game nonetheless.
From a fell cube puzzle game designer (check out my submission) - great work!
As a real puzzle fan I have to say that your game is a really smart implementation of this years ludum dare theme! Well done wish you all the best.
Hey COOL game I enjoyed it and thought it was really well done, I also find it impressive that you used no physics, raycasts, etc... Very cool
Geckoo1337's.png
Avaliação...
1 - Mecânicas, Aprendizado e Fluxo: O jogo é puzzle, no estilo encaixar as peças que se movem juntas, mas que sofrem limitações individuais de movimento. Comparando os estágios, na maior parte do tempo concordo que exista um desafio crescente. Não me senti aprendendo muito do terceiro estágio em diante (creio que muita coisa fiz por "micro-epifanias" e "tentativa-e-erro", muito mais que dominar a mecânica). O fluxo do jogo não caiu no tédio, tendo mergulhado diversas vezes na ansiedade (mas não por completo ao ponto de abandonar o jogo).
2 - Gráficos, Áudio, Narrativa e Polimento: O gráfico é simples e voltado a mostrar com clareza a jogabilidade (ele alcança esse objetivo). A escolha de mostrar frases motivacionais me pareceu pouco funcional, porque elas aparecem apenas embaixo na tela, isso me faz não ler (só percebi que perdi muitas frases depois de vários níveis). Creio que seja interessante colocar as frases numa parte separada da tela e fazer ela piscar ou algo assim (de forma que chame a atenção para a leitura). O áudio foi confortável, mas quase me deixou cansado, talvez mudar de trilha de três em três estágios possa ser algo benéfico. Se for interessante ter uma "micronarrativa", seria interessante acompanhar tal mudança em áudio.
3 - Cultura: O jogo conversa culturalmente com outros puzzles (especialmente do gênero). A forma enxuta/minimalista que e funcional que foi apresentada colaborou bastante para ficar bom. Os textos do jogo conversaram com a situação do mundo (Pandemia 2020), creio que tenha por objetivo entreter e levar mensagens com boas vibrações.
4 - Monetização: Se o foco for monetizar, creio que seria interessante ter mais estágios e conjuntos de estágios, com mecânicas novas que seriam apresentadas aos poucos. Quem sabe monetizaria com propagandas ou vendendo direito a tentativas (daí haveria limitação por tempo, ao meu ver, quem sabe usando número de jogadas como outra forma de pontuação).
Evaluation...
1 - Mechanics, Learning and Flow: The game is a puzzle, in the style of fitting the pieces that move together, but suffer from individual movement limitations. Comparing the stages, most of the time I agree that there is a growing challenge. I didn't feel that I learned much from the third stage onwards (I believe that a lot I did for "micro-epiphanies" and "trial-and-error", much more than mastering mechanics). The flow of the game did not fall into boredom, having plunged into anxiety several times (but not entirely to the point of abandoning the game).
2 - Graphics, Audio, Narrative and Polishment: The graphic is simple and aimed to clearly show the gameplay (it achieves this goal). The choice of showing motivational phrases seemed to me not very functional, because they only appear at the bottom of the screen, this makes me not read (I only realized that I lost many phrases after several levels). I think it is interesting to put the sentences on a separate part of the screen and make it blink or something (in a way that draws attention to the reading). The audio was comfortable, but it almost made me tired, maybe changing the track every three stages can be beneficial. If it is interesting to have a "micronarrative", it would be interesting to follow that change in audio.
3 - Culture: The game talks culturally with other puzzles (especially the genre). The lean / minimalist form that is functional that was presented helped a lot to look good. The texts of the game talked to the situation of the world (Pandemia 2020), I believe it aims to entertain and carry messages with good vibes.
4 - Monetization: If the focus is to monetize, I think it would be interesting to have more stages and sets of stages, with new mechanics that would be introduced gradually. Who knows, I would monetize with advertisements or sell right to attempts (hence there would be time limitations, in my view, who knows using number of moves as another form of scoring).
I actually got the Congratulations screen. And welcome back @geckoo1337 long time no see at LD :smile: Really great game as always even though I already know that you are into these kind of puzzle games :stuck_out_tongue_closed_eyes: I like the music and the little lines of text that accompany the player on each level.
Good entry!
> All aesthetic and levels are created procedurally
Really ?! I applause the performance, it's very impressive :clap:.
You're right, the gameplay is simple to understand but very hard to master, and that's make your game amazing !
Sentences is good idea, but they should not appear all the time, only when an event occur (as player reward) or between levels (like a loading screen).
Overall, it's incredible work for only one person ! :clap:
Nice puzzle game! I like the atmosphere. Good job!
Uhg, this game is really hard. Me and my teammate Dr. Chung tried this but we got stuck on Level 3. I'm not good at this kind of thinking game. Still, you did a good job. The graphics especially are very good, and I like the text messages with each level. You also did well with the mood.
So nice game, the puzzles were challenging and kept me trying to find tactics to deal with certain movements and corrections kind of like a rubik's cube but with multiple ones at once :D I know exactly what kind of corrections I need to do to solve the level but it's hard to keep the state of the other cubes when correcting.
As some others have stated, I think the game became a bit of trial and error instead of trying to find these procedures. However, that is fine because I think in the time span that most people play LD puzzle games, this is the common universal strategy.
I really enjoyed the art and music as well. It is very crucial to build an atmosphere that enables you to focus. Also enjoyed the quotes for each level.
Very nice puzzle games, it was challenging but not overwhelmingly difficult, and the progression was well paced. The bg music really added to the atmosphere.
Really interesting game, I found it very challenging so it's a good mind bender trying to make sure the multiple cubes go in the right order without affecting another. Although personally I don't think it really fits the theme at all.
love the theme and would love to play this but I have a mac. Can you export from unity to mac version?
it was nice, but I think adding some hints to it can make it perfect!
@anystarabove - Thank you for your interest with my entry. However I did not installed any package so that I could create a Mac version. I do not know anything about this architecture. Excuse me, but I am afraid that it is not possible for me to satisfy your wish ++
A solid and very well made puzzle game. Well done.
Nice clean visual style, and interesting puzzles. The increase in complexity is nice and gradual, and the theme is pretty unique. Some freedom of camera movement might be helpful with some of the puzzles, and for puzzles involving multiple monks, it would make things a bit easier if they'd stay locked in once they reached their goal, allowing those who hadn't to continue moving freely, but I'm not sure if that'd be a valuable addition or not, might make things too easy honestly.
very good puzzles
The music fits the gameplay really well, creating an interesting atmosphere. I liked the graphics an the concept of the puzzles. Really nice game!
Nice game. Really neat puzzle game with nice graphics and music. great job
IT LOOKS LIKE MONUMET VALLEY MUSIC IS RELAXING AND VERY NICE!!!
Nice game, puzzles were challenging and the difficulty progression was good. Great atmosphere with calming music and nice graphics.
Awesome Game! I liked the way the puzzled worked, but I found it hard to wrap my head around how the blocks rotated on the step things and I just moved and hoped! Great work I love the music!
This is awesome! When I first saw a level with multiple cubes I thought this game would be horrendously difficult. But this game was well-designed to make the difficulty curve smooth. Each level has dead ends or narrow spaces to let cubes stay so the player can focus on one cube. It was satisfying to control these cubes at my will. Also the storytelling was really good. I love this atmosphere mode by the narration and the music.
It is realy nice. Very good Design and gameplay too. Love the music. keepit up. :v:
Loved the atmosphere. A little hard sometimes but I had fun
nice gameplay and mood :) btw sound in game was good too