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Quacky22200

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveSpider Dashjam15803.343.463.162.882.983.403.333.21
201740The more you have, the worse it isCluedo-This (Text Adventure Game)unfinished
201739Running out of PowerDr Who Text Adventure Gamejam2.332.002.332.002.003.332.753.00

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Quacky22200

Quacky22200 leaves an average of 14.0 feedback comments each event.

LD46 — Keep it alive (14)

Tiny Fragments by Daniel Moreno 2020-04-25T22:44:44Z ♥ 1

Love the juice on this game (i.e. the grabbing the next tile and mario 'death jump'). It's so innovative and really like being able to control the game in such a different way. I solved all of the puzzles and did slightly wonder when it would end, but 10 levels is a really good number to finish on. Well done on such a cool game!

Lich Clicker by Fictions 2020-04-25T22:38:02Z ♥ 2

My fingers are now sore. I upgraded everything I could to the max and think it was probably one of the biggest click-baiting story games I've witnessed. The only issue I have is accidentally skipping the story from over-clicking. Letting the hunger get empty doesn't seem to do anything, and you don't lose? Great voice over and graphics/juice. Well done on such a great release.

Loco Locomotive by freso 2020-04-25T22:00:36Z ♥ 3

Really nice game, music and graphics are great. The game reminds me a lot of 'Lemmings'? The controls felt a little confusing at first (selecting/assigning workers) and I like that you have to start moving all the characters at once since the train starts moving instantly.

It's a very big shame that there was only 1 level and I'm guessing it's because you ran out of time. It would have been interesting to have a spawn only X amount of workers to make the problem harder to solve and making sure to use the right amount of workers, or to have different workers spawn for different tasks if you were to make the levels more advanced. The biggest reason for this is because it's easy for the player to spam space bar to give people enough workers to do every task as easy as possible.

Until We Freeze by icxon 2020-04-25T21:46:06Z ♥ 1

Really like the cold effect that goes on, I think it might have been better to make the screen darker than just blue and for the effect to come in a little later, it seems to come in a little early and stays there. I also think that when you start getting colder, the countdown should get progressively faster which will be harder to recover back to warmth (seems a bit too static). I think the game has really good intent but is let down at the end when you realise you only have to survive to put the fish in the river at the top of the mountains. A few bits of wood and you're sorted and you could likely survive in one go. Sadly this makes the survival tactic a bit pointless considering how easy it is to finish the game.

Nontheless it's still an interesting concept and I like being able to only carry two things. It can feel a little limiting but when trying to light a fire or use the soup you then have to organise your slot. You can easily keep the fish on your back though.

If there was more time it would be intesting to find more content around the map rather than just trees, I ended up blindly walking everywhere to see where to go or if there was more gameplay.

Keep Your Faith Alive by Geckoo1337 2020-04-25T21:16:31Z ♥ 2

Really interesting game, I found it very challenging so it's a good mind bender trying to make sure the multiple cubes go in the right order without affecting another. Although personally I don't think it really fits the theme at all.

Sky Fyre Ruins by TCiceroDev 2020-04-25T20:55:49Z ♥ 1

I found this quite a spooky game so you definitely set the mood and felt drawn in for the majority. I was definitely worried about the light running out however I noticed a few things that I think could help:

- I can walk above the maps 'trails' which allows me to cheat and thus find things quicker - If I find a source of energy there's nothing stopping me to just sit and wait until the torch nearly runs out so that I can get a 'full refil' which makes the game too easy (something that chases you to use torch fuel or keeps the player moving would be a good tactic) - A discovery map could be useful to help me from getting lost (but not important), could be toggled too - A mechanic introduced where running uses more torch fuel would make the game harder as I was just running everywhere (walking feels too slow) - The energy ball/fuel source could do with only filling up a certain/random amount to make the game more thrilling - I managed to fall of the map due to my first point, which meant I was able to keep falling until the torch ran out - I'm a bit unsure what counts as a score (except 'surviving') hence why I stayed before picking up fuel as I expected this could give me more time (but time wasn't actually measured), and would allow me to think more, which I feel should be a 'mad dash' to the end from the mood I was getting. - The torch seems to just turn off near the end before the fuel actually expires. Perhaps a gradual fade which makes it harder to walk about would add to the mystery/difficulty - Some more mysterious music/sound effects could make this even more scary than the same sound effect

Time Agent: Protect the VIP by kasperhangard 2020-04-25T20:40:40Z ♥ 0

I'm a bit unsure how to progress in this game. I tried to find out what could potentially kill the vip and looked around but somehow still dies in the process and can't seem to progress any further. I think it has a lot of unlocked potential if you had more time, but it feels quite unfinished/empty and I think it's likely it was supposed to have a lot more content? The mechanics were implemented well and the graphics/modelling is quite good. The menu introduction audio was well welcomed. The mystery element also works well and the ability to spook others with your gun is a nice addition.

Devil Egg by devilskeyStudio 2020-04-25T20:24:07Z ♥ 2

Really like the wall defence ability. I think the enemies are too fast and the gun too slow which make it very hard to get past the first level or to upgrade before that time, and whilst I like how the player follows the mouse; only having forward and back feels a bit limiting. Due to the difficulty it means that I relied heavily on the wall defence than trying to destroy (probably aiding to my terrible gameplay). It's a shame the lava isn't actually a hazard as that could have been something to add in the game. Overall though, it's a good tough game to play.

Keep Ivan Trotsky Alive by evlko 2020-04-25T20:11:25Z ♥ 4

Nice game, like the duck-grampa collision which is a nice touch. The music is good. You can't seem to cancel an aim? I would have welcomed a better 'walking around' mechanic than the constant back-and-forth.

Save That Baby by JordyForNow 2020-04-21T11:30:35Z ♥ 1

Good use of the theme, not sure killing babies accidentally in this game from bad skills can add to the score of humur, and some more sound/music could have been nice. A bit unsure of the current sound effects, maybe you ran out of time? The graphics are functional but perhaps could have done more with it, and can see it improving in future. I like idea of the trampoline and paramedics. I think it's a little harsh that babies are killed if they touch the buildings, and I think something more could be added than just a score of how many you've bounced, just so it feels that there's more resolve? The movement of the trampoline feels like a classic game :) Overal good work and look forward to next time

Keep it burning by CrishNate 2020-04-21T11:13:38Z ♥ 1

Nice concept! I don't feel you can score the game on humor based on the game's nature of survival, but despite this you can really feel the mood coming in with the night full of cold, desolate, darkness. Nice HUD effects when cold, and the explosive gas can is a nice bonus, if very shocking... Burning toilet roll in these times seems evil. Art is superb, fireplace sounds are gorgous. Nice alarm clock reference. The gameplay does feel a little long/repetitive due to the nature of fire burning, which is a very good theme choice. If you had more time it would be interesting to see how this could be expanded into something greater with perhaps more backstory...?

Dashing Guard by Ratrat44 2020-04-21T11:02:41Z ♥ 1

Love the tanks, very fun to try and keep escaping and shows that some tactic is needed between protecting the blue person (who can revive you?! what!) but also killing the enermies without sacrificing yourself.

Sadly the blue person often dies trying to save you, some kind of limited AI 'to attempt' the revive and avoid enemies would have been welcomed if you had more time. Whilst some may like the checkered background, I found it a bit lacklustre? Some other graphic being added in the background could have improved this?

The slide-kill joult can feel very disorienting at first. The slow-mo is a useful tool but can easily be overused. My favourite part of this game is using the following missiles kill the tanks/enemies and a cool tactic/inclusion.

Tell a Fairy Tale by Zesix 2020-04-21T10:24:35Z ♥ 0

The angle can be hard to understand with the interesting snowflake like carpets, and can feel difficult to navigate because of this. Making your own fairy would have scored you better, and the main music/sfx sound too 'Disney'-like to seem fair-use/original, otherwise I would've scored higher than this. The theme works but the mechanics feel a bit limited, perhaps ran out of time? (edited spelling)

4 coins by Vertuga32 2020-04-21T10:18:12Z ♥ 3

Great graphics, really unsure about how this related to the theme, and thought it was a bit too easy to solve. Otherwise, really nice job on the implementation, the graphics are great and the ominous music really help set the tone. Nice idle messages too.